// Player

FlickerLight2 Player_Gunfire
{
	Color 0.84 0.74 0.27
	Size 48
	SecondarySize 56
	Interval 1
	Offset 0 40 0
}

PointLight Player_Shadow
{
	Size 16
	Color 0.5 0.5 0.5
	Offset -5 0 0
	DontLightSelf 1
	Subtractive 1
}

Object DoomPlayer
{
	Frame PLAY { Light Player_Shadow }
	Frame PLAYF { Light Player_Gunfire }
}

// Bullet puff

FlickerLight BulletPuff1
{
	Color 0.5 0.5 0.0
	Size 6
	SecondarySize 8
	Chance 0.8
}

FlickerLight BulletPuff2
{
	Color 0.5 0.5 0.0
	Size 3
	SecondarySize 4
	Chance 0.8
}

Object BulletPuff
{
	Frame PUFFA { Light BulletPuff1 }
	Frame PUFFB { Light BulletPuff2 }
}

// Health Bonus

PulseLight Health_Bonus
{
	Color 0.14 0.17 1.00
	Size 8
	SecondarySize 9
	Interval 2.0
}

Object HealthBonus
{
	Frame BON1 { Light Health_Bonus }
}

// Armor Bonus

PulseLight Armor_Bonus
{
	Color 0.37 0.81 0.34
	Size 8
	SecondarySize 9
	Interval 2.0
}

Object ArmorBonus
{
	Frame BON2 { Light Armor_Bonus }
}

// Soul Sphere

PulseLight SOULSPHERE
{
	Color 0.06 0.05 1.0
	Size 40
	SecondarySize 42
	Interval 2.0
	Offset 0 16 0
}

Object SoulSphere
{
	Frame SOUL { Light SOULSPHERE }
}

// Mega Sphere

PulseLight MegaSphereGreen
{
	Color 0.07 1.00 0.07
	Size 40
	SecondarySize 42
	Interval 2.0
	Offset 0 16 0
}

Object MegaSphere
{
	Frame MEGA { Light MegaSphereGreen }
}

// Invulnerability Sphere

PulseLight InvulnerabilityPink
{
	Color 0.85 0.05 0.85
	Size 40
	SecondarySize 42
	Interval 2.0
	Offset 0 16 0
}

PulseLight InvulnerabilityBlue
{
	Color 0.07 0.08 1.0
	Size 40
	SecondarySize 42
	Interval 2.0
	Offset 0 16 0
}

Object InvulnerabilitySphere
{
	Frame PINV
	{
		Light InvulnerabilityPink
		Light InvulnerabilityBlue
	}
}

// Blur Sphere

PointLight BLURSPHERE1
{
	Color 1.0 0.0 0.0
	Size 40
	Offset 0 16 0
}

PointLight BLURSPHERE2
{
	Color 0.0 0.0 1.0
	Size 32
	Offset 0 16 0
}

PointLight BLURSPHERE3
{
	Color 0.0 0.0 1.0
	Size 24
	Offset 0 16 0
}

PointLight BLURSPHERE4
{
	Color 0.0 0.0 1.0
	Size 16
	Offset 0 16 0
}

PointLight BLURSPHERE5
{
	Color 0.0 0.0 1.0
	Size 8
	Offset 0 16 0
}

Object BlurSphere
{
	Frame PINS { Light BLURSPHERE1 }

	Frame PINSA { Light BLURSPHERE2 }
	Frame PINSB { Light BLURSPHERE3 }
	Frame PINSC { Light BLURSPHERE4 }
	Frame PINSD { Light BLURSPHERE5 }
}

// Blue Keys

PulseLight BlueKey
{
	Color 0.15 0.15 0.75
	Size 16
	SecondarySize 18
	Interval 2.0
}

Object BlueCard
{
	Frame BKEY { Light BlueKey }
}

Object BlueSkull
{
	Frame BSKU { Light BlueKey }
}

// Yellow Keys

PulseLight YELLOWKEY
{
	Color 0.6 0.6 0.0
	Size 16
	SecondarySize 18
	Interval 2.0
}

Object YellowCard
{
	Frame YKEY { Light YELLOWKEY }
}

Object YellowSkull
{
	Frame YSKU { Light YELLOWKEY }
}

// Red Keys

PulseLight REDKEY
{
	Color 0.6 0.0 0.0
	Size 16
	SecondarySize 18
	Interval 2.0
}

