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'--->>--------------+-------------------+--------------------->+------------------| S O L I D | '--->>------' ---+>> Metal Gear Solid FAQ and Walkthrough 1.1 <<+--- ---+>> Everything in here is (c) Johan Henriksson (crayon) 1998 <<+--- [please note that I am swedish and any spelling or grammatical errors are therefor justified and excusable] If anything is wrong, gomenesai. Please inform me at hson@hotmail.com last update: 17th Sep. 1998 [introduction / general info] 0.0.0 Updates 0.0.1 Intro 0.0.2 Story 0.1.0 Controls 0.9.9 Fuck Enigma Gaming Central [walkthrough] 1.0.0 The Docks 1.0.1 Heliport 1.0.2 House 1 - Tank Garage 1.0.3 House 1 B1 - Cells 1.0.4 House 1 B2 - Storage [boss - Revolver Ocelot] 1.0.5 Tank Garage 1.0.6 Tank Yard [boss - Tank] 1.0.7 House 2 01 - Nuclear Weapon Storage 1.0.8 House 2 B1 - Office 1.0.9 House 2 B2 - Lab 1.1.0 House 2 B1 - Office [boss - Psycho Mantis] 1.1.1 The Caves 1.1.2 Sniper's Grounds [boss - Sniper Wolf] 1.1.3 House 1 B1 - Torture / Prison 1.1.4 House 1 B2 - Storage [getting a few bonuses] 1.1.5 Tower 1 1.1.6 Tower 2 [boss - Liquid Snake] 1.1.7 Sniper's Grounds 2 [boss - Sniper Wolf] 1.1.8 Molten Metal Room 1.1.9 Elevator Shaft 1.2.0 Freezer Room [boss - Vulcan Raven] 1.2.1 Passageway 1.2.2 Metal Gear Rex [boss - Metal Gear Rex, Liquid Snake] 1.2.3 The Chase [additional] 2.0.0 Frequencies 2.0.1 Characters [intense spoilers] 2.1.0 Equipment 2.1.1 Cardboard Boxes 2.1.2 Camera 3.0.0 Secrets / Mysteries 3.0.1 The Funny Stuff 3.0.2 Meryl's Frequency 3.1.0 The Premium Package 3.1.1 Metal Gear Solid for Dreamcast? ,--------------------------------------------------------------------------------------------------. | Updates 0.0.0 | '--------------------------------------------------------------------------------------------------' News: Thanks for the numerous "want to help" mails I have recieved over the last few days. It really does mean alot to me and this FAQ if I get as much help as possible. Right now I could use some help with the Character descriptions, any info on when the walkthrough is too vague. I would also like to recieve a few thoughts from people like; How do you like the game? What about MGS for other systems like N64 or Dreamcast? As always, if you have anything to point out, any corrections or any tips or whatever. Know what? Just email me at: hson@hotmail.com Sayonara ^-^ >>> 17 sept. 1998 Added all the stuff that wasn't in the last version (too much to list) >>> 12 sept. 1998 First FAQ stolen and sent to several sites by a certain Jonathan Leissler >>> 12 sept. 1998 FAQ started, walkthrough and partial inventory lists added ,--------------------------------------------------------------------------------------------------. | Intro 0.0.1 | '--------------------------------------------------------------------------------------------------' Metal Gear Solid is Konami's latest action adventure released for the Playstation. Like the logo states it's "Tactical Espionage Action" where your goal is to rather than kill everyone, you need to hide from enemies, sneak around and find stuff and rescue people, your ultimate goal being to stop Fox Hound. This doesn't mean that you can't get any killing action if you want it, there is plenty of killing going on. You get a ton of weapons and you can even break peoples necks. This game is the third in the series, the first two (Metal Gear and Metal Gear 2: Solid Snake) appeared on the japan-only console MSX. Like this game the goal was to sneak around a military and to defeat the enemy, basically. I remember spending weeks on the first Metal Gear on the NES, I loved every minute of it and hated when I had to return it to the rental store. Being more of an experience than a game, this game has to be seen and lived before you can get an accurate view of it. My text can't begin to imitate the experience, so I wont. All I can say is that if you can stand Japanese, you need to import this game ASAP! If you don't like japanese, or if you think japanese games are hard to play, wait for the american version. Or you can do it like me, get both! :D My opinion is that this is easily the game of the year, if not the best game for the playstation altogether. Anyways, thanks for giving this FAQ a chance and reading it. If you'd like to contact me for any reason I can be reached at hson@hotmail.com or on IRC as crayon (or crayonFLG, crayon_Q0, or...you get it right?). Best regards (to anyone I don't hate that is :) Johan Henriksson a.k.a Crayon (another small disclaimer: I only know hiragana and katakana, basic H&K that is, and like 5 kanji and how sentences are built in japanese. That's it, so please don't verbally kill me if something is wrong, ok? O_O) ,--------------------------------------------------------------------------------------------------. | Controls 0.1.0 | '--------------------------------------------------------------------------------------------------' You control Snake basically the same you would control him in a NES game. In other words, you don't control him like in Resident Evil, where up is forward. Here each direction on the d-pad is the direction where Snake will head if you hold it. All the buttons on the controller are used as well. Cross Press this once to squat. Hold a direction on the d-pad to start crawling, useful for hiding under objects like trucks or tanks and for going through air ducts. Triangle Hold this to look through Snake's eyes, sometimes pretty useful to get a better look at whats going on in front of him. VERY useful if you have the Radar turned off. Square If you don't have a weapon equipped, you will grab people with this button. When you have them grabbed you can do three things; Hold them, drop them or break their necks. You can hold them and use the enemy as a human shield by holding the Square button pressed and walking around. You drop them by letting go of the Square button, then press a direction. Breaking their necks is done by repeatedly pressing the Square button until the enemy gives in and dies. With a weapon equipped this will fire it. If you hold a direction and press this close to an enemy, you will throw him in the direction you pressed. Excellent for use in the 1st tower, during the chase sequence. Circle If you're close to a button, or a console you can use this will activate it. If you're not, this is the fighting button. Press the button once to swing with Snake's right arm, press it twice to make him punch with each arm once. And press it three times to make him make a combo with two punches and a kick. L1 Quick selection of the last item you had used. L2 Hold and press directions on the d-pad to go through your inventory R1 Quick selection of weapons R2 Hold and press directions on the d-pad to go through your weapons If you start