Saitek X36 Joystick/Throttle Combination



LAST EDITED:   05-01-98
PAGE STATUS:   NOT COMPLETED, I'm looking for that darned X36 manual to validate my comments.

SAITEK Company Home Page
X36F Joystick Controller Photo
X35T Throttle Controller Photo


Terms Defined:
I will use the term 'X36 Controller' to refer to both the X36F Joystick and the X35T throttle controllers. I am doing this because I have not used, and do not plan on using these 2 controllers separately from each other. All comments made on this page are valid only when these 2 controllers are used together.

The joystick term 'user programmable' means that the controller can be programmed to have it's buttons, switches, and knobs 'redefined' according to the users wishes. The higher end (more expensive) joysticks can generally be programmed in this manner. The joystick and/or throttle controller will always be supplied with a program to perform this customization. When you program a joystick/throttle controller, you assign certain keyboard keystroke(s) to a particular controller button, switch, or knob. I believe that Thrustmaster brand joysticks created this idea first with their 'Flight Control System' model joystick. With this ability, you can program a button to 'select missile type', and another to 'fire the missile'. If there are enough buttons on the joystick and/or throttle, then you can program all of the 'necessary' keystroke commands into those controllers, and 'never' have to move your hands off of the joystick/throttle. This greatly enhances gameplay, especially when playing split second decision games, like fighter aircraft simulations. When playing these types of games, you need the ability to switch between weapons really fast, or drop chaff or flares at the exact moment, perhaps while banking and turning at the same time.


Some Comments on the Saitek X36F/X35T
During the Christmas 1997 shopping season, I ended up 'impulse buying' the Saitek X36 Joystick/Throttle controller combination package at CompUSA. I couldn't resist, the regular price was $150, but with a $50 rebate, it costs me $100. As of today, January 25, I have yet to receive the rebate check. Within this combination package, I received the X36F Joystick controller and the X35T Throttle controller. Both of these controllers are 'user programmable' with a Windows 3.1/95 program. You can NOT perform any programming from the DOS environment.

Included in the Package
(1)   X36F Joystick controller.
(2)   X35T Throttle controller.
(3)   Button programming utility (Works in Windows 3.1/95)
(4)   8 Detachable suction cups to secure controllers.
(5)   Keyboard cable adapters (allows PS2 or DIN-5 plugs).
(6)   Extremely thin, non-detailed instruction foldout.


How the X36 Controller Gets Programmed in DOS
I will not discuss how to create the key mappings files that are created using the Windows 3.1 or Windows 95 program. I will say that the Windows program is used to specify exactly what 'keystroke(s)' get assigned to what X36 Controller buttons. You can save as many of these key mapping files as you want, but most likely, you will only have one or two key mapping files per different game. Since this program is ran in Windows, the use is intuitive and easy to use. On a scale of 1 to 10, I rate it an 8 for usability. Keep in mind that if you are playing DOS games, you will have to use this Windows program to create the key mappings file first. Once in DOS, you can load the key mappings file into the X36 controllers, using a program called 'X36.EXE'

The normal sequence of events to run a DOS game is as follows:
(1) Create the key mappings file first in Windows.
(2) Run the 'X36.EXE' program, with the key mappings file as a parameter.
(3) Run your DOS Game program.
(4) Run the 'X36.EXE' program again to unload itself from memory.
(5) Your done.

A typical line that would be inserted into my DOS batch program to start up Jane's Advanced Tactical Fighters (ATF) would be as follows:
C:\SAITEK\X36.EXE -M8 C:\SAITEK\X36\ATF.X36

The '-M8' command line parameter specifies that 8 Kilobytes of 'Expanded Memory' should be reserved for the Key Mapping Data. There was no instructions on using the 'X36.EXE' program in the documentation, but I assume that you should program in a number that is slightly greater than the 'file size' of your Key Mapping File, in my case, the size of the 'ATF.X36' file.

This line below 'Un-Loads' the 'X36.EXE' Terminate-and-Stay-Resident Program.
C:\SAITEK\X36.EXE -U


PRO'S: The GOOD Features of this X36 Controller

(1) The Quality of this product is Very High. All switches and buttons seem to be of high quality manufacture. Most buttons have the feel of being 'microswitches', which are industrial quality devices. The gripping surface of these controllers are covered with rubber, so they don't feel like cold plastic of most joysticks. The look and design of these controllers is exceptional. Do these controllers look like they will break down with above average use, NO.
(2) The X36F Joystick controller has somewhat heavier center return springs that the average joystick. This is to my likings. On another computer of mine, I have a Thrustmaster FCS-PRO joystick, which has VERY heavy springs on it. This FCS-PRO joystick enables me to 'precisely' control any flying game with ease. In my opinion, the heavier the springs, the better you can fly. This X36F joystick rates 2nd only to my FCS-PRO with repects to spring rates, but, this X36F has more programmable buttons and hats, and thus beats the FCS-PRO in that respect. The overall winner, the Thrustmaster FCS-PRO, since it allow me to win more. The number of buttons does not allow you to fly better, but it does allow you to have more gizmo's at the press of a button! I have a lot short term memory, and many games, so having tons of buttons combinations to remember is not good for me.



CON'S: The CRUMMY Aspects of this X36 Controller

(1) My biggest complaint with this system is that when running games in DOS, you need to load the DOS 'EMM386.EXE' program. I'm not 100% sure why this is so, but if you do not load 'EMM386.EXE', the X36 Controllers can NOT be 'loaded' with your desired key mappings. This drawback affects me, since Jane's ATF game sometimes crashes with 'EMM386.EXE' loaded.
(2) This is a minor point, but when you power down the computer, the 'X36 Controllers' loose all of their programming. Therefore, it is ALWAYS necessary to run the DOS keyboard mapping program called 'X36.EXE', which does the actual keystroke 'downloading' of information into the joystick/throttle controllers. Most users will create a unique batch file to start up each DOS game, and therefore, that batch file would execute the 'X36.EXE' program. Of course, the 'X36' command will be followed by a parameter that specifies the appropriate key mapping file, so that this batch file would be a 'no user intervention' procedure.
(3) On the X35T Throttle, there are not enough push buttons to use. I own a Thrustmaster Mark 2 Weapons Control System controller, another throttle type controller, and it has 6 programmable buttons, along with a 3 position 'mode' switch, which enables 6x3=18 user defineable buttons. The X35T has 2 push buttons, along with a 3 position 'mode' switch, giving you 6 programmable push commands. The X36 does have (2) 4-way hat switch, and a pair of rotary dial knobs, but these control types hard to 'precisely operate' when in the middle heated dogfight, or when you have SAMS and AAA coming up from all directions.
(4) On the X35T Throttle, one of the 4-way Hat switches, and a 'tiny' push button next to it, are not well located. They are situated below your left hand thumb knuckle joint, and very hard to operate from that location.
(5) On the X35T Throttle, there are 2 'rotary dial' knobs that can be programmed. Each knob can be programmed with up to 10 zones as it turns. Each zone can issue a user defined keystroke command. The problem with this setup is that the knobs are don't seem to have equal length zones. You might rotate the knob just a little, and 3 zones might zip past. I have tried to use these commands to select radar ranges using Jane's ATF, but this non-linearity doesn't allow me to precisely select radar range. One moment I will be at 5 mile range, I then move the knob slightly, then all of a sudden the range goes from 5 to 10 to 25 to 50, all at once. Suffice it to say, these knobs do not seem to be too useful for precise selection of commands.
(6) On the X36T Joystick, I have only one slight complaint. Located at the very top of the joystick, there is a 'launch' push button switch. It is a perfect button to program to actually fire the selected missile in a jet fighter type game. The (slight) problem is that it is located really high up on the joystick, and in the heat of battle, is time consuming to reach with your thumb. You have to streach your thumb to give it a good firm press. I say firm, since my joystick 'launch' button will not work with a light press, it must be firm.


This Page Last Edited:   05-01-1998   08:30 PM
For Questions/Comments, E-mail me at: [email protected]


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