// pf wadinfo

=====================================================
Archive Maintainer      : 065
Update to           		    : (original filename if updating an existing file)
Advanced engine / iwad  : Eternity Engine / Freedoom2
Primary purpose         : Single+Coop play / Deathmatch
=====================================================
Title                   : 
Filename                : pf.wad
Release date            : Oct, 2022 so far
Author                  : Catoptromancy
Email Address           : Catoptromancy@yahoo.com

Misc. Author Info       :  

Description             : More maps for Eternity. Heretic stuff might need Crispy.

Additional Credits to   :  
		
	KEEN* Graphics by Jute Gyte submitted to Blasphemer (BSD 3-clause)
	MTRUNE* Patches by Esselfortium submitted to Blasphemer (BSD 3-clause)
=====================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   	: Yes
Other                   : No 
Other files required    : 


* Play Information *

Game                    : Plutonia
Map #                   : 
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-8 Player   : Designed for
Other game styles       : 
Difficulty Settings     : Yes 


* Construction *

Base                    : New from scratch
Build Time              : 2006-2022
Editor(s) used          :  XWE, DoomBuilder 1 and 2, Slade2 and 3, Slumped, endoomer, 
Eureka, ZenNode, Audacity, zdbsp, deutex, Endedit, Gimp, zokumbsp
Known Bugs              : 
May Not Run With        : 
Tested With             : Eternity Engine (include version later), Chocolaterenderlimits.
=====================================================
* Maps *

MAP01: For many years this was a single room and player was forced to punch a caco. This 
maps formed and was copy and pasted around
 that base. A few deathmatch and ultimate doom maps managed to fit the theme. 
 
MAP02: 

MAP03: 

MAP04: One of my first maps made.

MAP05: Centered on an old CTF map.5

MAP32: 
=====================================================
* Demos *

=====================================================
* Music *

=====================================================
* Changelog *

058: Sort and remove duplicate maps from main. Jan 5, 2022
059: Name project. MAP01 routing.
060: Add a lot of Eternity files
061: Endmap shuffle. EE file edits.
062: Initial pftex and test map.
063: Extra demo system.
064: Convert old to add maps. 
065: Placeholder mtrunes. Convert some maps to heretic.
===============================
* Idea Dumpster *

@Elemental style boss, portal graphic, spawns non-humanoid monsters, shrinks with HP.
Very quick zombie, silent wake up/roam, Uses pistol in double melee range,
twice as fast.
@Particularly Flagrant, Pretty Flowers, Potters Field, Perrennial Failings, 
Punching Forward, Partially Flustered.
@Setup where player is limited in bullet and projectile ammo, semi-puzzle monsters are in 
front of G-switches, player needs to aim carefully or use projectiles or not to avoid or 
intentionally trigger G-switches, Required switches have proper graphics, trap switches 
differ, offer clues on what switch to shoot/ammo to use on monster to avoid trap.
@Player spawns facing exit at a distance, moving closer raises hidden massive tight packed 
horde of single type monsters, player given bits of ammo and weapons on timed platforms,
forcing player not just run away, map slowly funnels forcing player to kill nearly all
monsters to run back to exit. 
@Spider Mastermind drops weapon that allows player to dual weild miniguns. Doubles ammo use and output. 
@Advisor. Heretic menu graphic, single map.
@Chaingunner backup, low ammo but forced weapons. Need to use carefully placed chaingunner to also 
help ammo by infighting with a monster between.
@Wand used minimally, save for snipering. Give player better weapons at start.

=====================================================
* Where to get the file that this text file describes *

#The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Web sites: http://www.geocities.ws/catodemos/doom/wads/
FTP sites:
=====================================================
* Copyright / Permissions *

Creative Commons Attribution-NonCommercial 
4.0 International Public License

https://creativecommons.org/licenses/by-nc/4.0/legalcode
=====================================================