
FORK_Changelog.md:

#######
0.1.9-fork-005

New Imp and Wizard Sounds - MoonDeLaAxel
Lots of new sounds - MoonDeLaAxel
HUD Updates - Craneo
Map updates - Craneo
New Projectile Sprites - Talon1024, apophis
New Projectile Sprites - Nmn, Amuscaria, apophis
New Pillar - Craneo, Cascade, Freedoom
New Mechadon Font
New Music Cemetary - ax34
New Sounds from Freedoom Attic
New Tombs - Georgy Samoilov
New floor16 - Georgy Samoilov
New Build Scripts! - Georgy Samoilov
New bounce.wav - Craneo
New Patches - deadbody4_icewall.wad - Craneo
New Tomb Patches - Georgy Samoilov
New Firemace Offsets - Craneo
New loading.lmp - Georgy Samoilov

#######
0.1.9-fork-004

New Weapon - Amuscaria_DEclipseSword 
Blend Files for Sprites - Craneo
New smpla0 - Craneo
New Menu and Slider Graphics - MrFlibble - CC
wldead NMN Patches - CC0
Update WLDEAD01 - Craneo
Update E3M1 - Craneo
New SwordStaff Amuscaria
New BossMeteor Amuscaria
New SKY3 - Craneo
Updated language.lmp - Craneo
New DM41 - Craneo
New AMB3 - AntonR
New Menu Graphics - MrFlibble
New sound Craneo and Freedoom
New E2M9 - Craneo
New Craneo Flats and Textures
Updated sounds AntonR

#######
0.1.9-fork-003
Iwads of current repo are available prebuilt on repo.
Update Title Pic
Update E3M8 - Catoptromancy
E3M8, E3M9 DM maps - Craneo
Updated wand sprites - Craneo 
Updated snow and New sand flat - Craneo
Update E6M3 add switch room, more textures/flats - Catoptromancy
A few sounds and updated sprites - AntonR
Recolor Boss Red Skeleton - MothraMaster
New vampire monster - AntonR
New flat and textures - Craneo
New E3M9 - Craneo
New Beast Sprite with art by Craneo and Animated by KatherineCode 
New D'Sparil by Desfar
New animated textures and flats - Craneo
KNIG* frames by AntonR

#######

README.md:

Note: The official Blasphemer data pack is downloadable free of charge.  Any profits made from third party sales of the data or modifications thereof do not go to the original Blasphemer developers. ###

Blasphemer aims to create a free content package for the Heretic engine, with a theme of metal-inspired dark fantasy.

Any limit-removing Doom source port that is compatible with Heretic can be used to play Blasphemer. Blasphemer is an iwad, meaning the complete set of resources required for a game but still requires an executable engine to be played. You can turn your favorite Heretic pwads into Lovecraftian nightmares using Blasphemer.

While Blasphemer is currently fully playable, there are still many resources that need to be created or polished. You can become a contributor by submitting a new or modified resource. See the Contributing and wiki for more information:

https://github.com/Blasphemer/blasphemer/blob/master/CONTRIBUTING.md

https://github.com/Blasphemer/blasphemer/wiki

It is preferable to handle bug reports or other issues via the "Issues" section of this site rather than forum posts elsewhere.
https://github.com/Blasphemer/blasphemer/issues

Join us on DoomWorld and Discord!

Doomworld thread:
https://www.doomworld.com/vb/freedoom/70732-blasphemer-discussion/

Heretic and Hexen Discord server:
https://discord.gg/M7jhmw9zn4

Blasphemer is licensed under the BSD 3-clause: https://opensource.org/licenses/BSD-3-Clause

Screenshots:

![http://www.jeshimoth.com/blas014_02.png](http://www.jeshimoth.com/blas014_02.png)
![http://www.jeshimoth.com/blas01301.png](http://www.jeshimoth.com/blas01301.png)
![http://www.jeshimoth.com/blas01302.png](http://www.jeshimoth.com/blas01302.png)
![http://www.jeshimoth.com/blas01303.png](http://www.jeshimoth.com/blas01303.png)
![http://www.jeshimoth.com/blas01304.png](http://www.jeshimoth.com/blas01304.png)
![http://www.jeshimoth.com/blas01305.png](http://www.jeshimoth.com/blas01305.png)
![http://www.jeshimoth.com/blas01306.png](http://www.jeshimoth.com/blas01306.png)

#######

CONTRIBUTING.md

# Premise #

Submitting resources to blasphemer can be done using pull requests on github, or just posting your work to the forums or on discord. 

https://www.doomworld.com/vb/freedoom/70732-blasphemer-discussion/

https://discord.gg/M7jhmw9zn4

If you have found a bug or other issue, you can post them to the issues page on github.

https://github.com/Blasphemer/blasphemer/issues

# Contribution Guidelines #

Please follow these guidelines when contributing to the project.

