New Ocean tape -------------- info by Luigi Di Fraia Structure: It's a freeload clone with an additional byte in Turbo blocks header Endianess: MSbF Pilot byte: $40 (x128, 1024 pulses) Sync byte: $5A variant 1 --------- Used in: "Addams Family", "Adidas Soccer", "Cool World", "Hook", "Hudson Hawk", "Midnight Resistance", "SlySpy" and "WWF Wrestlemania" (supplied by c64heaven) Turbo blocks: 2 pulsewidth sets have been found so far: Adidas Soccer, Addams Family, Hudson Hawk, Cool World, Hook, SlySpy, Midnight Resistance WWF Wrestlemania bit 0 (TAP byte) $22 $35 bit 1 (TAP byte) $42 $65 threshold (clock cycles)360 636 Header ------ 1 byte: File ID, mostly ignored by some games 2 bytes: Load address (Low/High) 2 bytes: End address (Low/High) Data 1 byte: XOR checksum of all data bytes Trailer: 1 longer pulse (eg. $65) or 8 bits (variuos combinations were found) + 1 longer pulse (type 2). variant 2 --------- Used in: "Heroquest", "Blues Brothers", "The Jetsons", "Klax", "Shadow Warriors"... Klax, Heroquest, Shadow Warriors Blues Brothers Threshold (clock cycles)..360.............432 Bit 0 (TAP byte)..........$22.............$28 Bit 1 (TAP byte)..........$42.............$51 Header ------ 2 bytes: Load address (Low/High) 2 bytes: End address (Low/High) 1 byte: file ID (not checked if searching for #$00) Data 1 byte: XOR checksum of all data bytes Trailer: 1 longer pulse (eg. $80).