shooting and hold down Square, you can also hold the Cross button, now you can run around shooting! Only practical with the Fa-Mas, very usable in the 1st tower, during the chase sequence. ,--------------------------------------------------------------------------------------------------. | Fuck "Enigma Gaming Central" 0.9.9 | '--------------------------------------------------------------------------------------------------' OK, this has to go in. This FAQ was stolen from me, I have not stolen it and continued the writing on it. The fact of the matter is that I started writing this and let various people on IRC see it. Some people like Darklore, Gloone, Bobby Conover of Intense Playstaion saw it and thought it was some pretty good writing. I was also approached by a man named "EnigmaJon" in #mgs on EFNet. He said he wanted to see it, because he needed help with something. He also said that when I finished it, he would be glad to put it up on his site, called EnigmaGaming. I thought 'what the heck, what could happen' and sent it to him. We kept talking for perhaps an hour, I answered his questions when he got stuck (he had some problems understanding the FAQ). Then he said something to the effect of 'Thanks, see you around' and left the channel. I went on, spoke to people on IRC and read message-boards to find out what I could about this game that I hadn't found out myself yet. I continued writing away on it, spending hours and hours. Then after a few days when I went to gamefaqs.com to check for the new Brave Fencer Musashiden FAQ, I thought I should check the Metal Gear Solid section to see if there was any competition for me yet. I noticed a new FAQ that had been put up and I opened up the link and started reading, after about 1.5 seconds it hit me that this was my FAQ. With someone else's name on it. I thought perhaps the top part was just who sent it to GameFAQs, and that my "(c) crayon 1998" line at the bottom was still there. It wasn't. Instead there was a lie about that Jonathan Leissler had written it and that he spent days on it, and that he didn't think it would be fair if someone stole it! SAYS THE GUY WHO STOLE IT FROM ME! This naturally angered me beyond belief, how could I be so gullible? I have been on IRC long enough to know that you can't trust anyone but your closest friends. I guess I thought noone would stoop as low as to steal this, my biggest project ever, straight from me and probably ruin my chances of ever getting recognized for having written it. I know I do not have any proof of all of this except for my friends backing me up, they were there, they know me. I wouldn't just lie about something like this. I also know that me having a hotmail account is not very serious either. Furthermore, I know that I will probably never make everyone believe me, but I swear to you on my LIFE that this is my work, my thoughts, my guidance, it was me spending hours in front of the computer I hate to write this. Not some guy from IRC called 'EnigmaJon'. A thing that might prove that this really is my FAQ is that his will never ever get updated, he is totally clueless when it comes to MGS. He could never write this, I could and you will see this FAQ being updated frequently. "Writer of this FAQ: Jonathan Leissler" "Please don't remove my tags from this walkthrough I have spent long hours doing this so others can complete the game with our help" ^^ Quotes from "his" FAQ that enfuriated me. I poured my heart into writing this FAQ to help people out with beating the game as well as finding secrets. I also this is a pretty good compendium, with inventory lists and weapon lists and such. It really hurts when the first thanks you get is someone who steals your work to use it as a commercial ad for his crappy gaming site. (I lied Jon, the site looked like shit, I suggest you take it down if you haven't already) I can only hope that you, the MGS players out there who need the help from someone who knows can see the truth and that you will know who really brought this MGS FAQ to the MGS gaming community. Thanks to those who supported me through this. If you would like to send either of us an e-mail, to support or to chew me out because you probably think I'm lying. crayon: hson@hotmail.com EnigmaJon: EGMGdemon@aol.com Please, do not resort to mailbombing and such if you do believe me and want to support me. That is not the way to solve anything. I'm sorry I even had to include this in the FAQ, but you have to see it from my point of view, if someone stole something you worked hard on and called it his own, you'd get pretty damn pissed too. Right? ,--------------------------------------------------------------------------------------------------. | The Docks 1.0.0 | '--------------------------------------------------------------------------------------------------' [Ration] [Ration] [Ration] Run down the stairs into the water to get a Ration. The best way to go through here is this way: Crawl under the pipe, run to the wall and wait until the coast is clear for you to run to the right side of the room. Stand to the right of the big vent and wait for the guard to come stand to the left of it. Crawl under the pipe and run straight up. Wait on the right side of the Forklift until the elevator comes down and the guard who comes out leaves and the coast is clear. Run into the elevator and it'll automatically go up. If the alarm is on, the elevator will not leave. ,--------------------------------------------------------------------------------------------------. | Heliport 1.0.1 | '--------------------------------------------------------------------------------------------------' [Rations ] [Chaff Grenades x3] [Stun Grenades x3] [Socom [gun] Run to the right of the helipad, and wait until the two spotlights are as far away from each other as a possible, then make a run for it. Pick up the Chaff Grenades while you run. Run into the room on the left, and sneak along the top crates then make a run for the Stun Grenades when the camera isn't looking. Sneak back outside then run up the left wall and make sure the guard in the upper left corner is sleeping. If he is, make a run for the truck. While inside pick up the Socom and wait for the right moment to run outside, past the camera and up the stairs to the right. Sneak past the guard up here and crawl into the air vent. ,--------------------------------------------------------------------------------------------------. | Tank Garage 1.0.2 | '--------------------------------------------------------------------------------------------------' [Thermal Goggles ] [Socom Bullets x12] Sneak past the camera in the top right corner and then down and into the cargo room. Watch out for the camera and pick up the Thermal Goggles. Run out of the cargo room and follow the bridge. Ignore all