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Level |
Junior Secondary |
Duration |
30 Minutes |
Aims |
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Resources |
A canteen card for every member of the class. The Cue card with Background story, rules and map, to be given to each group. A Die (D6). |
The Lesson |
Divide the class into groups of about five people. Introduce the role play by reading over the background story. Give each group one canteen card per person. Each group must then discuss their first move. Circulate from group to group and play out their move for each day according to the rules. Note that diagonal movement is not allowed. If the group splits you need to roll a die. If a one is thrown then the persons in that group are captured by the enemy. Any players without canteens or at a stream or oasis at the end of a move (day) are declared dead. All canteens which cannot be re-filled, are taken away! The point to the exercise is largely that no group can get all its members to safety without leaving some behind. Some must give the others their canteens if any are to survive! You should then allow the group to go back and rescue the others by providing extra canteens at the safe house, if the group does not think of setting up a relay system from river to oasis, and so on by sending one back with empty canteens at each stage to fetch those left behind. |
Follow-up |
The class might write a narrative of their "adventure". |

A Plane Crash in Enemy territory!The Background StoryYou are a bomber crew that was flying over enemy territory. Your plane was shot down at map co-ordinate G1 and crashed in the desert. You need to reach the safe house at map co-ordinate A7 in order to escape.The Rules
The Map
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