--- Begin House Irhaln "Nothing is Certain" Guild Deck --- Guild Homeworld: Tupile Imperial Deck: Dorvin Saeth Harvesting Contract Albrecht Nim Gauvir Mucca Harkonnen Industries Assembly Chairmanship Ionesco Valdeshar Weather Control Imperial Revenues Schlag Hide Exports House Deck: House Mentat House Mentat House Mentat House Mentat House Physician House Physician Guild Navigator Guild Navigator Imperial Suk of the Inner Circle Imperial Suk of the Inner Circle Imperial Suk of the Inner Circle Imperial Suk of the Inner Circle Umma Umma Umma Umma Baliset Baliset Baliset Baliset Guild Shuttle Guild Shuttle Holding Tithes Holding Tithes Holding Tithes Holding Tithes Hoarding Tithes Hoarding Tithes Hoarding Tithes Hoarding Tithes Casting Nets Casting Nets Casting Nets Casting Nets Assailant’s Calling Card Assailant’s Calling Card Assailant’s Calling Card Name of the Great Mother Name of the Great Mother Grant Furlough Grant Furlough Grant Furlough Deck strategy: Set up Navigators or Albrecht and Gauvir as Ummas, then with the balisets deploy 4+ tithing events in a single turn, eliminating rivals through favor loss. House Mentats serve to increase hand size (key, since you want to be cycling cards as fast as possible), gain solaris (bonus with ACC, which is almost a guaranteed four solaris the turn you pull it), and as targets for Grant Furloughs to force an opponent's draw and consequent loss by favor. Since everything needs to take place by surprise with minimal time for opponents to recover, try to go late in the initiative order. Furloughed Mentats will likely need to be foisted on later-interval rivals. Casting Nets: I think this is an almost mandatory inclusion in decks since you're free at any time to cash it for another card. It may be detrimental if it sits in your hand and prevents you from drawing the tactic that would have saved the game, but knowledge of your own deck should take care of that. Name of the Great Mother: Such a fun card, making a whole set of cards (events) into tactics. Plus, I think any deck should include at least two tactics that would forestall a rival's victory. These were mine, in combo with either of the Tithes. Imperial Deck: since I have no arbitration power, I went primarily for charters I thought no one else would play. Also, since I figured I would be running at least two Holding Tithes in a fairly short game, I would only be able to recoup a little from charters, and so threw in a (relative) lot of allies. Harkonnen Industries I like because, at 6 resistance, it is cheap and hard to take out, plus only one other player is likely to include it in their deck. Imperial Revenues is such a ridiculously powerful card it was worth the remote chance that I'd be first to petition it. Ionesco Valdeshar: Thrown in because I wanted to run intrigues for cash, and he is the best value (surprise!) in that department, even including the favor loss.