closed doors since you do not have a keycard yet. Sneak down the stairs at the end of the "bridge" while watching out for the camera. Sneak behind the stairs and pick up the Socom Bullets. Then wait until the coast is clear and run right to the elevator (double-doors saying "EV." with a yellow button next to it) Go down to B1. ,--------------------------------------------------------------------------------------------------. | House 1 B1 - Cells 1.0.3 | '--------------------------------------------------------------------------------------------------' [Socom Bullets x12] [Level 1 Keycard ] [Socom Bullets x12] [Socom Bullets x12] Follow the passage-way down and right until you reach a ladder, then climb it. Explore this vent and look down through all the grates. After the long talk scene with the leader of DARPA, there will be a short shooting sequence. Just shoot everyone you see and pick up the ammo/rations they drop. Use rations if necessary. Now you'll have a Level 1 Keycard. You can open all doors that have a 1 on them now. Go back inside the door you just exited and pick up some more ammo inside. Go back to the elevator now and go down to B2. [remember that you need to equip keycards for them to function] ,--------------------------------------------------------------------------------------------------. | House 1 B2 - Storage 1.0.4 | '--------------------------------------------------------------------------------------------------' [Socom Bullets x12] [Socom Bullets x12] [Grenade x04] [Grenade x04] [C4 x02] [C4 x02] [C4 x02] [Socom Bullets x12] [Socom Bullets x12] [Chaff Grenades x03] [Stun Grenades x03] [Socom Bullets x12] [Socom Bullets x12] [Socom Bullets x12] [Level 2 Keycard ] [Fa-mas ] [Fa-mas Bullets x25] [Fa-mas Bullets x25] This floor consists of one big room with 2 exits, and 6 smaller rooms. The smaller rooms are the ones I'm talking about. Go out of the elevator and down to the room in the mid-low part. Watch out for trap-doors. Run out of the room and to the room on the left, there pick up the grenades and run out. Go to the mid-high room and pick up the C4. Now, look at the walls on each side of the elevator. Notice the blueish cracked ones? Place a C4 in front of one of them and blow it up. Get all the bonuses and run down to the lower left corner, here blow up the wall and go in. In this little hall find the wall you can blow up and do so. And in this next hall blow up the upper wall that you can destroy, the rightmost one is for later. You will now face Revolver Ocelot. He will run around the cubic room and fire at you, after he has fired 6 shots he has to reload. Try to get a shot in on him and then advance after him while he's stunned, just keep doing this and watch out for his shots. Pretty easy eh? After the very lengthy talking sequence with Kenneth Baker you will have the Level 2 keycard. Go back the way you came and enter the Level 2 room in the big B2 room. Equip the Thermal Goggles and evade the alarm beams and you'll have yourself a new weapon, the Fa-mas. Go out and take the elevator back up to the Tank Garage [level 1] ,--------------------------------------------------------------------------------------------------. | Tank Garage 1.0.5 | '--------------------------------------------------------------------------------------------------' [Socom Supressor ] [Cardboard Box A ] [Chaff Grenades x3] [Mine Detector ] [Ration ] First off call Meryl on the radio. [Her frequency is 140.15] She will tell you to wait and she'll open the big door to the right of the elevator. While you wait I suggest you do the stuff below. Go out of the elevator and through the door on the right, sneak up on the sleeping guard and kill him. Get the supressor and use it (if you have the Socom equipped it will be used automatically). Go out of this room and go up the stairs to the 2nd floor of the Tank Garage. Go through the first door on the 2nd floor. Pick up the Cardboard Box and the Chaff Grenades. Go out of this room and follow the bridge back to the top right room, go inside and pick up the Mine Detector and perhaps the rations. Now you you can go downstairs, kill the guards and go through the big door. When you're through the big door, equip the Thermal Goggles and avoid the alarm beams and go through the door on the other side, welcome to the Tank Yard. ,--------------------------------------------------------------------------------------------------. | Tank Yard 1.0.6 | '--------------------------------------------------------------------------------------------------' [Ration ] [Ration ] [Grenade x4] [Grenade x4] [Ration ] Here you will fight a boss, a tank, so I suggest you make sure you're ready before you go ahead. You have to make your way pretty far up, the best way is alongside the left wall. You can just equip your Mine Detector and avoid the mines. Either way you have to go upwards. When you've reached the tank simply run around it throwing grenades up on the tower to take out the gunner. Watch out for the machine gun fire. You will now automatically enter the Nuclear Weapon Storage. ,--------------------------------------------------------------------------------------------------. | House 2 - Nuclear Weapon Storage 1.0.7 | '--------------------------------------------------------------------------------------------------' In this entrance just run down the passage and crawl under the door. Watch out in here because if the alarm is set off the place will be filled with gas and you will die. Stick to the bottom wall and creep into your cardboard box and hide from the patrolling guard. Once he passes you continue to the right and sneak up the stairs. Pick up any bonuses along the way but don't bother with any out of the way bonuses because they can easily get you spotted and killed. Once up the stairs, run to the elevator and take it down to B1. ,--------------------------------------------------------------------------------------------------. | House 2 B1 - Office 1.0.8 | '--------------------------------------------------------------------------------------------------' [Ration ] [Socom Bullets x12] [Stun Grenade x3 ] [Nikita Launcher ] [Nikita Missile x4] [Nikita Missile x4] Run to the left and into the bathroom and kill the guy taking a leak. Now run through the lower door and into the office room. Kill the guard and enter any doors you can. Get the Nikita and run out to the elevator, take it down to B2. ,--------------------------------------------------------------------------------------------------. | House 2 B2 - Lab 1.0.9 | '--------------------------------------------------------------------------------------------------' [Ration ] [Gas Mask ] [C4 x2 ] [Grenade x4 ] [Grenade x4 ] [Nikita Missile x4] [Nikita Missile x4] [Chaff Grenade x03] [Ration ] [Fa-mas Bullet x25] [Chaff Grenade