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Card Library
Judge of the Change
Chapter 2
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Outline Format
Name
Subtype
Cost, Allegiance, Class, Rarity
Talents, Command, Resistance, Talent Rqurmnt
Card Operation |
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NA=No Allegiance
NT=No Talent
NC=No Command
NR=No Resistance
NTR=No Talent Requirement
B=Battle, D=Duel
I=Intrigue, A=Arbitration
W=Weirding, P=Prescience
C=Command, R=Resistance |
Tithing Clemency
Decree: Enhancement
3, Atreides, Imperial, Random
NT, NC, NR, NTR
Assign to a target fief. When engaging the target to produce solaris,
you may reduce the number of solaris produced by X to increase favor by
X.
Ionesco Valdeshar
Ally:Vassal:Assassin
2, Corrino, Imperial, Set
I3 D1, C0, R2, NTR
Valdeshar gains Surprise when leading intrigue rites.
Botanical Testing Grant
Charter : Dune Contract
0, Corrino, Imperial, Random
A2, C0, R4, NTR
Engage to produce 2 solaris in your treasury.
Kulon Husbandry
Charter Dune Contract
0, Fremen, Imperial, Random,
A0, C2, R4, NTR
Engage to produce 2 solaris in your treasury
Cesar "La" Layre - Guild
Bank Director
Ally:Vassal:Banker:Native
2, Guild, Imperial, Random
A3, C2, R3, NTR
Arbitration Tactic (engagement) Engage to reduce the arbitration
rank or resistance of a target participant by X for the remainder of the
rite. X= Cesar's command.
Guild Bank Arbiter
Decree:Enhancement:Title
3, Guild, Imperial, Random
NT, NC, NR, NTR
Assign to a target delegate you govern. Arbitration tactic (engagement)
Engage the assigned delegate and pay X solaris to capture a target Dune
charter vanquished during an arbitration rite you initiate. X equals the
deployment cost of the target charter.
Northern Polar Sink
Homeworld:Dune Fief
5, Water Sellers, Imperial, Set
B0, C3, R5, NTR
Engage to produce 3+X solaris in your treasury. X equals the number
of Dune cities deployed by all players. When deploying Dune, do not subdue
Northern Polar Sink..
Arrakeen Water Facilities
Charter:Directorship
3, Water Sellers, Imperial, Set
A0, C2, R5, NTR
Engage to request payment of 3 solaris from the current governor
of Arrakeen. If the player refuses to pay or cannot pay, increase your
favor by 3. If you govern Arrakeen, you may either produce 3 solaris in
your treasury or increase your favor by 3.
Glacier Mining Operations
Charter: Directorship
2, Water Sellers, Imperial, Set
A0, C1, R5, NTR
Engage to produce X solaris in your treasury. X equals the number
of personnel assigned to a target Dune fief.
Siridar Governorship
Charter Governorship
4, NA, Imperial, Random
A1, C2, R6, NTR
Engage Siridar Governorship and discard up to 3 favor to produce
X solaris in your treasury. X equals 2 solaris per favor discarded.
Carthag Engineering
Charter Directorship
3, NA, Imperial, Random
A0, C2, R5, NTR
Engage to request payment of 3 solaris from the current governor
of Carthag. If the player refuses to pay or cannot pay, increase your favor
by 3. If you govern Carthag, you may either produce 3 solaris in your treasury
or increase your favor by 3.
Lingar Bewt
Ally: Vassal: Native
5, Water Sellers, Imperial, Set
A2 D1, C2, R3, NTR
Bewt can lead arbitration rites targetting city fiefs.
Tactic:Arbitration(declaration) Bewt gains Surprise when
leading arbitration rites.
Zenzi Bewt - Niece of Lingar
Bewt
Ally:Vassal:Heir:Native
4, Water Sellers, Imperial, Set
A2 I2, C1, R3, NTR
Declaration Tactic: Engage to engage a target ally.
Emrys Jago
Ally:Vassal:Native
4 Water Sellers Imperial Random
D2 A2, C2, R3, NTR
When Jago leads a dueling rite, add +X to the amount of favor gained
or lost if the opposing leader is vanquished. X equals the leader's dueling
rank.
