| The Hunters Dictionary Terms Used in Hunter Sg Roleplay |
| <c> - Used in role play as a symbol that the role player hasn�t finished with what they are writing; continue symbol <e> - Used in role play as a symbol that marks the end of a role players writing; end Ancient- The oldest Vamps (virtually indestructible) Blooddemon- Demons found in the HGS game that act like hunters on behalf of vampires. They cannot be killed, can only be sent back to hell. CSL- Current Story Line, the story we are writing on. Dark Trick- (AKA- Dark Gift, the trick, the giving of the dark blood) the act of making a vampire by giving a nearly dead mortal a vampires blood. Devils Path- Lestat refers the life of a vampire as the Devils Path Estate, The- The Group Site for HSG, must be a member or guest to enter The Estate Fang, The: The Monthly newsletter published at on the Wall at HSG then archived in HSG Files. Fire Gift- The power some vampires have to create spontaneous balls of fire. Hunters of the Savage Garden- What Lestat refers to he other vampires Immortal- Vampires made by full exchanges of the Dark Blood by and ancient (can only be killed by an Ancient); other beings that occupy the world and live immortally. Lesser- Vampires made by the simple Dark Trick, not full exchange of blood. Mind Gift- The telepathic link that links all vampires Post- Written completed role play that is added to the messages of the HSG Estate; a role players writing when role playing with another role player. RP- Role Play Savage Garden- The world of the Mortals, Earth SL- Story Line a personal or main story that is in role play Story Master- The role player that is in charge of the Main Story Line of the Group. The Wall- The message center in HSG Groups, where players post their role play is called "The Wall". This concept is taken from the idea of the "Wall" found in Vampire Connection Clubs that are message center for vamps that frequent the clubs. Two Dark Tricks: Full Exchange vs Simple Trick- There are 2 ways to become a vamp 1) To be changed by simple trick by either an immortal or a lesser vamp, which makes you a lesser vamp 2) Full exchange, if an ancient does a full exchange then gift will make the receiver an immortal. a third way does exist, but only those who know of Magnus will know of it, and I'll never tell. |
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