x03] [Fa-mas Bullet x25] [Fa-mas Bullet x25] [Ration ] [Level 4 Keycard ] Go to the right wall and press against it then go through the door on the bottom wall. When you get through the second door you will enter a gas-filled room with an electrical floor. Fire a nikita missile and guide it to the left and up to the switch box on the wall. (the one shown in the little animated sequence). Run out and get some air, then run in again and enter the two rooms you can enter on the right wall. Get the Ration and the Gas Mask and run down the passage, here you can either go right and fight a boss or go left and pick up a few bonuses. Even if you go for the bonuses you should go to the right and through the door afterwards. Go through a few doors and see a few pretty busted up bodies and your old friend Ninja slice a few guys up. Follow him through the door then get ready to fight him. Fighting Ninja isn't too hard. Just watch out for his attack and hit him when you can. Don't use any firearms in the beginning, only throw punches. When you beat him up a little he'll start hiding, just equip the Thermal Goggles and keep beating him up. When he starts walking around calmly and throwing punches that HURT, just throw Chaff Grenades to stun him and beat him up. When he is starting to break down and stands in a big blue ball, fire at him with the Fa-mas and he'll soon be out of the way. After a lengthy talk with Lee 'Otakon' Emmerich (some of it concerning anime! :) you will have a level 4 keycard. Now go back the way you came and go to the elevator. Take it up to B1. ,--------------------------------------------------------------------------------------------------. | House 2 B1 1.1.0 | '--------------------------------------------------------------------------------------------------' [Level 5 Keycard ] [PAL key ] [Socom Bullet x12] [Ration ] [Fa-mas Bullet x25] [Fa-mas Bullet x25] [Socom Bullet x12] [Ration ] Go into the big office and kill the guard patrolling on the right. Then let the guard on the left see you. He will flee, follow him. Run up to the last booth in the ladies bathroom and look in it. You will now meet Meryl again (she was the guard in disguise, see). You will talk for a while and she will equip you with a level 5 keycard and the PAL key. After this it's time to enter the double-doors in the corridor to the left of the elevator and fight Psycho Mantis. Mantis will control Meryl at first, throw a Stun Grenade and he'll come out and introduce himself and the real fight will begin. [NOTE: at the beginning of this fight, and sometimes during it, the screen will go black and display 3 japanese signs. These say 'Hideo'. Now this is obviously meant to be a joke, since Japanese TVs display similar message if there is something wrong with the video input, it is meant to be like a joke about Mantis being so powerful that he even controls your TV! :] Ok, so there is a REALLY easy trick to beating him. As I said earlier, he is so powerful that he controls your TV, right? He can even predict what you're doing, by reading what buttons you press through controller port 1. So if you have a second controller (or you can just switch places with one controller) you can just pick that up and beat him up. Equip the thermal Goggles and follow him around. Duck under any flying furniture. He will wake Meryl up again later on, just keep stunning her with stun grenades and Mantis will give up trying to control her. When you beat him you exit through the hidden door behind the top right bookshelf. (opens automatically, don't worry). ,--------------------------------------------------------------------------------------------------. | The Caves 1.1.1 | '--------------------------------------------------------------------------------------------------' Meryl walks off to the right, you should follow the snowy path and crawl under that low bridge. Then run through the caves (keeping to the right) until you reach the point in the lower right corner where you can crawl under and met Meryl again. You can place a bullet in the wolves if they bother you too much. Exit through the door to the north. ,--------------------------------------------------------------------------------------------------. | Sniper's Grounds 1.1.2 | '--------------------------------------------------------------------------------------------------' Meryl will get shot by Sniper Wolf here. After all the talk and automated sequences, run all the way back to the very first house (you know, with the tank Garage) and go down to B2. Enter the level 5 (up-left) room and get the PSG1, then run all the way back to where you just were, where Meryl got shot. While on your way either forth or back, you can stop by in the Office room in B1 in the 2nd House, the nuclear weapon storage. Here you can now pick up Cardboard Box B. Now get ready to start some sniper-fighting with Sniper Wolf. She will keep shooting and running around, all you have to do is hit her a few times. There are a number of usable tactics here, all I can say is that it's pretty easy if you concentrate. After you beat her, follow the passageway and try to enter the door on the right. You will be captured and get to play the "Torture Scene" ,--------------------------------------------------------------------------------------------------. | Torture / Prison 1.1.3 | '--------------------------------------------------------------------------------------------------' [Ketchup ] [Scarf ] [Level 6 Keycard] During torture, all you have to do is keep pressing Circle to survive. If you can't hack it you must press select before you die, since there is no Continue option in this part of the game! [NOTE: The torture scene will decide which ending you get, if you endure it or surrender, you will recieve different endings. If you endure you get the "good" ending] Between the torture sequences you will be in a cell, the first time nothing will happen. The 2nd time Otakon will come and give you some Ketchup, a Scarf and a level 6 keycard. During the 2nd time the guard will also run to the bathroom which gives you the chance to hide under the bed and get him to open the door. If you don't do this, you can wait 'til the third time in the cell and let Ninja smash the door. Either way, if you survive the torture you will get to escape. Follow the passage-way back into the torture room when you escape, don't forget to grab the big red box which contains all of your old belongings. Go out through the door and watch out for the cannon above it. Leave using the Elevator. Take it down to B2. ,--------------------------------------------------------------------------------------------------. | House 1 B2 1.1.4 | '--------------------------------------------------------------------------------------------------' [Camera ] [Stun Grenades x3] [Chaff