[lugnet] DUNE Sortment Owen M. Seyler (Oseyler@ix.netcom.com) Wed, 05 Nov 1997 13:06:19 -0400 DUNE: EotS CARD SORTMENT Starter Decks There are six different Dune starter decks, each containing 60 cards and having the following collation: 25 presorted cards (10 Imperial & 15 House) and 35 random cards (5 Imperial & 30 House). 25 Presorted Deck Cards Of the 10 Imperial cards, all decks contain each of the 6 Dune Fiefs (Dune, Arrakeen, Carthag, Imperial Basin, Minor Erg & Open Bled), 3 main characters having allegiance to the sponsor (such as Duke Leto, Paul Atreides and Gurney Halleck for the Atreides), and 1 Holding also corresponding to the sponsor (such as Caladanan Exports for the Atreides). The sponsor's homeworld fief is found on the back of each deck box. The 15 presorted House cards include 9 common cards, 3 Uncommon Cards, and 1 Rare, which are shared among the 6 different starter decks and are cards that everyone will want to have multiple copies for play. There are approximately 15 different cards shared among the 6 different starters, and each starter contains multiple copies of certain common cards. So overall, there are not too many different cards being presorted, and only the most common (essential) being shared among the differnt decks. Of the 30 random House cards, 16 are Common, 11 are Uncommon, and 3 are Rare. Because these are completely random, it is possible to get a card having an allegiance that does not play with the designated sponsor, but all allegiance cards are rare, and there are only a few of them at that, so it will be highly unusual to get such a card in your starter. Booster Packs All Booster packs contain 15 random House cards. That's right, there are no Imperial cards in boosters and I'll explain why hereafter. Of the 15 cards, 1 is Rare, 3 are Uncommon, and 11 are Common. Now for the BIG QUESTION - So why aren't there any Imperial cards in Booster packs? To understand the rationale, you'll need to know some basic facts. There are 301 different cards offered in DUNE:EotS. Of these, 61 (20%) are Imperial cards. When you consider that each starter contains 6 presorted Dune fiefs, 3 sponsor personas, 1 sponsor holding, and the sponsor homeworld (deck box), that means that 36 of the 61 Imperial cards are Ultra-Common (5 cards x 6 different decks = 30 + 6 shared Dune fiefs). That leaves only 25 cards to be collected, and each starter contains 5 randomly sorted cards chosen from this selection of 25. Each of the six different decks was presorted to be not only playable, but also to be representative of the sponsoring faction to which it corresponds. To spare you the tedious detail which goes into planning card collation for 6 different decks, I ask you to take my word that overlap became a real headache. Among imperial cards overlap had to be limited (because cards belonging to adversarial factions can't be combined in the same deck) but only among certain cards (approximately 1/2 of the imperial cards). It is primarily for this reason, that the Imperial cards (61 total) are split between being preselected and randomly sorted within the decks. Now, consider the fact that all Imperial cards are unique and you may only include 1 copy of each in your Imperial playing deck. It is this mechanic (that makes for good gameplay but difficult collation) that caused us to limit Imperial cards only to boosters. See if you follow. It is widely known that Dune is the best selling science fiction novel to date.The entire series continues to sell well after 30 since its first publication date. We know there are going to be lots of collectors out there, and we assume most of our players will also be fans. So given that playability was our #1 priority (which necessitated the aforementioned sortment decisions) we needed to guess how our players/Dune fans would approach the game in order to decide whether to include Imperial cards in boosters. There were two assumptions leading to our decision. First, we assumed that most Dune fans would eventually want to try playing each of the different factions, and non-player Dune collectors would also want one of each starter deck. With respect to players who like the game, but are not overly concerned with collecting, we assumed that most average players will try playing at 2-3 of the 6 different factions, and considering the nature of the cards offered in the presortment, those players would want to buy 2-3 starters of their chosen faction. So in either case, were looking at the average player eventually buying each of starters. For those interested in collecting (who buy one of each deck) they automatically get 36 of the 61 Imperial cards, and 30 random cards selected from the remaining 25. For the others who buy 2-3 decks belonging to 2-3 factions, the odds are similar that you'll collect all 25 of the random cards. Because there is certain to be overlap among these 25, all individuals will surely be able to find players with which to trade cards whether they be presorted or random (because you may only include 1 copy of each imperial card in a playing deck and those who buy multiple copies of the same deck will have extra preselected cards for which they have no use). So all in all, it should not be difficult to collect all of the imperial cards without buying lots of decks. This all leads to the same conclusion. If people are going to get most of the imperial cards by purchasing 4-6 decks, why would they want extra copies in booster packs? The cards will be useless for play and would only appeal to people who bought 1-2 decks of 1-2 different factions. And in this case, we would have to fix the booster imperial sortment so that people wouldn't get cards they already got in their starters & ones which were compatible for their chosen sponsor (which would be impossible). So for all of these reasons, we made our decision. Had we decided otherwise, no one would be all that happy with the sortment of imperial cards. For those who bought one of each deck, they would know that one card out of each booster would probably be a repeat and be entirely useless to them. For those who bought few decks, they would be happy buying boosters for a short time, until they started getting lots of repeats and cards having allegiances to sponsors that prohibited their inclusion in their chosen decks. Instead, everyone can be satisfied by buying a few starters and trading repeat imperial cards with other players/collectors. Boosters are for building decks and collecting House cards, and since there are no imperial cards in them, card overlap (multiple copies) is no more of a problem than it is with any other game on the market. I realize this is a long explanation for what appears to be a simple decision. But I wanted to give everyone some factual data as well as an understanding of the many factors that really afffect CCG packaging. Card sortment and collation follows game design. If you're familiar with the collation process, you can design with it in mind (as I did) but playtesting and game rewrites nearly always throw monkeywrenches into your collation plans. I hope you find the current collation (once understood) to be the best solution to appease both players and collectors alike. If you would like additional information pertaining to card sortment, or if you'd like to submit suggestions for future collation, you may send email to Oseyler@ix.netcom.com (please write Dune Collation in the subject heading). Thank you for your time and cooperation. Sincerely, Owen Seyler Dune Designer/Developer, Last Unicorn Games