# The Most Important Thing #

This is an open content project, and as such, must adhere to strict licensing rules.  Content that you submit must be compatible with the revised BSD license.  DO NOT submit material from random websites; much "free" content on the web is still under copyright to someone and cannot be included.  You may suggest material from [OpenGameArt](http://OpenGameArt.org) if it fits the criteria below.

  * Public Domain material is allowed, ONLY if it is unambiguously Public Domain.  Beware of sites which claim their material is "public domain" while admitting that the sources are unknown: in all likelihood they are in fact copyrighted to someone and may NOT be used.
  * CC0 licensed material is allowed.
  * GPL material is NOT allowed.
  * CC-NC, CC-SA, and CC-ND material is NOT allowed.
  * CC-BY material is uncertain--we need more legal advice on this one, until then, we cannot accept it.
  * Other licenses should be assumed to be NOT allowed.
  * Be aware that the BSD license allows for modification and commercial use, however, the official Blasphemer releases are, and will remain, free of charge.  

# General Concerns #

  * Please consider filling in slots that have no suitable assets before making replacements to slots that already have assets.
  * Although you should keep the above point in mind, we do accept replacements for assets that are already filled in, but only if there's a clear improvement offered.  If you're unsure, run a sample of your work by us before continuing.
  * The goal of the project is NOT to make things look and sound just like Heretic, that would be pointless.  Consider the Plaguewielder Crossbow as being at the maximum level of similarity to Heretic's assets that is desired.  Be creative!
  * The game themes are primarily inspired by dark fantasy, black metal culture and Lovecraftian horror.
  * While we appreciate having unique content, the nature of this project means that you may feel free to submit material you create for it to any other project you wish, as well.

# Graphics #

  * Use the included palette to ensure that things will look OK in-game.
  * The shiny-plastic appearance found in some sprites derived from 3D models is NOT desired.  Either hand-edit after rendering, or make the model renders less shiny.
  * We don't use models in the mainline releases, but some ports may support them, so if you make sprites out of models, the models themselves are also worth contributing.  We may make an optional add-on including them if we get any.
  * Monsters should be evil and demonic looking, and the stronger they are, the weirder and more alien they ought to be.
  * For the most expedient inclusion of graphics, please submit them as a non-transparent .GIF with areas that should be transparent in-game filled with RGB color 0 47 47 (hex 002f2f).  This is the format our DeuTex compilation tool uses and other formats have to be converted by our commit team before inclusion.  

# Levels #

  * Target map format is standard plus limit removal. Do not use port-specific map features.
  * Episode 1 theme is towns, castles, cathedrals, etc.
  * Episode 2 theme is wastelands and ruins.
  * Episode 3 theme is a warped, alien world.
  * Include the end boss enemy only in E3M8.
  * Deathmatch maps should not include monsters.

#######

Copyright (c) 2021
Contributors to the Blasphemer project.  All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

  * Redistributions of source code must retain the above copyright 
    notice, this list of conditions and the following disclaimer.
  * Redistributions in binary form must reproduce the above copyright 
    notice, this list of conditions and the following disclaimer in the
    documentation and/or other materials provided with the distribution.
  * Neither the name of the Blasphemer team nor the names of its 
    contributors may be used to endorse or promote products derived from
    this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

For a list of contributors to the Blasphemer project, see the file
CREDITS.

#######

CREDITS.md

G. "Stilgar" Wessner - Graphics, Former Project Lead
Jute Gyte - Music and Sound, Level Design, Former Project Lead
Sodaholic - Sounds and Graphics, Former Project Maintainer, Former Project Lead
Springy - Project Lead
Cacowad - Level Design, Project Mantainer
DooMAD - Graphics
Blox - Graphics
Eriance - Weapon Graphics
Warfare - Graphics
Leilei - Base Data, Graphics
Esselfortium - Graphics
Snarboo - Level Design
Ryathaen - Level Design
Owen "Sarge Baldy" Lloyd - Level Design
Rellik - Level Design from FREEDM
Hellbent - Level Design from FREEDM
Mechadon - Font Graphics
40oz - Graphics
Espi - Graphics
Airraid - Graphics
Mellow - Graphics
Fredrik - Graphics
GreyGhost - Bugfixing, Data
Skibbi - Tweaks
Pawel "Nmn" Zarczynski - Graphics
Neoworm - Graphics
Printz - Graphics
Clebardman - Weapon Graphics
Artisticdude - Sounds
Catoptromancy - Graphics Cleanup, Tester, Bugfix
BethOfDeath - Graphics
Lokito - Graphics
Linguica - Graphics
BigProjectAlone - Graphics
HorrorMovieGuy - Graphics
Suporma - Level Design
Craneo - Level Design
EttinGrinder - Level Design

For detailed credits regarding who made which resources, refer to the file
wadinfo.txt.

#######
