Gestalt666 Level Of The Week


Monday January 26th Incarceration
by Greg 'Manx' Barr

Impressive level set inside a Strogg prison ship. You must escape from the brig (with your comrades if you're playing co-op) and destroy the ship. The design is awesome, with claustrophobic corridors and ducts leading into dwarfingly large open spaces. And the lighting is good as well - much more restrained than some of the gaudier levels out there.

Monday January 19th Gib Me Liberty
by Ed Cope
(WWW Page)

An amazing level which oozes style with good design, nice lighting, and loads of great little touches. Gib is full of big open spaces but still manages a fair level of detail, and the architecture dwarfs you in places. The mission computer is used well, the objectives make some kind of sense, and even the exit is great, with you being flushed out of the level through a sewage pipe.

DO NOT miss this one.

Monday January 12th
Raw Sewage

by MarTim Team
(WWW Page)

A fairly impressive looking level from the MarTim team. "Raw Sewage" takes place in a sewage facility, which you have to fight your way around to find a way to drain the sewers, allowing you can escape through them, with the level ending with you climbing up a ladder to the surface... Relatively small by Quake II standards, but nicely built.

The polygon count gets pretty high in the main room, and there was a noticeable pause as you rounded a corner in the corridor approaching it. People with slower computers (mine's a P166 with 3Dfx) may notice a drop off of frame rate in that room...

The level would've benefitted from the use of the mission computer, but otherwise it's a tidy little level...

Monday January 5th
Strogg's Garage

by Ludovic Texier
(WWW Page)

A dedicated single player level at last from the creator of the excellent Warefare Warehouse deathmatch level... This is by far the best of the first generation of Quake II levels, an excellently constructed base level with some neat ideas, great design, nice lighting and plenty of monsters to keep you occupied.

I'd even go as far as to say that this map is better than many of id's original Q2 levels!

Monday December 29th
EQ2_SP1

by Erik Robson
(WWW Page)

The first real dedicated Quake II single player level...

Fairly small compared to id's levels, but big enough to keep you happy. This base level is nicely built, with good use of coloured lighting effects and some nice construction. It even makes use of the mission computer. And the particle accelerator at the end is a neat touch.

Monday December 22nd
The Warfare Warehouse 2

by Ludovic Texier
(WWW Page)

The first decent single player Quake II level, and very nice it is as well. It was really designed for deathmatch, so there's no exit, and it started life as a Quake I map.

On the plus side, there are plenty of monsters to blast away, and despite it's Quake I pedigree it does make use of many of Quake II's new tricks, including some coloured lighting. The warehouse setting looks great - every bit as good as some parts of id's Q2 warehouse levels, and the Q2 textures are generally well used. All in all its well worth a look if you've already completed Quake II and are hungry for more.


Return to the Quake World o' Hurtz.

You are visitor number .

Hosted by www.Geocities.ws

1