Grenades x3] Run down and enter the door in the southern wall. In here you should run out through the hole you made in the wall and blow a new hole to the right of it in the next passage. In here you need to watch out for the cannons and enter the two locked doors. One contains a camera and the other contains some grenades. [NOTE: Doing this during the 2nd you play through it is useless, since you have the camera from the beg.] Now go back up to the 1st floor, the tank garage. And go back all the way to where Meryl got shot and you fought Sniper Wolf. Now you can enter the door on the right. ,--------------------------------------------------------------------------------------------------. | Tower 1 1.1.5 | '--------------------------------------------------------------------------------------------------' Run down the corridor and enter the door. This will sound an alarm and basically the only you're supposed to do is grab the Rope and Stun Grenades and run like hell. Run up the stairs as far as they go, killing enemies on the way. Ignore the door you will see half-way, you can't open it yet. Just keep running and shooting. Pick up anything you see along the way, but keep running. Once up, go outside and up the stairs (upper left). After the satellite has been destroyed, equip the rope and walk up to the edge. This will start the Rappelling sequence. Watch out for steam and bullets here. When you've hit the ground the helicopter will stop following you. Here you can blow the door open, but you shouldn't enter it now. You should equip your PSG1 and take out the guys who're waiting for you on the other side of the bridge you're on. Run up the path when they're gone and enter the door. ,--------------------------------------------------------------------------------------------------. | Tower 2 1.1.6 | '--------------------------------------------------------------------------------------------------' [Stinger Launcher ] [Stinger Missile x5] Get the Stinger and the ammo and run out through the lower door. Here, run to the right and follow the stairs down until you reach the broken stairs. Now turn and run back up and go down where you went right earlier. You will meet Otakon and have a little chat with him. Continue running up the stairs now, avoid the cannon towers as much as you can. When you reach the top, get all the missiles and ammo and climb the ladder. Use the door and go outside. You will now face Liquid Snake in his chopper. All you have to do is dodge his shots, run as far up as you can when he shoots missiles and fire Stinger shots at him. It's pretty easy, it just takes a little while since he's flying all over the place. Once you beat him, enter the tower and run all the way down to the elevator and take it down to the 1st floor. On the elevator you will face 4 invisible enemies, just put on your Thermal Goggles and fight them. After you get off the elevator I suggest you run right and pick up the Ration and the PSG1 bullets. Then run right and exit through the door. Run through the corridors, dodging the cannons. ,--------------------------------------------------------------------------------------------------. | Sniper's Grounds 2 1.1.7 | '--------------------------------------------------------------------------------------------------' Run around for a bit, once you get too far you will be shot down. It's time to face Sniper Wolf again. This time it's alot easier than the first time, so just equip your PSG1 and take her out. Enter the mid-top building (level 6 door) and run to the top right, then run down the stairs. Congrats, you just beat the first disc. Now hurry, exchange the discs. ,--------------------------------------------------------------------------------------------------. | Molten Metal Room 1.1.8 | '--------------------------------------------------------------------------------------------------' Take out the first guard with a few Socom shots and pick up any ammo and such. Then run to the right and follow the longer of the two bridges, when you reach the wall press against it and walk up the wall (keep pressing against it!). You need to duck for the metal thing that passes by. Once you've made it across, follow the bridge down the stairs. To the left here there's some ammo and a ration. I suggest you go down the right bridge and enter through the opening in the south wall. In here you need to watch out for the steam. Run, duck and crawl through. Once outside pick up the body armor and ammo and make your way back. Now enter the big door in the north wall (opposite of the opening you just came from). ,--------------------------------------------------------------------------------------------------. | Elevator Shaft 1.1.9 | '--------------------------------------------------------------------------------------------------' All you need to do in here is run up to the shaft and wait for the elevator to come up. Then you get on it and activate it using the control panel on the right. During this ride you get to kill some guards. Once the elevator lands, simple run up and to the right and get on the next elevator. You might want to look out for mines on the ground here. When this elevator lands, run through the doors to the north. ,--------------------------------------------------------------------------------------------------. | Freezer Room 1.2.0 | '--------------------------------------------------------------------------------------------------' Here you fight Vulcan Raven. There's one easy tactic to use here, just one. Get in behind him and fire a stinger missile at him. He's never hit me, so he's pretty darn easy! [now you find out that the first DARPA leader you met was a fake] After Raven's done for, exit through the northern door. ,--------------------------------------------------------------------------------------------------. | Passageway 1.2.1 | '--------------------------------------------------------------------------------------------------' Throw a Chaff Grenade and make a run for it, exit through the northern door. ,--------------------------------------------------------------------------------------------------. | Metal Gear Rex 1.2.2 | '--------------------------------------------------------------------------------------------------' Follow the passageway out to the REX, go right and up the ladder. Go left, up and climb the ladder. Climb the next ladder, climb down on the other side. Follow the passage and shoot the guard. Keep following the passage until you find the stairs, go up and watch the sequence. Since Snake dropped the PAL key you're gonna have to run back down to the base of the REX room, and run around the water trying to find it. If you pick up an item called 'BOMB' open your inventory and use it the way you use Rations, otherwise you will die. If