Object RedCard
{
	Frame RKEY { Light REDKEY }
}

Object RedSkull
{
	Frame RSKU { Light REDKEY }
}

// Green armour

PointLight GREENARMOR1
{
	Color 0.0 0.6 0.0
	Size 32
}

PointLight GREENARMOR2
{
	Color 0.0 0.65 0.0
	Size 48
}

Object GreenArmor
{
	Frame ARM1A { Light GREENARMOR1 }
	Frame ARM1B { Light GREENARMOR2 }
}

// Red armour

PointLight RedArmor1
{
	Color 0.6 0.0 0.0
	Size 32
}

PointLight RedArmor2
{
	Color 0.65 0.0 0.0
	Size 48
}

Object BlueArmor
{
	Frame ARM2A { Light RedArmor1 }
	Frame ARM2B { Light RedArmor2 }
}


// Rocket

PointLight ROCKET
{
	Color 1.0 0.9 0.57
	Size 56
}

FlickerLight ROCKET_X1
{
	Color 1.0 1.0 0.84
	Size 64
	SecondarySize 72
	Chance 0.3
}

FlickerLight ROCKET_X2
{
	Color 0.76 0.6 0.18
	Size 80
	SecondarySize 88
	Chance 0.3
}

FlickerLight ROCKET_X3
{
	Color 0.45 0.17 0.0
	Size 96
	SecondarySize 104
	Chance 0.3
}

Object Rocket
{
	Frame MISLA { Light ROCKET	}

	Frame MISLB { Light ROCKET_X1 }
	Frame MISLC { Light ROCKET_X2 }
	Frame MISLD { Light ROCKET_X3 }
}

// Plasma

PointLight PLASMABALL
{
	Color 0.01 0.01 1.0
	Size 56
}

FlickerLight PLASMA_X1
{
	Color 0.02 0.02 1.0
	Size 64
	SecondarySize 72
	Chance 0.4
}

FlickerLight PLASMA_X2
{
	Color 0.02 0.02 0.8
	Size 80
	SecondarySize 88
	Chance 0.4
}

FlickerLight PLASMA_X3
{
	Color 0.01 0.01 0.5
	Size 64
	SecondarySize 72
	Chance 0.4
}

FlickerLight PLASMA_X4
{
	Color 0.0 0.0 0.2
	Size 8
	SecondarySize 16
	Chance 0.4
}

Object PlasmaBall
{
	Frame PLSSA { Light PLASMABALL }
	Frame PLSSB { Light PLASMABALL }

	Frame PLSEA { Light PLASMA_X1 }
	Frame PLSEB { Light PLASMA_X2 }
	Frame PLSEC { Light PLASMA_X2 }
	Frame PLSED { Light PLASMA_X3 }
	Frame PLSEE { Light PLASMA_X4 }
}


// BFG

PointLight BFGBALL
{
	Color 0.0 0.0 1.0
	Size 80
}

FlickerLight BFGBALL_X1
{
	Color 0.2 0.2 1.0
	Size 80
	SecondarySize 88
	Chance 0.3
}

FlickerLight BFGBALL_X2
{
	Color 0.3 0.3 1.0
	Size 104
	SecondarySize 112
	Chance 0.3
}

FlickerLight BFGBALL_X3
{
	Color 0.5 0.5 1.0
	Size 120
	SecondarySize 128
	Chance 0.3
}

FlickerLight BFGBALL_X4
{
	Color 0.2 0.2 0.7
	Size 56
	SecondarySize 64
	Chance 0.3
}

FlickerLight BFGBALL_X5
{
	Color 0.1 0.1 0.3
	Size 48
	SecondarySize 56
	Chance 0.3
}

Object BFGBall
{
	Frame BFS1A { Light BFGBALL }
	Frame BFS1B { Light BFGBALL }

	Frame BFE1A { Light BFGBALL_X1 }
	Frame BFE1B { Light BFGBALL_X2 }
	Frame BFE1C { Light BFGBALL_X3 }
	Frame BFE1D { Light BFGBALL_X1 }
	Frame BFE1E { Light BFGBALL_X4 }
	Frame BFE1F { Light BFGBALL_X5 }
}


Object BFGExtra
{
	Frame BFE2A { Light BFGBALL	}
	Frame BFE2B { Light BFGBALL_X1 }
	Frame BFE2C { Light BFGBALL_X4 }
	Frame BFE2D { Light BFGBALL_X5 }
}

