;Format of textures:
;TextureName	Width	Height
;*	PatchName	Xoffset	Yoffset
WFALL1      		64	128
*	WFALL1      	0	0
WFALL2      		64	128
*	WFALL2      	0	0
WFALL3      		64	128
*	WFALL3      	0	0
WFALL4      		64	128