HOMEWORLD Dune Regency (seat of the oppressors -cool...TaT) IMPERIAL PILE: Fall of a Great Rival (program TaT) Dune Piter De Vries (TaT version) Pardee (JoC) The Minor Erg Choam Directorship Shadow Partnership Carthag Engineering (JoC) Siridari Tithes Carthag Imperial Basin Smuggler Bribes Harkonnen Industries (JoC) Whale Fur Industries (JoC) Spacing Industries 13+Dune+Program HOUSE PILE 4*House Agent 4*House Assassin 2*Imperial Suk (TaT) 1*Harkonnen Sleeper (JoC) 3*Learning of the Wise 4*Assassin Cohort 3*Stranglehold 4*Choam Complot (TaT) 2*Protracted Duration (JuC) 2*Informal Induction 4*Witness Testimonial 4*War of Assassins (JoC) 4*Choam Restructuring 4*Secret Allegiance 3*Security Sweep TOTAL: 46 Okay, okay too big, but I can't help it... Tactics: With Secret Alligiance's and Fall of the Great Rival you can get some extra spice, so revealing your program in early game ain't that bad idea. War of Assassin is VERY important card in this deck, it's very important you to get it on the first turn, latest on the second. With Choam Complot you can initiate Intrigue rites agains Charters and what happens to intrigue participants if War of Assassin is in effect? Hehheh... Protracted Duration is too keep em going... Of course you will kill all the characters which might be threat for you, maybe use few Witness Testimonial as an aftermaths to reduce their favor. (remember you can use Witness Testimonial to when you vanquish a charter as well!) Security Sweep to keep too fast desert decks from winning. Your own deserts is to make spice either to guild hoard, or why not even open Dune and use it to get the spice from your deserts, effective! You buy spice, do it with Deserts, get it from Smuggler Bribes and don't forget to KILL EVERYBODY!!! Have fun Ilkka