WADs From Other Authors


Welcome to a new area of my Doom related section. This page lists some WAD files released time ago for DOOM or DOOM2 that I found particulalry interesting. These files were almost all released in the first years after DOOM came out (around 1993) so they do not require any advanced Doom engine to be run. Since some of these files are not available on the Doom community archives I'm hosting some of the zip files on my homepage. Again, I'd like to remind you that the files are available as is, there's no guarantee. Download and see for yourself. :-)


Forest Valley by J. S. Gagnon

The forest.wad file has been one of the very first PWAD files I have ever played and I enjoyed it so much that I actually started Doom editing on my own. This file contains map replacements for DOOM Episode 2: E2M1, E2M2, E2M3, E2M4 and E2M9, however it's main characteristic is that it features custom textures such as the "forest sky" texture to which the file owns its name. While featuring new gfx  may not look as a particular detail since most of the more recent PWADs have new graphics, it's important to notice that back in the first days of DOOM editing the powerful and easy tools we have now to deal with textures were not fully available, so I dare say Forest Valley could right be a "pioneristic" work in the field of adding custom textures in a PWAD.


Click here to see enlarged image



Maps:
5
IWAD req: DOOM1
Adv. engine: not req.
Other: new gfx and music
Size: 371 KB

Download it!

Doom Purgatory by J. Wilson

Another WAD file for DOOM Episode 2 that replaces the first two maps in the episode. While the first one is just an intro which scratches you down to about 8% health using the E1M8 exit-before-you-die finish, the second map is the real level and, when I first played it, it was definitely the larger map I had seen. Purgatory itself has been designed as a large fortress where the SoulSphere with the soul you've lost is guarded by the usual monsters. This is still one of my favourite WADs because it has lots of atmosphere IMHO.


Click here to see enlarged image



Maps: 2
IWAD req:
DOOM1
Adv. engine:
not req.
Other:
none
Size:
91 KB

Download it!

Return to Purgatory by J. Wilson

From the same author of the above file comes this follow-up PWAD that uses the new creatures, power-ups and double-barrelled shotgun featured in DOOM2 to provide a tougher experience compared to the previous work. The file contains 7 new levels (MAP11 through MAP15 plus MAP31 and MAP32) themed with Doom Purgatory and also features some new music (most of it coming from Heretic). Apparently this file was released on Compuserve only, but I was lucky enough to get in touch with Shade (James Wilson, the author) who mailed me his work; since it isn't available on the DOOM archives I'm hosting the file for download on my page.


Click here to see enlarged image



Maps: 7
IWAD req:
DOOM2
Adv. engine:
not req.
Other:
new music
Size:
497 KB

Download it!



The Wasteland Series

Wasteland was supposed to be a replacement for DOOM Episode 2, but unfortunately it wasn't completed (at least to my knowledge) and it consists of only four maps. The first 2 maps are available in the DOOM archives, while I received the third and the fourth level from the author through email. I'm hosting the third map on my homepage, while I decided not to place here the fourth one called "Mausoleum" since it's almost incomplete. All the three maps available feature a good atmosphere and realistic lighting settings.

Deadbase by A. Barsella

As Maj. Barowsky, a member of the Space Marines sent on patrol duty around space, descend to and explore the surface of the planet to find out why communications were lost with the Prometeus base. The map is "city-like" with many buildings to visit and features including a particularly detailed lighting and a couple of faked two-floor buildings created using the Teleport effect.


Click here to see enlarged image



Maps: 1
IWAD:
DOOM1
Adv. engine:
not req.
Other:
new gfx
Size:
87 KB

Download it!

Moutain Of Fire by A. Barsella

Following right where the story of Deadbase ends this second map in the Wasteland series takes the player through a volcanic mountain into the heart of the base where Maj. Barowsky will find some clues regarding what happened. Featuring a red rock theme this map is rather dark, so beware the Partially Invisible Spectres on ambush mode which become fully invisible thanks to darkness and slightly flickering lights.


Click here to see enlarged imagea



Maps: 1
IWAD:
DOOM1
Adv. engine:
not req.
Other:
new gfx
Size:
96 KB

Download it!

Sands Of Death by A. Barsella

After completing Moutain Of Fire Maj. Barowsky finds a secret location conceived beyond the volcano where sand is so hot making his journey particularly painful. This map like Deadbase is "city-like" and features just like the other two maps some custom textures and some special effects as well. Sands Of Death is the last complete map in the Wasteland series, Mausoleum being left incomplete. The zip file is hosted on my page being unavailable from the DOOM archives.


Click here to see enlarged imagea



Maps: 1
IWAD:
DOOM1
Adv. engine:
not req.
Other:
new gfx
Size:
99 KB

Download it!


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