// Barrel

PulseLight BARREL
{
	Color 0.0 0.5 0.0
	Size 20
	SecondarySize 21
	Interval 0.5
	Offset 0 36 0
	DontLightSelf 1
}

Object ExplosiveBarrel
{
	Frame BAR1  { Light BARREL	}

	Frame BEXPC { Light ROCKET_X1 }
	Frame BEXPD { Light ROCKET_X2 }
	Frame BEXPE { Light ROCKET_X3 }
}

// Floor lamp

PointLight LAMP
{
	Color 1.0 1.0 0.8
	Size 56
	Offset 0 44 0
	DontLightSelf 1
}

Object Column
{
	Frame COLU { Light LAMP }
}

// Short tech lamp

PulseLight SMALLLAMP
{
	Color 0.8 0.8 1.0
	Size 56
	SecondarySize 58
	Interval 0.4
	Offset 0 44 0
}

Object TechLamp2
{
	Frame TLP2 { Light SMALLLAMP }
}

// Tall tech lamp

PulseLight BIGLAMP
{
	Color 0.8 0.8 1.0
	Size 64
	SecondarySize 66
	Interval 0.4
	Offset 0 72 0
}

Object TechLamp
{
	Frame TLMP { Light BIGLAMP }
}

// Tall red torch

FlickerLight2 BIGREDTORCH
{
	Color 1.0 0.3 0.3
	Size 64
	SecondarySize 72
	Interval 0.1
	Offset 0 60 0
}

Object RedTorch
{
	Frame TRED { Light BIGREDTORCH }
}

// Tall green torch

FlickerLight2 BIGGREENTORCH
{
	Color 0.65 1.0 0.65
	Size 64
	SecondarySize 72
	Interval 0.1
	Offset 0 60 0
}

Object GreenTorch
{
	Frame TGRN { Light BIGGREENTORCH }
}

// Tall blue torch

FlickerLight2 BIGBLUETORCH
{
	Color 0.65 0.65 1.0
	Size 64
	SecondarySize 72
	Interval 0.1
	Offset 0 60 0
}

Object BlueTorch
{
	Frame TBLU { Light BIGBLUETORCH }
}

// Small red torch

FlickerLight2 SMALLREDTORCH
{
	Color 1.0 0.3 0.3
	Size 48
	SecondarySize 54
	Interval 0.1
	Offset 0 35 0
}

Object ShortRedTorch
{
	Frame SMRT { Light SMALLREDTORCH }
}

// Small green torch

FlickerLight2 SMALLGREENTORCH
{
	Color 0.65 1.0 0.65
	Size 48
	SecondarySize 54
	Interval 0.1
	Offset 0 35 0
}

Object ShortGreenTorch
{
	Frame SMGT { Light SMALLGREENTORCH }
}

// Small blue torch

FlickerLight2 SMALLBLUETORCH
{
	Color 0.65 0.65 1.0
	Size 48
	SecondarySize 54
	Interval 0.1
	Offset 0 35 0
}

Object ShortBlueTorch
{
	Frame SMBT { Light SMALLBLUETORCH }
}

// Burning barrel

FlickerLight2 FIREBARREL
{
	Color 1.0 0.9 0.0
	Size 48
	SecondarySize 54
	Interval 0.1
	Offset 0 32 0
}

Object BurningBarrel
{
	Frame FCAN { Light FIREBARREL }
}

// Skulls w/candles

FlickerLight2 SKULLCANDLES
{
	Color 1.0 1.0 0.0
	Size 32
	SecondarySize 34
	Interval 0.1
	Offset 0 24 0
	DontLightSelf 1
}

Object HeadCandles
{
	Frame POL3 { Light SKULLCANDLES }
}

// Candle

PointLight CANDLE
{
	Color 1.0 1.0 0.0
	Size 16
	Offset 0 16 0
}

Object Candlestick
{
	Frame CAND { Light CANDLE }
}

// Candelabra

PointLight CANDELABRA
{
	Color 1.0 1.0 0.0
	Size 48
	Offset 0 52 0
	DontLightSelf 1
}

Object Candelabra
{
	Frame CBRA { Light CANDELABRA }
}


// Imp fireball

PointLight Imp_Fireball
{
	Color 0.92 0.85 0.34
	Size 64
}

FlickerLight Imp_Fireball_Explode1
{
	Color 0.83 0.73 0.26
	Size 64
	SecondarySize 72
	Chance 0.5
}

