<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2014 Edgar Muniz Berlinck <edgar.vv@gmail.com> -->
<!-- Copyright 2014 Contributors to the Freedoom project -->

<application>
  <id type="desktop">freedoom2.desktop</id>
  <metadata_license>CC0-1.0</metadata_license>
  <project_license>BSD-3-Clause</project_license>
  <description>
    <p>
      Freedoom: Phase 2 is a 32-level game, expanding upon Phase 1 and
      adding a double-barrelled shotgun and more enemy types, along
      with even more brutal gameplay to really test your limits.
    </p>
    <p>
      The Freedoom project aims to produce three base-game data files
      (IWADs) for Doom-compatible engines.  With it comes the
      capability to also play the wide range of mods created for Doom
      by a vibrant community.  Freedoom: Phase 2 is fully compatible
      with Doom II and Final Doom mods.
    </p>
  </description>
  <url type="homepage">http://freedoom.github.io/</url>
  <screenshots>
    <screenshot type="default">http://freedoom.github.io/img/screenshots/phase2-0.9_01.png</screenshot>
    <screenshot>http://freedoom.github.io/img/screenshots/phase2-0.9_02.png</screenshot>
    <screenshot>http://freedoom.github.io/img/screenshots/phase2-0.9_03.png</screenshot>
    <screenshot>http://freedoom.github.io/img/screenshots/phase2-0.9_04.png</screenshot>
  </screenshots>
</application>
