This orb has a swirling fire red color at its center. Ther is no limit to its wielders. possessor may cast spells of the fire domain once/day per level level spell 1 burning hands 2 produce flame 3 resist energy (cold or fire) 4 wall of fire 5 fire shield 6 fire seeds 7 fire storm 8 incendiary cloud 9 elemental swarm(fire only) The wielder of this orb can turn water elementals as a cleric turns undead. the Character can also us the orb to detect the water orb as a locate object spell.if the orbs are within 200 miles. outherwis the weilder just gets the general direction of the water orb (==9 Orbs of Planar Power==) These orbs were created by the evil arch-mage Xavia. They were created on the world of Kul'gobsula. (a world of my own creation). 1 through 8 gives the possesor the ability to cast the specified domain spells. As a cleric of the possessors character class. The Orbs are: 1 Elemental Orb of Earth 2 Elemental Orb of Fire 3 Elemental Orb of Water 4 Elemental Orb of Air 5 Orb of Negitive Energy 6 Orb of Positive energy 7 Orb of Shadow(darkness) 8 Orb of the Eatheral Plane 9 Astral Orb The astral orb can be modified to fit your world by simply choosing a race it will defend and coosing a race native to your world or a specific plane that can wield it with no will save. The positive and negitive energy orb can detect each other like the fire and water orbs. *note each orb is one of a kind but can be created only on worlds with no magic weave. eg You cant create the orbs on Farun for instance. due to it magic weave. This is due to the fact that they tap natural and inter-planar power. A magic weave like on Fearun would prevent item creation.