Dogs Of War
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It is the spring of 1942. The world is at war. Five world powers are
struggling for supremacy. You and your opponents control the military
and economic destiny of one or more of these countries. The Axis powers
are Germany and Japan. Challenging their expansionism are the Allied
powers of the United Kingdom, the U.S.S.R. and the United States. You
must work as a team with the country or countries in your alliance. In
this game, you'll discover that cooperation and negotiation are just as
important as tactical maneuvering.

Dogs Of War is a multi-player war game. Up to five players can connect
over the internet to battle it out in the classic war scenario: World
War II. Players can be assigned from any combination of human,
computer, and network players.

System Requirements:
	- Microsoft 32-bit Windows. This program has been tested under
		Windows 95, and Windows NT. It will not operate under obsolete
		versions of Windows.
	- All the equipment you need to run Windows.
	- Multimedia sound adds to the fun but isn't required.
	- Network play requires WinSock32. The network load is very light
		and performs quite well at 2400 baud or higher.

Installation Instructions:
	1. Copy the files to a temporary directory.
	2. Run the SETUP.EXE program.

To find other Dogs of War players on the internet, send any e-mail
to WarDogs@freehome.com. An autoresponder will reply with a list of
players looking for network opponents. The list includes instructions
for adding and removing your name.

This software is distributed as SHAREWARE. Please refer to the help
file for information on pricing and ordering.

Copyright (c) 1993-1997, Software Engineering, Inc.
All rights reserved.

Software Engineering, Inc.
8352 S. Sunnyside Place
Highlands Ranch, Colorado 80126
303-470-7142, 303-470-1156 FAX
DogsOfWar@freehome.com
http://www.datapype.net/~sei/

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Revision History
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Version 1.0

o Initial Release

Version 2.0

o Computer opponent AI.

o Eliminated memory leaks.

o New license/password system.

o Licensing policy changed. One valid license enables two network
  players and two valid licenses enables all five network players.

o Corrected map errors.
	- Western Canada is now considered adjacent to the Hudson Bay sea
		zone. Thanks to Paul Thronson on this one.
	- Mozambique Channel is now considered adjacent to Union of South
		Africa.

o Notification at game start when playing a demonstration.

o Option to limit production at new industrial complexes.

o Improved logic to check for a valid landing site when moving aircraft
  into enemy territories. A friendly landing site or carrier must be 
  within range when the fighter enters the territory. If the carrier 
  moves afterwards, too bad.

o Improved logic to eliminate trapped fighters at the end of a turn.

o Option to allow Japanese Kamikaze pilots. Japanese planes will not be
  required to have a landing site when entering a combat zone when this
  option is enabled. Be careful, there's no warning either.

o Option to prevent USSR from attacking in the first turn. USSR troops
  that are placed under allied CIC will be allowed to attack later in
  the turn.

o Fixed error which applied canal logic to aircraft, costing an extra
  move to fly around enemy controlled canals.

o Carriers always move before planes now.

o Fixed a minor bug which caused the cursor to occasionally leave stray
  lines on the map.

o Fix map display after license dialog appears at startup.

o Option to halt further movement of transports when they unload any
  cargo.

o Added a button to the tool bar to toggle the use of the bitmap or
  a filled polygon display for the playing map.

o Tank blitz bug fixed. Previously, when the attacking and defending
  units were entirely eliminated in combat, tanks were then allowed to
  blitz through the territory in the same turn.

o Option to disable Commander-In-Chief rules.

o Fixed some minor bugs concerning enable/disable of tool bar buttons
  after network game restore.

o Fixed bug that allowed defending subs to withdraw when no escape
  route existed.

o Fixed potential problems when attacker moves multinational forces
  to attack, repeals CIC designation, and then resolves combat.

o Defenders are no longer allowed to withdraw subs when no avenue of
  escape exists.

o All units withdrawing from combat must now be withdrawn before other
  units are allowed to move.

o Attack units can no longer be moved into the same zone as a sub that
  has retreated from a battle. Aircraft are allowed to fly over but
  not attack.

o A territory can only be attacked once in a player's turn. After a
  territory or sea zone has been attacked, no other naval or ground
  units will be allowed to enter the combat zone. Aircraft are
  prevented from attacking but they can still fly over the territory.

o Fixed phantom battleship hit bug.

o Option to select 2X or 3X damage for Heavy Bombers technology.

o Fixed numerous network syncronization problems.

o The game is now automatically saved to AutoSave.DoW immediately after
  units are purchased but before any movement or combat.

o Communique dialog now allows a slightly longer message.

o Game events are now logged to the transcript automatically. The
  transcript window is always available now, not just in net games.
  This is due to the computer opponent AI, which makes many moves
  and actions very quickly.

o Replaced battle result message boxes with transcript/status bar
  messages. This is less intrusive and helps to eliminate some
  obscure syncronization problems.

Version 2.1

o Fixed AI aircraft removal bug.

o Possibly fixed 'WinSock Operation Would Block' error.

o Fixed bug that enabled unit movement during Purchase Units phase.

o Fixed bug that enabled unit movement during Place New Units phase.

o Fixed unit withdrawal bug that allowed defending aircraft to withdraw
  when no landing site was within range.

Version 2.2

o Fixed cursor bug after unit placement/construction dialog is up.