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Judge of the Change
Chapter 2

Outline Format

Name 
Subtype 
Cost, Allegiance, Class, Rarity 
Talents, Command, Resistance, Talent Rqurmnt 
Card Operation

NA=No Allegiance 
NT=No Talent 
NC=No Command 
NR=No Resistance 
NTR=No Talent Requirement 
B=Battle, D=Duel 
I=Intrigue, A=Arbitration 
W=Weirding, P=Prescience 
C=Command, R=Resistance


Tithing Clemency
Decree: Enhancement 
3, Atreides, Imperial, Random 
NT, NC, NR, NTR 
Assign to a target fief. When engaging the target to produce solaris, you may reduce the number of solaris produced by X to increase favor by X. 

Ionesco Valdeshar
Ally:Vassal:Assassin 
2, Corrino, Imperial, Set 
I3 D1, C0, R2, NTR 
Valdeshar gains Surprise when leading intrigue rites.

Botanical Testing Grant
Charter : Dune Contract 
0, Corrino, Imperial, Random 
A2, C0, R4, NTR 
Engage to produce 2 solaris in your treasury. 

Kulon Husbandry
Charter Dune Contract 
0, Fremen, Imperial, Random, 
A0, C2, R4, NTR 
Engage to produce 2 solaris in your treasury 

Cesar "La" Layre - Guild Bank Director
Ally:Vassal:Banker:Native 
2, Guild, Imperial, Random 
A3, C2, R3, NTR 
Arbitration Tactic (engagement) Engage to reduce the arbitration rank or resistance of a target participant by X for the remainder of the rite. X= Cesar's command.

Guild Bank Arbiter
Decree:Enhancement:Title 
3, Guild, Imperial, Random 
NT, NC, NR, NTR 
Assign to a target delegate you govern. Arbitration tactic (engagement)  Engage the assigned delegate and pay X solaris to capture a target Dune charter vanquished during an arbitration rite you initiate. X equals the deployment cost of the target charter.

Northern Polar Sink
Homeworld:Dune Fief 
5, Water Sellers, Imperial, Set 
B0, C3, R5, NTR 
Engage to produce 3+X solaris in your treasury. X equals the number of Dune cities deployed by all players. When deploying Dune, do not subdue Northern Polar Sink..

Arrakeen Water Facilities
Charter:Directorship 
3, Water Sellers, Imperial, Set 
A0, C2, R5, NTR 
Engage to request payment of 3 solaris from the current governor of Arrakeen. If the player refuses to pay or cannot pay, increase your favor by 3. If you govern Arrakeen, you may either produce 3 solaris in your treasury or increase your favor by 3.

Glacier Mining Operations
Charter: Directorship 
2, Water Sellers, Imperial, Set 
A0, C1, R5, NTR 
Engage to produce X solaris in your treasury. X equals the number of personnel assigned to a target Dune fief. 

Siridar Governorship
Charter Governorship 
4, NA,  Imperial, Random 
A1, C2, R6, NTR 
Engage Siridar Governorship and discard up to 3 favor to produce X solaris in your treasury. X equals 2 solaris per favor discarded. 

Carthag Engineering
Charter Directorship 
3, NA,  Imperial, Random 
A0, C2, R5, NTR 
Engage to request payment of 3 solaris from the current governor of Carthag. If the player refuses to pay or cannot pay, increase your favor by 3. If you govern Carthag, you may either produce 3 solaris in your treasury or increase your favor by 3.

Lingar Bewt
Ally: Vassal: Native 
5, Water Sellers, Imperial, Set 
A2 D1, C2, R3, NTR 
Bewt can lead arbitration rites targetting city fiefs.
Tactic:Arbitration(declaration) Bewt gains Surprise when leading arbitration rites. 

Zenzi Bewt - Niece of Lingar Bewt
Ally:Vassal:Heir:Native 
4, Water Sellers, Imperial, Set 
A2 I2, C1, R3, NTR 
Declaration Tactic: Engage to engage a target ally. 

Emrys Jago
Ally:Vassal:Native 
4 Water Sellers Imperial Random 
D2 A2, C2, R3, NTR 
When Jago leads a dueling rite, add +X to the amount of favor gained or lost if the opposing leader is vanquished. X equals the leader's dueling rank. 