you can't find it, try to find a swimming rat instead and shoot him to pieces. He will most likely have it! Now, run all the way back up to the control room and go inside. Equip the PAL key and go to the leftmost laptop computer and use the PAL key. After that, check the other computers and find out that you need to change the card itself. For this you have to visit 2 different rooms and change the cards in there. To make the card blue and usable on the blue laptop: Go to the Freezer Room (where you fought Raven) and run around a bit 'til it has changed. Now run back to the control room and use it on the Laptop. To make the card red and usable on the red laptop: Go back to the Molten Metal Room and equip the PAL key and run around there for a bit until it changes to red. When it has changed you need to go back to the control room and use the key. This will set off the alarm and you will find out that your 'friend' Master Miller has been Liquid Snake in disguise all along! Anyways, the alarm will be set off and gas will fill the room you will need to call Otakon at 141.12 and he'll get the door open. To beat the Rex, all you have to do is throw a Chaff Grenade, and shoot him with the Stinger. You can only lock onto the radar satellite during the first time you meet him. The second time you can only lock onto the booth where Liquid Snake is sitting. Now you have to fight Liquid Snake in a one-on-one fist fight. It's pretty easy. ,--------------------------------------------------------------------------------------------------. | The Chase 1.2.3 | '--------------------------------------------------------------------------------------------------' This is your escape from the complex. First off you should go back through the door you just came from, to get a ration. Then you should run left. Now follow Meryl's lead and get into the car. First shoot the barrels, and then at the next stop shoot everyone then shoot the barrels. At the last stop you only need to shoot everyone. Enter Liquid Snake. You just have to keep shooting him and eating up Rations if you lose HP. If you survive this. All i can do is congratulate you on beating one of Konami's finest. :) ,--------------------------------------------------------------------------------------------------. | Frequencies 2.0.0 | '--------------------------------------------------------------------------------------------------' Deep Throat [140.48] Master Miller [141.80] Mei Ling [140.96] Meryl Silverburgh [140.15] Naomi Hunter [140.85] Nastasha Romanenko [141.52] Roy Campbell [140.85] There is an extra slot in the 'Memory' section in the radio menu, which I haven't filled yet. ,--------------------------------------------------------------------------------------------------. | Characters 2.0.1 | '--------------------------------------------------------------------------------------------------' Deep Throat: Just like in the X-Files, Deep Throat is Snake's informant. Deep Throat will contact you when he has something to say. Deep Throat is really Gray Fox (Ninja). Liquid Snake: The leader of FOX HOUND, the special force group behind this incident. He looks exactly like Snake, and seems dedicated to getting revenge on Snake. McDonald Miller: "A.K.A. Master. Gives tips on survival techniques, nature and animals." Master is really Liquid Snake in disguise. Mei Ling: "A College student who is in charge of commmunication and processing of graphics. Also in charge of saving data." Call her to save, when she has given you some info or said 'Hi', you will get two choices. The top one is 'Save' the other one is 'Dont Save'. Naomi Hunter: "A medical staff of FOX HOUND. Gives information on enemies." Was apparently raised by Gray Fox (Ninja) after he killed her parents. I do believe she's a traitor. Nastasha Romanenko: "A Military analyst. Provides information on weapons and nuclear arms." She will tell you all about the weapon you have equipped when you call her. Ninja (Gray Fox): "A cyborg ninja whose identity is unkown. Covered with stealth camouflage, cuts through steel and even bullets with his sword. He is actually Gray Fox who fought a deadly fight with Snake. After the battle with Snake, the armed forces has kept him as a subject of experiments of exoskelton and gene therapy technologies which pretty much disable him. Now he lives solely to finish up what he has to with Snake. That is the reason why he goes to Alaska." "A mysterious stealth cyborg. Seems like it is infiltrating the same base, but nothing else is known is it friend or foe?" Ninja is actually an old enemy of snakes, they had a fight which got cut off and now Ninja wants to finish it. Someone said that Ninja also took care of Naomi Hunter when she was little, because she thought he was her brother. Roy Campbell: "The former commander in chief of FOX HOUND. Provides playerrr with tips." "As an operation commander in chief, he gives advice to Snake. The information provides tips such as operation methods and stages" Solid Snake: "The main character of this game. Infiltrates enemy's base all alone to accomplish his mission." ,--------------------------------------------------------------------------------------------------. | Equipment 2.1.0 | '--------------------------------------------------------------------------------------------------' ,--------------------------------------------------------------------------------------------------. | Bandana | Gives you infinite ammo when equipped | | | A reward for beating the game [Meryl ending] | | Body Armor | ??? | | | Go through the steam room in the Molten Metal Room [House 3] | | Camera | You can snap shots of people, uses 2 memory card slots for one picture | | | In a secret room to the right of where you go to meet Revolver Ocelot | | | You'll need a level 4 keycard. | | Cardboard Box A | For hiding, and transportation. | | | Top left room of the Tank Garage [house 1] lvl 1 keycard required | | Cardboard Box B | Same as A | | | B1 in house 2, the big office room, the top left office | | Cardboard Box C | Same as A | | | Bottom left room of Snipers Grounds 2 | | Cigarette | Smoke them where there might be infrared sensors, you'll see | | | You have them from the beginning | | Diazepam | Calms you down when you're using the PSG1 (sniper rifle) | | | A few different places. | | Disc | ??? | | | Given to you by Kenneth Baker | | Gas Mask | Filters the gas, so you lose your breath at half the speed | | | Third room on the right in the gasfilled corridor of B2 in House 2 | | Ketchup | Lie down and use it in the prison cell, then lie very still | | | Otakon gives it to you when you're locked in the cell | | Mine Detector | Shows mines on your radar | | | Top right room (upper level) of Tank Garage, House 1 | | Night Vision Goggles | Lets you see clearer when it's dark | | | On B2 of House 2 [Nuclear Weapon Storage] in the rightmost corridor | | Scarf | Wolves love this smell, obviously | | | Otakon gives it to you when you're in the cell | | Scope | Lets you zoom in on stuff and check it out | | | You have it from the beginning | | Stealth Suit | Makes you invisible, like Ninja or Otakon, not from bosses though! | | | Reward for beating the game | | Thermal Goggles | Lets you see everything you need to see, like items, enemies and mines | | | Bottom right room (upper level) in Tank Garage, House 1 | '--------------------------------------------------------------------------------------------------' Stuff worth noting: Using the Bandana or Stealth Suit detracts from your final score. The Stealth Suit makes you completely invisible to normal enemies, but wolves and bosses still can still know you're there (wolves smell you and bosses just see you as if you weren't invisible), in places where you MUST fight to survive (breaking out of the first cell with Meryl, 1st Tower) the guards will see you. The Body Armor and Gas Mask do not totally eradicate injuries, they only make them milder. Diazepam wears off pretty fast. ,--------------------------------------------------------------------------------------------------. | C4 | Place explosives and blow them up from a distance | | | Can be found anywhere | | Chaff Grenades | Blocks certain electronics and makes them non-functional, mostly cameras | | | They're everywhere | | Claymore | Normal mines | | | Crawl over mines you see with the Thermal G. or Mine D. | | Fa-Mas | Machine gun has lots of room for ammo and fires fast | | | Level 2 room on B2 of House 1 [need a level 2 keycard] | | Grenade | Throw an old-fashioned grenade | | | They're everywhere | | Nikita | Rocket launcher with controllable missiles, use the d-pad | | | the big Office room on B2 in House 2, need a level 3 keycard | | PSG1 | Sniper rifle, limited room for ammo | | | the Level 5 room on B2 in House 1 [need a level 5 keycard] | | Socom | Small gun with a laser-pointer and a silencer option | | | The first truck, in the Heliport | | Stinger | Shoots hard-hitting missiles | | | Bottom floor of Tower 2 | | Stun Grenades | Stuns certain enemies and gives you an opening for a neck-snapping | | | They're everywhere | '--------------------------------------------------------------------------------------------------' ,--------------------------------------------------------------------------------------------------. | Cardboard Boxes 2.1.1 | '--------------------------------------------------------------------------------------------------' You can do more than just hide with the boxes, you can also use them for quick transportation between the games three trucks. All you have to do is to climb into a truck, equip the right box and wait a little. Cardboard Box A used in Truck 2 and 3 drives you to Heliport Cardboard Box B used in Truck 1 and 3 drives you to House 2 [Nuclear Weapon Storage] Cardboard Box C used in Truck 1 and 2 drives you to Sniper's Grounds 2 ,--------------------------------------------------------------------------------------------------. | Camera 2.1.2 | '--------------------------------------------------------------------------------------------------' The camera is a neat addition to the game. It doesn't have any use besides taking fun pictures as far as I have seen. You can find the camera in the first house, Bottom floor (B2) through the right wall where you blew your way through the upper wall to fight Revolver Ocelot and free Kenneth Baker. You will need a Level 4 keycard to get the camera. The camera will also give "ghost" pictures, like the ones you can see on TV shows like Unsolved Mysteries, with a mysterious "person" suddenly appearing on your photograph when you view it. The "ghosts" are most likely members of the production team or something like that. Some places where I can find "ghosts": Kenneth Baker when he's all tied up [some guy doing double peace signs] The guy taking a leak [some other guy taking a leak] The twitching dead guy in the corridor [cant tell what this guy is doing] Second Policenauts poster in Otakon's office (the mecha one) [a madman!] Mirror in the womans bathroom [a guy with a cat-head] The pictures on Psycho Mantis' northern wall [another madman] ,--------------------------------------------------------------------------------------------------. | Secrets / Mysteries 3.0.0 | '--------------------------------------------------------------------------------------------------' There are two endings. One with Meryl and one without, which you get depends on your actions in the Torture Scene. (Surrender or Endure + Escape) The two different endings also give you two unique items, Bandana for rescuing Meryl and Stealth Suit for letting her die, I have also heard of people who get great scores and get both in one ending. I can not confirm nor deny this. Ninja turns RED when you have beaten the game at least twice and gotten both endings. (He looks like spider-man, I think that's basically is the whole point of him being red) Is there a real and direct use for the Night Vision Goggles? I haven't seen any places that actually requires the use of them. ,--------------------------------------------------------------------------------------------------. | The Funny Stuff 3.0.1 | '--------------------------------------------------------------------------------------------------' Hal Emmerich, the gaming otaku, has got policenauts posters and a playstation in his office. Guards can yawn, rub their necks (as if they have an ache), sneeze and sleep. 'Deep Throat' is a name from the X-Files ,--------------------------------------------------------------------------------------------------. | Meryl's Frequency 3.0.2 | '--------------------------------------------------------------------------------------------------' The most frequently asked question on both Messageboards and IRC has to be something like: "I just fought Revolver Ocelot and got the Level 2 Keycard, what do I do now?" In case you didn't know, this is where you go up to the first level and call Meryl. But where do you get her Frequency number? It's on the back cover of the game. Why is this? Did Konami forget to put it in the game somewhere? Is it a copy protection? Because if it is, it's sure as hell working. Don't ask me why I put this section in here, I just wanted to share a few thoughts on it I guess. :) ,--------------------------------------------------------------------------------------------------. | The Premium Package [hey, i paid $123 for this!] 3.1.0 | '--------------------------------------------------------------------------------------------------' Those who pre-ordered the Metal Gear Solid import could throw in an additional $50 or so and recieve the Premium