FlickerLight Imp_Fireball_Explode2
{
	Color 0.76 0.61 0.18
	Size 64
	SecondarySize 72
	Chance 0.5
}

FlickerLight Imp_Fireball_Explode3
{
	Color 0.69 0.48 0.12
	Size 64
	SecondarySize 72
	Chance 0.5
}

Object DoomImpBall
{
	Frame BAL1A { Light Imp_Fireball }
	Frame BAL1B { Light Imp_Fireball }
	Frame BAL1C { Light Imp_Fireball_Explode1 }
	Frame BAL1D { Light Imp_Fireball_Explode2 }
	Frame BAL1E { Light Imp_Fireball_Explode3 }
}

// Zombies

FlickerLight2 PistolZombieAttack
{
	Color 1.0 0.8 0.2
	Size 48
	SecondarySize 56
	Interval 1
	Offset 0 40 0
}

FlickerLight2 ShotgunZombieAttack
{
	Color 1.0 0.85 0.25
	Size 48
	SecondarySize 56
	Interval 1
	Offset 0 40 0
}

FlickerLight2 MinigunZombieAttack
{
	Color 0.84 0.74 0.27
	Size 48
	SecondarySize 56
	Interval 1
	Offset 0 40 0
}

Object ZombieMan
{
//	Frame POSSF { Light PistolZombieAttack }
}

Object ShotgunGuy
{
	Frame SPOSF { Light ShotgunZombieAttack }
}

Object ChaingunGuy
{
	Frame CPOSE { Light MinigunZombieAttack }
	Frame CPOSF { Light MinigunZombieAttack }
}

// Cacodemon fireball

FlickerLight CacoBall_Pink
{
	Color 0.81 0.0 0.81
	Size 64
	SecondarySize 72
	Chance 0.5
}

FlickerLight CACOBALL
{
	Color 1.0 0.2 0.75
	Size 56
	SecondarySize 64
	Chance 0.5
}

FlickerLight CACOBALL_X1
{
	Color 0.9 0.1 0.55
	Size 72
	SecondarySize 80
	Chance 0.25
}

FlickerLight CACOBALL_X2
{
	Color 0.6 0.0 0.25
	Size 88
	SecondarySize 96
	Chance 0.25
}

FlickerLight CACOBALL_X3
{
	Color 0.3 0.0 0.1
	Size 104
	SecondarySize 112
	Chance 0.25
}

Object CacodemonBall
{
	Frame BAL2A
	{ 
		Light CACOBALL
		Light CacoBall_Pink
		
	}
	
	Frame BAL2B
	{
		Light CACOBALL
		Light CacoBall_Pink
	}

	Frame BAL2C { Light CACOBALL_X1 }
	Frame BAL2D { Light CACOBALL_X2 }
	Frame BAL2E { Light CACOBALL_X3 }
}

// Baron / Hell Knight fireball

PointLight BARONBALL
{
	Color 0.25 1.0 0.25
	Size 64
}

FlickerLight BARONBALL_X1
{
	Color 0.1 0.7 0.1
	Size 80
	SecondarySize 88
	Chance 0.25
}

FlickerLight BARONBALL_X2
{
	Color 0.05 0.4 0.05
	Size 96
	SecondarySize 104
	Chance 0.25
}

FlickerLight BARONBALL_X3
{
	Color 0.0 0.2 0.0
	Size 112
	SecondarySize 120
	Chance 0.25
}

Object BaronBall
{
	Frame BAL7A { Light BARONBALL	}
	Frame BAL7B { Light BARONBALL	}

	Frame BAL7C { Light BARONBALL_X1 }
	Frame BAL7D { Light BARONBALL_X2 }
	Frame BAL7E { Light BARONBALL_X3 }
}

// Lost Soul

FlickerLight LOSTSOUL
{
	Color 1.0 0.3 0.0
	Size 56
	SecondarySize 64
	Chance 0.1
}

FlickerLight LOSTSOUL_X1
{
	Color 0.8 0.3 0.0
	Size 72
	SecondarySize 80
	Chance 0.25
}

FlickerLight LOSTSOUL_X2
{
	Color 0.6 0.2 0.0
	Size 88
	SecondarySize 96
	Chance 0.25
}

FlickerLight LOSTSOUL_X3
{
	Color 0.4 0.1 0.0
	Size 104
	SecondarySize 112
	Chance 0.25
}

