The Greatest Video Games - Revisited [ToeJam and Earl II: Panic on Funkatron]
We want the funk! Give up the funk!


What happens when a game sells out

This is a very hard game to review. It bears no similarity to TJ + Earl I. The interesting concept and humerous gameplay that made the first game such a success are gone in the sequel. Instead what we have is a side-scrolling crapfest in which the programmers tried to do something completely different. The first game was enjoyable because the game was a tongue-in-cheek mockery of the silliness of the early nineties, while the second game tries to take the 'funky' image seriously and absolutely drowns us in it.

The goal is to get the earthlings out of TJ + Earl's home planet of Funkatron by capturing them in jars. There are good parts to this game; the gameplay is excellent, there are tons of levels, tons of secrets, and tons of different characters, but the game is a dissapointment in that it is so unlike its highly successful predecessor.

Panic on Funkatron
Graphics: 3
The characters are nice and large, which is a plus, but the backgrounds suck and the foregrounds are worse. Everything is pink or purple or some other awful color.
Playability: 9
Except for annoying pauses between throwing jars the playability is great. The jumping and the different objectives (such as dancing in front of a beat box) are done very nice.
Fun Factor: 6
This game is actually fairly enjoyable despite the dissapointment. There are just oodles of secrets, and the game is very long. If the programmers had made this game with some of the humour and unique style of play the first game had this would be a 9 or a 10. Instead it is a dissapointing 6, and that is being generous.
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