Fakhir Zirut
Ally:Vassal:Native
3, Water Sellers, Imperial, Set
A2 B1, C2, R2, NTR
Fakhir may counter during arbitration and battle rites having a
Dune fief or Dune charter as the declared target. Countering does not engage
Fakhir, nor does it require him to be disengaged.
Lida Banfi
Ally:Vassal:Native
2, Water Sellers, Imperial, Set
I3, C1, R3, NTR
Initiative Tactic (Declaration) Pay X solaris to increase
your declared favor by X. X may not exceed Lida's intrigue rank.
Water Despot - Appropriations
Director
Decree:Enhancement:Title
3, Water Sellers, Imperial, Random
NT, NC, NR, NTR
Assign to target ally. Dueling petitions for Dune fiefs, you may
increase the bid as if you had five additional solaris in your treasury.
If you are the victor and cannot pay the final deployment cost, you may
subdue the assigned noble instead of reducing your favor.
Arsunt - Garrison Town
Fief:Dune City
2, NA, Imperial Set
B2, C3, R4, NTR
Engage to produce 2 solaris in your treasury, or engage to assign
3 deferment tokens to any target subdued Dune fief you govern except Dune.
Sponsored Funding
Charter: Partnership
2, NA, Imperial, Random
A0, C2, R6, NTR
Engage an ally you govern to produce X solaris in your treasury.
The ally must bear allegiance to your chosen sponsor. X equals the target's
command.
Governor of Arrakis
Decree:Enhancement:Title
4, NA, Imperial, Set
NT, NC, NR, NTR
Assign to a target noble you govern. Discard Governor of Arrakis
if Dune is deployed by a rival.
Battle Tactic (engagement) Engage the assigned noble to capture
a Dune fief vanquished in a rite you initiate.
Imperial
House
Arrakeen Patriarch
Aide:Noble:Merchant
2, NA, House, Common,
A2, C3, R1, NTR
Subdue Patriarch and discard 1 favor to engage or disengage Arrakeen.
Atreides Sector-Guard
Aide:Officer
4, Atreides, House, Uncommon
I2, C1, R3, NTR
Declaration Tactic: Engage to discard a target Intrigue venture.
Water Marshal - Conservation
Official
Aide:Officer
4, Water Sellers, House, Uncommon
B2 A1, C1, R2, NTR
Engage to increase your favor by X. X equals the Marshal's command.
Water Peddler - Street
Merchant
Aide:Merchant Native
3, Water Sellers, House, Common
A1 I1, C1, R2, NTR
Engage to transfer up to X solaris from a target rival's treasury
to your own treasury. X equals the Water Peddler's command.
Harkonnen Sleeper
Aide:Assassin:Spy
1, Harkonnen, House, Uncommon
I1, C0, R2, NTR
Place and deploy Sleeper like an event, but do not discard its assigned
deferment tokens upon deployment. Sleeper gains +1 Intrigue rank per assigned
token, but if it becomes subdued discard all of its assigned deferment
tokens. Sleeper must be deployed once it has been assigned 5 deferment
tokens.
Aide
Enhancement
Glacier Refinery
Enhancement: Bastion
3, NA, House, Uncommon
NT, NC, NR, NTR
Assign to the Northern Polar Sink. Northern Polar Sink gains +1
command and +1 resistance. When engaging the Northern Polar Sink to produce
solaris, produce 1 additional solari per deployed Glacier Refinery assigned
to it.
Guild Bank Representative
Enhancement: Title
4, NA, House Rare
NT, NC, NR, NTR
Assign to a target vassal or aide. The target gains Guild allegiance
and the subtype "delegate." Engage the assigned persona to subdue a target
compact.
Kanly Omissia
Enhancement: Sanction
5, NA, House Rare
NT, NC, NR, NTR
Limit 1. Assign to a target ally. The assigned ally may not be declared
the target of a dueling rite.