FlickerLight LOSTSOUL_X4
{
	Color 0.2 0.0 0.0
	Size 112
	SecondarySize 120
	Chance 0.25
}

Object LostSoul
{
	Frame SKULA { Light LOSTSOUL	}
	Frame SKULB { Light LOSTSOUL	}
	Frame SKULC { Light LOSTSOUL	}
	Frame SKULD { Light LOSTSOUL	}
	Frame SKULE { Light LOSTSOUL	}
	Frame SKULF { Light LOSTSOUL	}
	Frame SKULG { Light LOSTSOUL	}

	Frame SKULH { Light LOSTSOUL_X1 }
	Frame SKULI { Light LOSTSOUL_X2 }
	Frame SKULJ { Light LOSTSOUL_X3 }
	Frame SKULK { Light LOSTSOUL_X4 }
}

// Mancubus Fireball

PointLight Mancubus_Fireball
{
	Color 0.92 0.45 0.36
	Size 64
}

FlickerLight Mancubus_Fireball_X1
{
	Color 1.0 1.0 0.84
	Size 64
	SecondarySize 72
	Chance 0.3
}

FlickerLight Mancubus_Fireball_X2
{
	Color 0.76 0.6 0.18
	Size 80
	SecondarySize 88
	Chance 0.3
}

FlickerLight Mancubus_Fireball_X3
{
	Color 0.45 0.17 0.0
	Size 96
	SecondarySize 104
	Chance 0.3
}

Object FatShot
{
	Frame MANFA { Light Mancubus_Fireball   }
	Frame MANFB { Light Mancubus_Fireball   }

	Frame MISLB { Light Mancubus_Fireball_X1 }
	Frame MISLC { Light Mancubus_Fireball_X2 }
	Frame MISLD { Light Mancubus_Fireball_X3 }
}

// Arachnotron Fireball

PointLight ARACHPLAS
{
	Color 0.6 1.0 0.0
	Size 56
}

FlickerLight ARACHPLAS_X1
{
	Color 0.4 0.8 0.0
	Size 72
	SecondarySize 80
	Chance 0.3
}

FlickerLight ARACHPLAS_X2
{
	Color 0.6 0.6 0.0
	Size 88
	SecondarySize 96
	Chance 0.3
}

FlickerLight ARACHPLAS_X3
{
	Color 0.4 0.4 0.0
	Size 48
	SecondarySize 32
	Chance 0.3
}

FlickerLight ARACHPLAS_X4
{
	Color 0.2 0.2 0.0
	Size 24
	SecondarySize 16
	Chance 0.3
}

Object ArachnotronPlasma
{
	Frame APLSA { Light ARACHPLAS }
	Frame APLSB { Light ARACHPLAS }

	Frame APBXA { Light ARACHPLAS_X1 }
	Frame APBXB { Light ARACHPLAS_X2 }
	Frame APBXC { Light ARACHPLAS_X2 }
	Frame APBXD { Light ARACHPLAS_X3 }
	Frame APBXE { Light ARACHPLAS_X4 }
}

// Revenant tracer

PointLight TRACER
{
	Color 1.0 0.1 0.1
	Size 48
}

FlickerLight TRACER_X1
{
	Color 1.0 0.2 0.2
	Size 64
	SecondarySize 72
	Chance 0.25
}

FlickerLight TRACER_X2
{
	Color 0.6 0.2 0.2
	Size 80
	SecondarySize 88
	Chance 0.25
}

FlickerLight TRACER_X3
{
	Color 0.3 0.1 0.1
	Size 96
	SecondarySize 104
	Chance 0.25
}

Object RevenantTracer
{
	Frame FATBA { Light TRACER	}
	Frame FATBB { Light TRACER	}

	Frame FBXPA { Light TRACER_X1 }
	Frame FBXPB { Light TRACER_X2 }
	Frame FBXPC { Light TRACER_X3 }
}


// Arch Vile Fire

FlickerLight ARCHFIRE1
{
	Color 1.0 1.0 0.2
	Size 24
	SecondarySize 32
	Chance 0.3
	Offset 0 8 0
}

FlickerLight ARCHFIRE2
{
	Color 1.0 1.0 0.2
	Size 40
	SecondarySize 48
	Chance 0.3
	Offset 0 24 0
}