Fakhir Zirut
Ally:Vassal:Native 
3, Water Sellers, Imperial, Set 
A2 B1, C2, R2, NTR 
Fakhir may counter during arbitration and battle rites having a Dune fief or Dune charter as the declared target. Countering does not engage Fakhir, nor does it require him to be disengaged. 

Lida Banfi
Ally:Vassal:Native 
2, Water Sellers, Imperial, Set 
I3, C1, R3, NTR 
Initiative Tactic (Declaration) Pay X solaris to increase your declared favor by X. X may not exceed Lida's intrigue rank. 

Water Despot - Appropriations Director
Decree:Enhancement:Title 
3, Water Sellers, Imperial, Random 
NT, NC, NR, NTR 
Assign to target ally. Dueling petitions for Dune fiefs, you may increase the bid as if you had five additional solaris in your treasury. If you are the victor and cannot pay the final deployment cost, you may subdue the assigned noble instead of reducing your favor. 

Arsunt - Garrison Town
Fief:Dune City 
2, NA, Imperial Set 
B2, C3, R4, NTR 
Engage to produce 2 solaris in your treasury, or engage to assign 3 deferment tokens to any target subdued Dune fief you govern except Dune.

Sponsored Funding
Charter: Partnership 
2, NA, Imperial, Random 
A0, C2, R6, NTR 
Engage an ally you govern to produce X solaris in your treasury. The ally must bear allegiance to your chosen sponsor. X equals the target's command. 

Governor of Arrakis
Decree:Enhancement:Title 
4, NA, Imperial, Set 
NT, NC, NR, NTR 
Assign to a target noble you govern. Discard Governor of Arrakis if Dune is deployed by a rival. 
Battle Tactic (engagement) Engage the assigned noble to capture a Dune fief vanquished in a rite you initiate.

Imperial


House
Arrakeen Patriarch
Aide:Noble:Merchant 
2, NA, House, Common, 
A2, C3, R1, NTR 
Subdue Patriarch and discard 1 favor to engage or disengage Arrakeen.

Atreides Sector-Guard
Aide:Officer 
4, Atreides, House, Uncommon 
I2, C1, R3, NTR 
Declaration Tactic: Engage to discard a target Intrigue venture.

Water Marshal - Conservation Official
Aide:Officer 
4, Water Sellers, House, Uncommon 
B2 A1, C1, R2, NTR 
Engage to increase your favor by X. X equals the Marshal's command.

Water Peddler - Street Merchant
Aide:Merchant Native 
3, Water Sellers, House, Common 
A1 I1, C1, R2, NTR 
Engage to transfer up to X solaris from a target rival's treasury to your own treasury. X equals the Water Peddler's command.

Harkonnen Sleeper
Aide:Assassin:Spy 
1, Harkonnen, House, Uncommon 
I1, C0, R2, NTR 
Place and deploy Sleeper like an event, but do not discard its assigned deferment tokens upon deployment. Sleeper gains +1 Intrigue rank per assigned token, but if it becomes subdued discard all of its assigned deferment tokens. Sleeper must be deployed once it has been assigned 5 deferment tokens.

Aide


Enhancement
Glacier Refinery
Enhancement: Bastion 
3, NA, House, Uncommon 
NT, NC, NR, NTR 
Assign to the Northern Polar Sink. Northern Polar Sink gains +1 command and +1 resistance. When engaging the Northern Polar Sink to produce solaris, produce 1 additional solari per deployed Glacier Refinery assigned to it. 

Guild Bank Representative
Enhancement: Title 
4, NA, House Rare 
NT, NC, NR, NTR 
Assign to a target vassal or aide. The target gains Guild allegiance and the subtype "delegate." Engage the assigned persona to subdue a target compact. 

Kanly Omissia
Enhancement: Sanction 
5, NA, House Rare 
NT, NC, NR, NTR 
Limit 1. Assign to a target ally. The assigned ally may not be declared the target of a dueling rite. 

