this orb is the master orb. the wielder can controll all other orbs. Also he can cast spells from the travel domain as a caster of his level. Unbeknownst to xavia at the time of creation it was imbued with intelligence and a purpose. the orb ended up rejected xavia at a critical moment while he called on the power of all the Orbs to gain acsess to a forbidden gate. A massive blast resulted creating a great cataclisim wiping out the fith continent on Kul'gobsula. Xavia some how survived and is reaking havoc with this orb Astral Orb Inteligence: 29 wisdom: 28 charisma: 14 ego:57 abilities: true seeing at will chain lightning 5x/day sword stream* 5x/day create greater undead 2x/day(20th caster) mass heal 3x/day speach telepathy read magic/languages 120' darkvision Lesser Powers: faerie fire zone of truth 10 ranks search 10 ranks spot Extraordinary Powers: heal 1x/day fly 2x/day detect thoughts 3x/day Awesome Powers: teleport without error 2x/day sunburst 1/day Special Purpose: Defend fey races (eg. pixies sprites trixies ect.) special purpose power: slay living this orb will not attack fey races any one who harms a fey race will have the slay living spell cast on it. this is modified to use the spell with no restrictions to AC, race, HP or HD, or level. The orb will only allow fey born on Kul'gobsula to wield it without a will save vs its ego. Domain spells cast as cleric of Characters level level spell. 1 longstride 2 locate object 3 fly 4 dimension door 5 teleport 6 find the path 7 teleport greater 8 phase door 9 astral projection (==9 Orbs of Planar Power==) These orbs were created by the evil arch-mage Xavia. They were created on the world of Kul'gobsula. (a world of my own creation). 1 through 8 gives the possesor the ability to cast the specified domain spells. As a cleric of the possessors character class. The Orbs are: 1 Elemental Orb of Earth 2 Elemental Orb of Fire 3 Elemental Orb of Water 4 Elemental Orb of Air 5 Orb of Negitive Energy 6 Orb of Positive energy 7 Orb of Shadow(darkness) 8 Orb of the Eatheral Plane 9 Astral Orb The astral orb can be modified to fit your world by simply choosing a race it will defend and coosing a race native to your world or a specific plane that can wield it with no will save. The positive and negitive energy orb can detect each other like the fire and water orbs. *note each orb is one of a kind but can be created only on worlds with no magic weave. eg You cant create the orbs on Farun for instance. due to it magic weave. This is due to the fact that they tap natural and inter-planar power. A magic weave like on Fearun would prevent item creation.