Noble Born
Enhancement: Title
2, NA, House Common
NT, NC, NR, NTR
Limit 2. Assign to a target persona. If the target is an aide, it's
subtype changes from "Aide" to "Ally." If the target is an Ally, it gains
the subtype "Noble."
Prana-Bindu Conditioning
Enhancement: Skill
2, NA, House Common
NT, NC, NR, W1
Limit 1. Assign to a target persona. The target gains +1 weirding
rank and +1 resistance.
Semuta Addicition
Enhancement: Sickness
1, NA, House, Common
NT, NC, NR, NTR
Assign to a target persona governed by a rival. Reduce the target's
command by 1. The target's command may not be reduced below 0.
Unreckoned Numbers
Enhancement: Secret
2, Fremen, House, Common
NT, NC, NR, NTR
Assign to a target desert. The target gains Fremen allegiance. You
may assign Fremen personnel to the target from your hand without paying
their deployment cost. Personnel so assigned must be placed in the subdued
position.
Enhancement
Equipment
Cutteray - Industrial Las-Projector
Equipment: Device
2, NA, House, Uncommon
NT, NC, NR, B1
Limit 1. Assign to a target persona. Engage the assigned persona
to apply X force to a target non-shield bastion. If the applied force equals
or exceeds the bastion's deployment cost, discard the bastion. X equals
the assigned persona's battle rank +1 per assigned troop.
Guild Shuttle
Equipment: Transport
5, NA, House, Rare
NT, NC, NR, NTR
Limit 1. Assign to a target fief. Engage to deploy a target aide
or personnel from your hand without having to pay its deployment cost.
Rapier - Dueling Sword
Equipment: Blade
2, NA, House, Common
NT, NC, NR, D1
Limit 1. Assign to a target persona not currently assigned a blade.
Target generates +2 force in dueling rites.
Stillsuit - Water Reclamation
Suit
Equipment: Device: Suit
2, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target persona or troop. If your homeworld
is a Dune fief, you may assign 1 additional deferment token to the target
each deferment phase.
Equipment
Personnel
Harkonnen Sleeper Troop
Personnel: Troop: Reserve
2, Harkonnen, House, Uncommon
B2, NC, R1, NTR
Assign to a target persona or fief. Sleeper troop gains surprise
when participating in battle rites.
Battle Tactic (engagement) If the target participates in a battle
rite, engage to include as a participant.
Ice Riggers - Glacier
Mining Corps
Personnel: Troop: Miner
1, Water Sellers, House, Common
B1, NC, R1, NTR
Assign to a target persona or fief. If assigned to a fief, the fief
generates +X force per Ice Rigger troop assigned.
Battle Tactic (engagement). If target participates in a battle
rite, engage to include as a participant.
Soaks - Water Seller Union Reps
Personnel: Corps: Union
2, Water Sellers, House, Common
A2, NC, R2 NTR
Assign to a target persona or charter.
Arbitration Tactic (engagement). If the target participates
in an arbitration rite, engage to include as a participant.
Strategy Delegation
Personnel: Corps: Legation
2, NA, House, Common
A1, NC, R2, NTR
Assign to a target persona or charter. The assigned target gains
+1 arbitration rank per assigned Strategy Delegation.
Arbitration Tactic (engagement): If target participates in
an arbitration rite, engage to include as a participant.
Weirding Embassy
Personnel: Corps: Legation
3, Sisterhood, House, Uncommon
A3, NC, R2, NTR
Assign to a persona or charter.
Arbitration tactic (engagement): If target participates in
an arbitration rite, engage to include as a participant
Personnel
Tactic
Assassin's Honor
Tactic: Intrigue: Declaration
1, NA, House, Common
NT, NC, NR, NTR
Assign to a target leader.
Duration effect: The target generates +X force. X equals
the target's resistance. The target is considered vanquished regardless
of the amount of force it is assigned.
Infraction of the Change
Tactic : Declaration
1, NA, House, Rare
NT, NC, NR, NTR
Discard a target battle venture or tactic.