FlickerLight ARCHFIRE3
{
	Color 1.0 1.0 0.2
	Size 64
	SecondarySize 72
	Chance 0.3
	Offset 0 32 0
}

FlickerLight ARCHFIRE4
{
	Color 0.8 0.8 0.15
	Size 64
	SecondarySize 72
	Chance 0.3
	Offset 0 40 0
}

FlickerLight ARCHFIRE5
{
	Color 0.8 0.8 0.15
	Size 64
	SecondarySize 72
	Chance 0.3
	Offset 0 48 0
}

FlickerLight ARCHFIRE6
{
	Color 0.6 0.6 0.1
	Size 48
	SecondarySize 56
	Chance 0.3
	Offset 0 64 0
}

FlickerLight ARCHFIRE7
{
	Color 0.4 0.4 0.05
	Size 32
	SecondarySize 40
	Chance 0.3
	Offset 0 72 0
}

FlickerLight ARCHFIRE8
{
	Color 0.2 0.2 0.0
	Size 16
	SecondarySize 24
	Chance 0.3
	Offset 0 80 0
}

Object ArchvileFire
{
	Frame FIREA { Light ARCHFIRE1 }
	Frame FIREB { Light ARCHFIRE2 }
	Frame FIREC { Light ARCHFIRE3 }
	Frame FIRED { Light ARCHFIRE4 }
	Frame FIREE { Light ARCHFIRE5 }
	Frame FIREF { Light ARCHFIRE6 }
	Frame FIREG { Light ARCHFIRE7 }
	Frame FIREH { Light ARCHFIRE8 }
}

// Doom Teleport fog

FlickerLight DTFOG1
{
	Color 0.65 1.0 0.65
	Size 64
	SecondarySize 72
	Chance 0.4
}

FlickerLight DTFOG2
{
	Color 0.65 1.0 0.65
	Size 56
	SecondarySize 64
	Chance 0.4
}

FlickerLight DTFOG3
{
	Color 0.65 1.0 0.65
	Size 48
	SecondarySize 56
	Chance 0.4
}

FlickerLight DTFOG4
{
	Color 0.65 1.0 0.65
	Size 40
	SecondarySize 48
	Chance 0.4
}

FlickerLight DTFOG5
{
	Color 0.65 1.0 0.65
	Size 32
	SecondarySize 40
	Chance 0.4
}

FlickerLight DTFOG6
{
	Color 0.65 1.0 0.65
	Size 24
	SecondarySize 32
	Chance 0.4
}

FlickerLight DTFOG7
{
	Color 0.65 1.0 0.65
	Size 16
	SecondarySize 24
	Chance 0.4
}

FlickerLight DTFOG8
{
	Color 0.65 1.0 0.65
	Size 8
	SecondarySize 16
	Chance 0.4
}

FlickerLight DTFOG9
{
	Color 0.65 1.0 0.65
	Size 4
	SecondarySize 8
	Chance 0.4
}

Object TeleportFog
{
	Frame TFOGA { Light DTFOG1 }
	Frame TFOGB { Light DTFOG1 }
	Frame TFOGC { Light DTFOG3 }
	Frame TFOGD { Light DTFOG4 }
	Frame TFOGE { Light DTFOG5 }
	Frame TFOGF { Light DTFOG6 }
	Frame TFOGG { Light DTFOG7 }
	Frame TFOGI { Light DTFOG8 }
	Frame TFOGJ { Light DTFOG9 }
}


// Item fog

FlickerLight ItemFog1
{
	Color 0.65 0.65 1.0
	Size 50
	SecondarySize 56
	Chance 0.4
}

FlickerLight ItemFog2
{
	Color 0.6 0.6 1.0
	Size 50
	SecondarySize 56
	Chance 0.4
}

FlickerLight ItemFog3
{
	Color 0.45 0.45 1.0
	Size 32
	SecondarySize 40
	Chance 0.4
}

FlickerLight ItemFog4
{
	Color 0.35 0.35 1.0
	Size 16
	SecondarySize 22
	Chance 0.4
}

FlickerLight ItemFog5
{
	Color 0.25 0.25 1.0
	Size 8
	SecondarySize 14
	Chance 0.4
}

Object ItemFog
{
	Frame IFOGA { Light ItemFog1 }
	Frame IFOGB { Light ItemFog2 }
	Frame IFOGC { Light ItemFog3 }
	Frame IFOGD { Light ItemFog4 }
	Frame IFOGE { Light ItemFog5 }
}