// Player
Brightmap Sprite PLAYF1
{
	Map "brightmaps/player/PLAYF1_BM.png"
	DisableFullBright
}

Brightmap Sprite PLAYF2F8
{
	Map "brightmaps/player/PLAYF2_BM.png"
	DisableFullBright
}

Brightmap Sprite PLAYF3F7
{
	Map "brightmaps/player/PLAYF3_BM.png"
	DisableFullBright
}

Brightmap Sprite PLAYF4F6
{
	Map "brightmaps/player/PLAYF4_BM.png"
	DisableFullBright
}

Brightmap Sprite PLAYF5
{
	Map "brightmaps/player/PLAYF5_BM.png"
	DisableFullBright
}