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JOTC 1
JOTC 2
JOTC 3

TAT 1
TAT 2
TAT 3
 


Card Library 
Eye of the Storm

Outline Format

Name 
Subtype 
Cost, Allegiance, Class, Rarity 
Talents, Command, Resistance, Talent Rqurmnt 
Card Operation
Corrected Spellings


NA=No Allegiance 
NT=No Talent 
NC=No Command 
NR=No Resistance 
NTR=No Talent Requirement 
B=Battle, D=Duel 
I=Intrigue, A=Arbitration 
W=Weirding, P=Prescience 
C=Command, R=Resistance


Dune - Center of the Universe
Siridar Fief : Dune Fief
7, NA, Imperial, Set
B1 A1, C5, R5, NTR
Engage to transfer up to 3 spice assigned to a target desert you govern to your hoard.

Arrakeen - Capital of Arrakis
Dune Fief, City
4, NA, Imperial, Set
B1, C3, R6, NTR
Engage to produce 3 solaris in your treasury. If you govern Dune, produce 2 additional solaris.

Carthag - Harkonnen Megalopolis
Dune Fief, City
4, NA, Imperial, Set
B2, C2, R5, NTR
Engage to produce 4 solaris in your treasury. If you govern Dune, produce 1 additional solari.

Imperial Basin
Dune Fief, Desert
3, NA, Imperial, Set
B0, C2, R4, NTR
Engage to produce 1 spice assigned to the Imperial Basin. Or, engage to produce 1 spice in the Guild hoard. If produced in the Guild hoard, reset the CROE.

The Minor Erg
Dune Fief, Desert
3, NA, