The Almost Complete Ultima Underworld Guide to Runes and Magic by Chaos Mage Runestones: ³\ AN ³\ BET ³ CORP ³\/³ DES ³\ Negate ³/ Small ³\ Death ³/\³ Down ³ ³\ ³ \ ³/ ³\/³ EX ÃÄ/ / FLAM \ / GRAV ³\ HUR ³ ³ Freedom ÃÄ-/ Flame / \ Energy ³/ Wind ³ ³ ³ IN /³\ JUX ³ KAL ³\ LOR ³ Cause \³/ Harm ÃÄ\ Summon ³ Light ³ ³ \ ³ ³\/³ MANI ³ NOX ³\/ ORT ³ / POR ³/\³ Life \³ Poison ³\/ Magic ³- Movement ³ ³ ³\ ³ ³ \ ³ ³ / QUAS ³\ REL ³ SANCT /³\ TYM ÃÄ- Illusion ³/ Change ³/³ Protection ³ Time ³ ³\ ³ ³ ³\ UUS /\ VAS ³\ ³ WIS ³--\ YLEM ³ \ Raise / \ Great ³\\ ³ Knowledge ³--\³ Matter ³ ³ / \ ³ \\³ ³ ³ ³ Locations in UUW2: Prison Tower (PT1 - PT8) Killorn Keep (KK1 - KK2) plus Alternate Dimension (KKA) Ice Caverns (IC1 - IC2) Talorus (T1 - T2) Scintillus Academy (SA1 - SA8) plus Vault (SAV) Pits of Carnage (PC1 - PC3) Loth's Tomb (LT1 - LT4) Ethereal Void (EVR, EVB, EVY, EVP) Red, Blue, Yellow, Purple A - KK1 (Altara after quests), PC2 (pentagram room), SA8 (pentagram) B - PC1 (after death of Zaria) C - T1 (among all the Kal stones), KK1 (Altara after quests) D - B2 (Nystul's lab), PC1 (after death of Zaria), PC1 (Zaria's chest) E - B3 (in chest with two Gazers), LT3 (by exit to level 4) F - PC3 (From liche), SAV (chest), LT4 (Lord Umbria), LT4 (Lethe) G - IC2 (Anodunos), SA8 (pentagram), PC2 (Earth Golem) H - PC3 (from Liche), SAV (pentagram), LT4 (Lord Umbria) I - IC2 (Anodunos), PC1 (after Zaria's death) J - PC2 (Earth Golem) K - T1, PC2 (pentagram room), PC1 (after Zaria's death) L - B3, IC1 M - IC2 (Anodunos), PC2 (pentagram room) N - IC1, PC1 (after Zaria's death), LT4 (Morphius) O - IC1, PC1 (after Zaria's death), BC3 (Haunt) P - B2 (Nystul's lab), PC1 (Zaria's chest) Q - IC2 (Anodunos), KK1 (Altara after quests) R - PT5, IC2 (Anodunos), B2 (Nystul's lab), PC2 (Earth Golem) S - PT5 T - SAV U - IC2 (Anodunos), B2 (Nystul's lab), SA8 (pentagram) V - PC3 (behind grey Reaper), SAV, LT4 (Lord Umbria) W - SA8 (pentagram), LT3 (by exit to level 4) Y - PT5, B2 (Nystul's lab), SA8 (pentagram) Spells in UUW1: 1ST Circle I M Y Create food I L Light O J Magic Arrow B I S Resist Blows S H Stealth -- Briefly prevents you from making noise. 2ND Circle Q C Cause Fear W M Detect Monster I B M Lesser Heal I J Rune of Warding -- Places an enchantment in an area which will report if anything disturbs it. R D P Slow Fall 3RD Circle B S L Conceal -- Like invisibility O G Lightning Q L Night Vision R T P Speed -- Slows down enemies S J Strengthen Door -- Spikes a door 4TH Circle I M Heal H P Levitate N M Poison A J Remove Trap S F Resist Fire 5TH Circle A N Cure Poison P F Fireball G S P Missile Protection O W Y Name Enchatment -- Reveals the true nature of an object E Y Open 6TH Circle V I L Daylight V R P Gate Travel -- Allows you to travel instantly to a moonstone A E P Paralyze O P Y Telekinesis 7TH Circle I M R Ally -- Causes the ensorcelled being to fight the last enemy he or she saw you attack V A W Confusion V H P Fly V S L Invisibility O A Q Reveal 8TH Circle F H Flame Wind A T Freeze Time I V S Iron Flesh O P W Roaming Sight -- Allows you to see the world from a bird's-eye view V P Y Tremor Additional spells in UUW1: VAS ORT GRAV Sheet Lightning (like Flame Wind) AN SANCT Curse (negate protection) Additional spells in UUW2: Valor: Quas An Corp Repair: Ort ... Yelm (?) Enchant: Vas Ort Yelm Bleeding: Jux Mani Smite foe: Vas Jux Mani