Water Sellers Holdingless Deck House Deck: Aides: 4x House Mentats 3x House Swordmasters 3x Water Peddlers 3x Water Marshals 2x Guild Navigators 2x House Agents 2x House Physicians 2x Imperial Suk of the Inner Circle Events: 3x Holding Tithes 2x Petitioning Delays 3x CHOAM Restructuring 3x Contract Negotiations Tactics: 2x Protracted Duration 2x Pru-Door Scenario Enhancements: 2x Expert Command 1x Umma 1x Prescience Equipment: 2x Baliset Ventures: 2x Enlist Survivor 1x Turn of Events Imperial Deck: Allies: Albrecht Nim Pardee Lida Banfi Styros Zenzi Bewt Holdings: Whale-Fur Industries Arrakeen Water Facilities Dew Harvesting Arsunt Harkonnen Industries Programs: Fall of a Great Rival This is a variation on my first holding-less deck. True, there are holdings in the Imperial deck -- perhaps best to describe it as holdings-optional in play. And version 1.0 did win in a four player without bringing out a one of them. There are a couple non-starter rares; none is integral to the deck -- the key cards are fixed (i.e. Water Peddlers) or uncommon. Strategy: Have fun running rites all over the place. Try to get a Water Seller ally out so you won't be relying on your homeworld to engage for the win. Don't bother deploying a holding unless it will pay you back next turn -- the zero-cost holdings do this, as will Water Facilities if Arrakeen is out, and Arsunt just through being a city. But don't refrain from offering a bid -- let your opponents pay to stop you each turn. Synergies: Contract Negotiations is a fantastic target for Protracted Duration -- suddenly 4 favor is buying you an easy 24+ solaris of aides. Water Peddlers (esp. w/Expert Command) convince your rivals not to keep spare solaris lying around -- so you use the Holding Tithes and Enlist Survivors. With Water Sellers, Guild, and Harkonnen elements, almost any ally counts as adversarial for the easy to fulfill Fall of a Great Rival.