Snakeload ========= info by Luigi Di Fraia V5.0 ---- Used in: "Soldier of Light" (under check), "Shinobi", "Saint Dragon", "Ninja Warriors", "Narc" (last two supplied by c64heaven) and probably some more. Structure: This turbo loader is usually contained in a CBM file loaded at $0801 (BASIC area) without an autostart. The following text was found in "Ninja Warriors"' CBM Data file: SNAKELOAD V5.0 (C) STEVE SNAKE, KML 1987. THIS IS NOT SUPPOSED TO BE PROTECTED SO DON'T THINK YOU ARE GOOD FOR CRACKING IT !!!KYLIE RULES! Turbo blocks: 2 pulsewidth sets have been found so far: Shinobi,Ninja Warriors Saint Dragon,Narc bit 0 $60 $3F bit 1 $A0 $5F threshold (cycles) $400 (1024) $240 (576) Endianess: MSbF Pilot: Bit 0 pulses (x2063 = 257 bytes + 7 bits) Sync: a single Bit 1 pulse Header ------ 5 bytes: 65 69 6C 79 4B: "eilyK" - Identifier (read backwards: "Kylie") 1 byte: File ID 2 bytes: Load address (Low/High) 2 bytes: End address (Low/High) Data 1 byte: Checksum (addition of datas) Trailer: Bit 0 pulses, last one being usually longer. x2032 = #$FE bytes in "Shinobi" x248 = #$1F bytes in "Narc", "Saint Dragon" and "Ninja Warriors" V5.1 ---- Used in: "Final Blow", "Rodland", "SWIV" (supplied by c64heaven) "Double Dragon 3", "Indy Heat" (supplied by Mr.Fox). Structure: This turbo loader is usually contained in a CBM file loaded at $0801 (BASIC area) without an autostart. Turbo blocks: Bit 0: $28 Bit 1: $48 Endianess: MSbF Pilot: Bit 0 pulses (x2055, 256 bytes + 7 bits) Sync: a single Bit 1 pulse Header ------ 8 bytes: Identifier, read backwards. 3 of them have been found: B2 B4 B2 D4 CE CF D2 C6 ("FRONT242" - Uppercase and reversed) in "Final Blow", "Rod Land (Side1)" 85 8C 8C 85 88 83 89 8D ("MICHELLE" - Lowercase and reversed) in "S.W.I.V. (Side1)" C8 C3 D4 C9 D2 C4 CC C5 ("ELDRITCH" - Uppercase and reversed) in "Rod Land (Side2)", "Double Dragon 3", "Indy Heat" 1 byte: File ID 2 bytes: End address (High/Low) 2 bytes: Load address (High/Low) Data 1 byte: Checksum Its value is calculated by XORing Data bytes and adding 1 to the XOR checksum AFTER a byte is stored at an address with low byte being #$FF (eg. $08FF, $7DFF, etc.). Trailer: Bit 0 pulses (x512 = #$40 bytes).