Package, a big silver box with a bunch of promo stuff in it. It contains: Metal Gear Metal Gear 2 Solid Snake Music Collection [more info below] Metal Gear Solid Classified [Thick 60 page or so Artbook] Metal Gear Solid T-Shirt [pretty ugly] Specially Issued Fox Hound Dogtag [small!] Card Collection [what the hell are these?] This box is pretty neat and a great collectors item, or a cool thing for any MGS fan to own. The music collection is neat if you like old 8-bit songs, which I happen to do. Those older games have got some pretty damn good songs, too bad I only ever played the NES version of Metal Gear (it seems like no music from the MSX version was in the NES version, and this music collection is from the MSX games). The artbook has to be the coolest thing about the whole package, it is huge and the quality of everything in it is awesome. Print, paper, pictures, everything! It contains info on the guys who made the game, the earlier Metal Gear games, characters, music and a slew of other stuff. Noone should even mention the T-Shirt really, cause it's butt ugly. It's white with some ugly silver/black print saying "MGS - Metal Gear SOLID" (not even the normal logo!). Dogtag is cool I guess, it's pretty small and it's numbered. But these Manual Pages are pretty weird, they come in a little black Sony envelope labeled "Card Collection", and my front cover had 003 written on it. Are these perhaps collectable? Maybe you can buy the binder and more pages separately. The pages are basically more detailed manual pages, in green/white. Music Collection track list: METAL GEAR Yori 1 Operation Intrude N313 (Opening BGM) [00:34] 2 Theme of Tara [02:09] 3 -!- Red Alert [01:43]* 4 Sneaking Mission [01:52] 5 Mercenary (Boss BGM) [01:12]* 6 TX-55 Metal Gear (Metal Gear ?? BGM) [01:11]* 7 Escape -Beyond Big Boss- (Last "Patoru" ~ ???? BGM) [01:51] 8 Return of Fox Hounder (End Theme) [01:15] 9 Just Another Dead Soldier (Game Over BGM) [00:08] METAL GEAR 2 SOLID SNAKE ORIGINAL SOUNDTRACK Yori 10 Theme of Solid Snake (Opening BGM1) [03:13] 11 Zanziber Breeze (Opening BGM2) [03:07] 12 Frequency 140.85 [02:25] 13 Level 3 Warning [01:13] 14 Killers (Boss BGM4) [01:37] 15 The Front Line [02:10]* 16 Advance Immediately [02:08] 17 Mechanic (Boss BGM2) [01:11] 18 Nighit Fall [01:39] 19 Level 1 Warning [02:19]* 20 Natarsha's Death [02:21] 21 Zanziberland National Anthem [00:17] 22 Spiral [01:33]* 23 Return [02:20] 24 Farewell (End Demo 2) [01:52] 25 Disposable Life (Game Over BGM) [00:13] SNATCHER JOINT DISK Yori 26 Theme of Metal Gear [00:53]* KONAMI ALL STARS 27 Zanziber Breeze [04:32]* SNATCHER >< POLICENAUTS 28 Policenauts -????- from Policenauts [01:56] 29 Danger Dance & Justice All from Snatcher [02:05]* [50:59] * = the best songs The Premium Package also comes with the game, naturally. It is a double jewel case with coated paperback-ish covers, with the Metal Gear Solid logo in silver on the front. Inside there are the black/white MGS discs. A limited edition full color manual all in japanese and a normal black/white manual in japanese/english. They both say pretty much the same things, only the limited edition one is more detailed and has a gazillion pictures. Bundled in here are also metallic stickers and a GensoSuikoden II demo disc + manual. And no, the Suikoden II demo is not that much to get wet over. It sucks if you ask me. ,--------------------------------------------------------------------------------------------------. | Metal Gear Solid for Dreamcast? 3.1.1 | '--------------------------------------------------------------------------------------------------' As you probably know, Sega is putting out a new console at the end of 1998. Now rumours are flying that a version of Metal Gear Solid will be in the first batch of games released in 1999. Konami hasn't, as far as i know, confirmed nor denied this. But, wouldn't it be really cool? MGS on a machine like the DC (is supposed to be) must be a dream for any MGS fan. Question is if we would want a port that is fixed up to fit the machine, or if we would rather have a new game. Personally I would much rather see a new game, because MGS will be pretty tired by the end of 1998, for me at least. Well, I'm hoping that they don't pull a Dracula X on us. Since that Saturn port was apparently terrible. Hey, mail me your thoughts, if I get some good ones I'll put them in here. ,--------------------------------------------------------------------------------------------------. | All that other crap that noone ever reads anyway | '--------------------------------------------------------------------------------------------------' Metal Gear, Metal Gear Solid, Snake Solid, Snake's Revenge and any other names written in this document are (c) Konami or their respective owners. All other above text is (c) Johan Henriksson 1998, no reprinting or selling allowed under any circumstances. This was written for free, distributed for free, and you should have gotten this for free. If you didn't, you're a sucker ^-^ useless info: I wrote this while listening to: "Metal Gear Music Collection", Korn's "Follow the Leader", Marilyn Manson's "Mechanical Animals" and Rob Zombie's "Hellbilly Deluxe" I also ate massive amounts of Ramen and watched alot of Anime the last few weeks. My first time through this game i got a total time of 7:40 and the rating "Grizzly" Second time i made it in 3:31 and advanced to "Leopard", I lost track after that. many thanks to my real life friends (you know who you are, if you'd ever read this! :), and equally as many thanks to my "IRC friends" which I have made and abandoned over the years. hiya gloone, scumdog, shonen, post & the satimg crew, darklore, the #av crew, my really old homies who I never see anymore from #ansi and #sweart. I would also love to thank Konami and The Rage, one for making the game and one for delivering it in 4 (!) days! A big thanks should go out to the japanese culture, for bringing me anime which always seems to get me in a very good mood. FFLG power!@ The biggest Fuck You ever to mr Jonathan Leissler (or whatever his name is) for stealing my FAQ, calling it his and posting it all over the web, basically. I hate you and I really wish you the worst. If you ever see this, and if you ever dear creep out from under the rock where you live and say that you were wrong for stealing this, post an apology. Clear both our names and your consience. But what am I saying, how can a heartless motherfucker like you care about what happens to me? As long as you get your 15 minutes of shame, right? People like you are the ones who make this earth so rotten. _ ___ _ _ _ __ ___ _ _ / / \ \ ( ( 06 21 14 14 25 06 21 14 14 25 12 09 20 20 12 05 07 09 18 12 ) ) \_\____ _ _ _ _ _ ____/_/ "livet är bara slut när man vill att det ska vara det, så varför är inte mitt det än?"