RPG Stats by Sean Little
Background info provided by the
Mecha and Anime Headquarters

Vehicle Type: MS-06J Zaku II Ground
Type
Class: Mass Production Ground Type mobile
suit
Manufacturer: Zeonic Corporation
Crew: One pilot
Operator:
Principality of Zeon
Variants:
MS-05 Zaku I
MS-06 Zaku II
MS-06A Zaku II First Mass Production Type
MS-06C Zaku II Early Production Type
MS-06D Zaku II Desert Type
MS-06F Zaku II
MS-06FZ Zaku II Kai
MS-06F2 Zaku II F2
MS-06K Zaku Cannon
MS-06E Zaku Reconnaissance Type
MS-06E Zaku Flipper
MS-06M Zaku II Marine Type
MS-06R Zaku II High Mobility Type (R-1, R-2, R-2P, RP)
MS-06S Zaku II Commander’s Type
MS-06V Zaku Tank
MS-06Z Psycommu System Zaku
MS-11 Action Zaku
AMX-011 Zaku III
MDC BY LOCATION:
Head 20
Arms 30 eachLegs 30 each
(1) Main Body 75Pilot's Compartment 40
NOTES:
(1) Destruction of the main body will shut the unit down completely.
RUNNING:
88 km/h.
MAX ACCELERATION:
0.65G.
180-DEGREE TURN TIME:
1.6 seconds.
MAX ENGINE THRUST:
Rocket Thrusters: 48500 kg
HEIGHT:
17.5 m Head Height.
WEIGHT:
Empty 56.2 metric tons;
Max Gross 74.5 metric tons
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Minovsky type ultracompact fusion reactor, output rated at 976 kW
1. ZMP-50D 120MM MACHINE GUN: This is the Zaku’s primary ranged weapon. It is a drum-fed machine gun.
o PRIMARY PURPOSE: Assault
o SECONDARY PURPOSE: Anti-Mecha
o RANGE INCREMENT: 90 meters
o CRITICAL: 19-20/x2
o DAMAGE: 6d6
o RATE OF FIRE: The Gun can be fired in a number of shots equal to the pilot's combined number of attacks.
o PAYLOAD: 100 rounds per drum.
2. HEAT HAWK TYPE 5 HEAT HAWK: The MS-06 Zaku carries a heat hawk in a rack on its waist. It is capable of slicing through solid steel.
o
PRIMARY PURPOSE:
o RANGE INCREMENT: N/A
o CRITICAL: 19-20/x3
o DAMAGE: 2d6 plus STR modifier
o RATE OF FIRE: N/A
o PAYLOAD: 1
3. H&L-SB25k/280mmA-P 280MM HYPER BAZOOKA: The heavy assault weapon of the MS-06 is its Hyper Bazooka. It can carry one of these on a rack on the rear of the MS.
o PRIMARY PURPOSE: Assault
o RANGE INCREMENT: 90 Meters
o CRITICAL: x2
o DAMAGE: 7d10
o RATE OF FIRE: The Bazooka can be fired a number of times equal to the pilot’s total number of attacks.
o PAYLOAD: 5 Total
4. ZI-ME/TRIPLE MISSILE POD MK. IV MISSILE POD: The secondary assault weapon of the MS-06. These are effective against soft targets and most mobile suits.
o PRIMARY PURPOSE: Mid-Range Attack
o RANGE INCREMENT: 50 Meters
o CRITICAL: 19-20/x2
o DAMAGE: 2d12
o RATE OF FIRE: Equal to the pilot's total number of attacks.
o PAYLOAD: 3 per pod, 6 Total
5. MIP-B6 CRACKER GRENADE: This is the RX-78’s mid-range beam weapon. It is composed of one of the Gundam’s Beam Saber and an extended section. This forms a beam weapon in the form of a staff.
o PRIMARY PURPOSE: Mid-Range Combat
o RANGE INCREMENT: 2 Meters
o CRITICAL: 19-20/x2
o DAMAGE: 4d10 plus STR modifier
o RATE OF FIRE: Equal to the pilot's total number of attacks.
o PAYLOAD: 2
6. MAGELLA TOP 175MM CANNON: This is the Zaku’s long-range assault weapon.
o PRIMARY PURPOSE: Long-Range Combat
o RANGE INCREMENT: 100 Meters
o DAMAGE: 7d10
o CRITICAL: 19-20/x2
o RATE OF FIRE: Equal to the pilot's total number of attacks.
o PAYLOAD: 8 rounds per clip
7. HAND TO HAND COMBAT: If necessary, the pilot of the Zaku can engage in melee combat rather than use a weapon. The Zaku is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
a. Restrained Punch: 1D4 M.D.
b. Full Strength Punch: 2D6 M.D.
c. "Booster" Punch: 3D6 M.D. (counts as two attacks)
d. Tear or Pry with Hands: 1D6 M.D.
e. Kick: 1D6 M.D.
f. Leap Kick: 2D6 M.D.
g. Body Flip/Throw: 1D4 M.D.
h. Body Block/Tackle: 1D6 M.D.
i. Stomp: 1D6 M.D. (only effective against small objects)