Imperial Deck(12): Arsunt Tsimpo Zenzi Bewt Lingar Bewt Siridar Tithes Siridar Governorship Arrakeen Water Facilities Carthag Engineering Carthag Arrakeen Imperial Suk School Profits Smuggler Bribes House Deck(44): Persona Arakeen Patriarch (x2) Carthag Privateer (x2) Choam Delegate (x2) House Agent (x2) House Swordmaster (x2) Guard Commander (x3) Events Choam Restructuring (x4) Resources Lasgun Glacier Refinery (x2) Justice of the Great (x2) Garrison (x3) Soaks (x3) House Battalion (x3) Tactics/Ventures Claim Initiative Buyout Agreement (x2) Early Procurement (x2) Policy of Oppression (x2) Informal Induction Exchange Proxy (x2) Strategic Positioning Stranglehold (x2) Well... here it is. Some find it a bit fat for their tastes but the deck allows some flexibility. For those seeking a speed deck, it would be quite easy to stream-line this one: Eliminate some of the counterers, increase the number of Privateers and Patriarch, pull out some of the fringe items, etc. This deck works off the principle of City manipulation. Get the cities into play swiftly using your Strangleholds and Early Procurements and then defend them with Guard Commanders, House Battalions, and Garrisons. Bring in Carthag Engineering and Arrakeen Water Facilities to boost your Favor or Solari. Your Homeworld will, too, swell your Solari production as you bring the Cities under your control. If you possess Carthag or Arakeen use your Privateers and Patriarches to disengage them to increase cash flow. Within a few turns, money should be no problem... so utilize your Choam Restructurings and Exchange Proxies to buy as much Spice as you need. With all the potential for Favor gain in this deck, the charter Siridar Governship is included to alter your Favor to Solari. A few cards are also included to help in the unfortunate event that your opponent(s) take the lead. A little Battle force is included to help gain control of any Cities your opponents govern. Or utilize Lingar Bewt to hit the Cities with Arbitration force. If an enemy possesses a few too many Charters, knock them down with Arbitration force and steal them away with Buyout Agreements (considering these cards are rare, Financial Rewards could be substituted easily). If Dune-possession is affecting the playing field, smack it down with Arbitration force.