Mantene Principia
Tactic: Arbitration: Engagement
1, NA, House, Common
NT, NC, NR, NTR
Duration effect: Assign to a target arbitration participant.
Target gains +X resistance. X equals the target's arbitration rank.
Petitioning Coup
Tactic : Petition : Declaration
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect: Assign to the target of the Petition. If
the target is successfully deployed, the Petitioner may immediately draw
1 card form their Imperial deck and place it face down in their assembly.
Ritual Combat - Article
of Kanly
Tactic : Declaration
1, NA, House, Rare
NT, NC, NR, NTR
Discard a target dueling venture or tactic.
Scars of Remembrance
Tactic: Duel: Declaration
1, NA, House, Common
NT, NC, NR, NTR
Assign to your leader.
Duration effect. Reduce the dueling rank or resistance of
the opposing leader by X. X equals your leader's dueling rank.
Shifting Tides
Tactic : Declaration
X, NA, House, Uncommon
NT, NC, NR, NTR
Discard X cards from your assembly and replace them by drawing X
cards from your Imperial deck.
Strategic Positioning
Tactic : Battle : Engagement
X, NA, House, Common
NT, NC, NR, NTR
Duration effect: Assign to a target battle participant. The target
gains +X battle rank. X may not exceed the target's battle rank + command.
Support of the Houses
Tactic : Initiative : Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Reduce your declared favor by as much as X to produce X solaris
in your treasury. X equals the number of Allies you govern.
Water Tribute - Custom
of the Fai
Tactic : Declaration
0, NA, House, Common
NT, NC, NR, NTR
Pay 2X solaris to increase your favor by X. X may not exceed 3.
Tactic
Venture
Turn of Events
Venture Deployment
X, NA, House, Uncommon
NT, NC, NR, NTR
Target any two subdued events and switch their assigned deferment
tokens. X equals the greater number of deferment tokens assigned to either
of the events.
Precept of Istislah
Venture :Transfer
2, NA, House, Uncommon
NT, NC, NR, NTR
Transfer a target subdued decree to its owner's assembly.
Mark of the Drowned Man
Venture : Transfer
3, NA, House, Uncommon
NT, NC, NR, NTR
Transfer a target card from a rival's assembly to their Imperial
deck. The rival must immediately shuffle the deck.
Fortune of Al-Lat
Venture : Transfer
0, NA, House, Uncommon
NT, NC, NR, NTR
Reduce your favor by X to transfer X cards from the top of your
Imperial discard to your Imperial deck. Reshuffle you Imperial deck after
transferring all cards. X may not exceed 5.
Amtal Accord
Venture : Duel
0, NA, House, Uncommon
NT, NC, NR, D2
Name a target deployed or subdued persona governed by a rival. If
deployed, subdue the target unless its governor pays you X solaris. If
subdued, discard the target unless its governor pays you X solaris. X equals
the target's command.
Venture
Event
Contract Negotiations
Event:Imperium
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration effect. Discard X favor to reduce the deployment
cost of all aides and/or personnel you deploy by X solaris. You may reduce
the deployment cost of subdued targets as well as those being deployed
from your hand. Only 0 cost subdued cards may be deployed without being
assigned at least one deferment tokens.
Culmination of Dark Things
Event:Imperium
1, Sisterhood, House, Uncommon
NT, NC, NR, NTR
Duration effect. Subdued personas must be assigned a number
of deferment tokens equal to their deployment cost to be deployed as a
general operation.
Period of Truce
Event:Dune
1, Fremen, House, Uncommon
NT, NC, NR, NTR
Duration effect. Each player may engage any of their Fremen
personas having battle talent to produce X solaris in their treasury. X
equals the total battle rank of all personas so engaged.
Petitioning Retribution
Event:Imperium
2, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. If you lose a petition you initiate, you
may discard the target of the petition to discard a target card from the
victor's assembly. You may not examine the victor's cards before naming
a target. If the discarded cards are of different types, you must reduce
your favor by 1.
Water Shortage
Event:Dune
X, Water Sellers, House, Set
NT, NC, NR, NTR
Engage up to X target Dune fiefs except deserts.
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