Noble Born
Enhancement: Title 
2, NA, House Common 
NT, NC, NR, NTR 
Limit 2. Assign to a target persona. If the target is an aide, it's subtype changes from "Aide" to "Ally." If the target is an Ally, it gains the subtype "Noble." 

Prana-Bindu Conditioning
Enhancement: Skill 
2, NA, House Common
NT, NC, NR, W1 
Limit 1. Assign to a target persona. The target gains +1 weirding rank and +1 resistance.

Semuta Addicition
Enhancement: Sickness 
1, NA, House, Common 
NT, NC, NR, NTR 
Assign to a target persona governed by a rival. Reduce the target's command by 1. The target's command may not be reduced below 0.

Unreckoned Numbers
Enhancement: Secret 
2, Fremen, House, Common 
NT, NC, NR, NTR 
Assign to a target desert. The target gains Fremen allegiance. You may assign Fremen personnel to the target from your hand without paying their deployment cost. Personnel so assigned must be placed in the subdued position. 

Enhancement


Equipment
Cutteray - Industrial Las-Projector
Equipment: Device 
2, NA, House, Uncommon 
NT, NC, NR, B1 
Limit 1. Assign to a target persona. Engage the assigned persona to apply X force to a target non-shield bastion. If the applied force equals or exceeds the bastion's deployment cost, discard the bastion. X equals the assigned persona's battle rank +1 per assigned troop.

Guild Shuttle
Equipment: Transport 
5, NA, House, Rare 
NT, NC, NR, NTR 
Limit 1. Assign to a target fief. Engage to deploy a target aide or personnel from your hand without having to pay its deployment cost. 

Rapier - Dueling Sword
Equipment: Blade 
2, NA, House, Common 
NT, NC, NR, D1 
Limit 1. Assign to a target persona not currently assigned a blade. Target generates +2 force in dueling rites. 

Stillsuit - Water Reclamation Suit
Equipment: Device: Suit 
2, NA, House, Common 
NT, NC, NR, NTR 
Limit 1. Assign to a target persona or troop. If your homeworld is a Dune fief, you may assign 1 additional deferment token to the target each deferment phase. 

Equipment


Personnel
Harkonnen Sleeper Troop
Personnel: Troop: Reserve 
2, Harkonnen, House, Uncommon 
B2, NC, R1, NTR 
Assign to a target persona or fief. Sleeper troop gains surprise when participating in battle rites. 
Battle Tactic (engagement) If the target participates in a battle rite, engage to include as a participant. 

Ice Riggers - Glacier Mining Corps
Personnel: Troop: Miner 
1, Water Sellers, House, Common 
B1, NC, R1, NTR 
Assign to a target persona or fief. If assigned to a fief, the fief generates +X force per Ice Rigger troop assigned.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Soaks - Water Seller Union Reps
Personnel: Corps: Union 
2, Water Sellers, House, Common 
A2, NC, R2 NTR 
Assign to a target persona or charter. 
Arbitration Tactic (engagement). If the target participates in an arbitration rite, engage to include as a participant.

Strategy Delegation
Personnel: Corps: Legation 
2, NA, House, Common 
A1, NC, R2, NTR 
Assign to a target persona or charter. The assigned target gains +1 arbitration rank per assigned Strategy Delegation. 
Arbitration Tactic (engagement): If target participates in an arbitration rite, engage to include as a participant. 

Weirding Embassy
Personnel: Corps: Legation 
3, Sisterhood, House, Uncommon 
A3, NC, R2, NTR 
Assign to a persona or charter. 
Arbitration tactic (engagement): If target participates in an arbitration rite, engage to include as a participant 

Personnel


Tactic
Assassin's Honor
Tactic: Intrigue: Declaration 
1, NA, House, Common 
NT, NC, NR, NTR 
Assign to a target leader. 
Duration effect: The target generates +X force. X equals the target's resistance. The target is considered vanquished regardless of the amount of force it is assigned.

Infraction of the Change
Tactic : Declaration 
1, NA, House, Rare 
NT, NC, NR, NTR 
Discard a target battle venture or tactic.

Mantene Principia
Tactic: Arbitration: Engagement 
1, NA, House, Common 
NT, NC, NR, NTR 
Duration effect: Assign to a target arbitration participant. Target gains +X resistance. X equals the target's arbitration rank. 

