Welcome to this new release of House Of Pain 2. This 10 level PWAD has been converted
to the ZDoom format and now ZDoom 1.23 beta20 or higher is required to play it. In the
new release I've corrected some bugs (mostly texture alignments) and added some of the
new stuff supported by ZDoom like polyobjects, deep water, 3D bridges and ACS scripts.
Many of the maps have undergone some major "restructuring" in their areas and new
areas have been added as well; for example Map01, Map03, Map05 and Map09 have been heavily
modified while Map07 is the one that has been less modified.
File description: as you may or may not remember the House of Pain is the
name of the fourth map in the third episode of Doom called "Inferno".
House of Pain 2 contains 10 new levels that will take you from an infested human
base to the fortresses of Hell.
Here's how the episode is set:
The first five maps were originally designed to be part of the Rogue Marines 2 episode,
which I decided to cut short due to problems related to its DeHackEd patch. The other five
maps were designed specifically with a hellish setting in mind.
When playing remember that bringing along with you stuff from the previous levels may help,
anyway you can still play each map separately even if there may be shortages of ammo in some
spots: never waste ammo in a useless way.
Cooperative play is supported for up to 4 players, but sometimes it could get hard due to
shortages of ammo/equipment; if you'd like to try these levels in coop mode I'd reccomend
to play with object respawn activated.
Deathmatch mode is NOT supported; all the maps lack the deathmatch starts, moreover the levels
weren't created for a head-to-head purpose.
You can download The House Of Pain 2 from this page by clicking the link below. You can also
download my PWad from the new Doom archive by clicking
here.
Download "The House of Pain 2"
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