Petitioning Coup
Tactic : Petition : Declaration 
1, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect: Assign to the target of the Petition. If the target is successfully deployed, the Petitioner may immediately draw 1 card form their Imperial deck and place it face down in their assembly.

Ritual Combat - Article of Kanly
Tactic : Declaration 
1, NA, House, Rare 
NT, NC, NR, NTR 
Discard a target dueling venture or tactic.

Scars of Remembrance
Tactic: Duel: Declaration 
1, NA, House, Common 
NT, NC, NR, NTR 
Assign to your leader. 
Duration effect. Reduce the dueling rank or resistance of the opposing leader by X. X equals your leader's dueling rank. 

Shifting Tides
Tactic : Declaration 
X, NA, House, Uncommon 
NT, NC, NR, NTR 
Discard X cards from your assembly and replace them by drawing X cards from your Imperial deck. 

Strategic Positioning
Tactic : Battle : Engagement 
X, NA, House, Common 
NT, NC, NR, NTR 
Duration effect: Assign to a target battle participant. The target gains +X battle rank. X may not exceed the target's battle rank + command.

Support of the Houses
Tactic : Initiative : Declaration 
0, NA, House, Uncommon 
NT, NC, NR, NTR 
Reduce your declared favor by as much as X to produce X solaris in your treasury. X equals the number of Allies you govern.

Water Tribute - Custom of the Fai
Tactic : Declaration 
0, NA, House, Common 
NT, NC, NR, NTR 
Pay 2X solaris to increase your favor by X. X may not exceed 3.

Tactic


Venture
Turn of Events
Venture Deployment 
X, NA, House, Uncommon 
NT, NC, NR, NTR 
Target any two subdued events and switch their assigned deferment tokens. X equals the greater number of deferment tokens assigned to either of the events.

Precept of Istislah
Venture :Transfer 
2, NA, House, Uncommon 
NT, NC, NR, NTR 
Transfer a target subdued decree to its owner's assembly.

Mark of the Drowned Man
Venture : Transfer 
3, NA, House, Uncommon 
NT, NC, NR, NTR 
Transfer a target card from a rival's assembly to their Imperial deck. The rival must immediately shuffle the deck.

Fortune of Al-Lat
Venture : Transfer 
0, NA, House, Uncommon 
NT, NC, NR, NTR 
Reduce your favor by X to transfer X cards from the top of your Imperial discard to your Imperial deck. Reshuffle you Imperial deck after transferring all cards. X may not exceed 5.

Amtal Accord
Venture : Duel 
0, NA, House, Uncommon 
NT, NC, NR, D2 
Name a target deployed or subdued persona governed by a rival. If deployed, subdue the target unless its governor pays you X solaris. If subdued, discard the target unless its governor pays you X solaris. X equals the target's command.

Venture



Event
Contract Negotiations
Event:Imperium 
1, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration effect. Discard X favor to reduce the deployment cost of all aides and/or personnel you deploy by X solaris. You may reduce the deployment cost of subdued targets as well as those being deployed from your hand. Only 0 cost subdued cards may be deployed without being assigned at least one deferment tokens.

Culmination of Dark Things
Event:Imperium 
1, Sisterhood, House, Uncommon 
NT, NC, NR, NTR 
Duration effect. Subdued personas must be assigned a number of deferment tokens equal to their deployment cost to be deployed as a general operation.

Period of Truce
Event:Dune 
1, Fremen, House, Uncommon 
NT, NC, NR, NTR 
Duration effect. Each player may engage any of their Fremen personas having battle talent to produce X solaris in their treasury. X equals the total battle rank of all personas so engaged.

Petitioning Retribution
Event:Imperium 
2, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect. If you lose a petition you initiate, you may discard the target of the petition to discard a target card from the victor's assembly. You may not examine the victor's cards before naming a target. If the discarded cards are of different types, you must reduce your favor by 1.

Water Shortage
Event:Dune 
X, Water Sellers, House, Set 
NT, NC, NR, NTR 
Engage up to X target Dune fiefs except deserts.
 

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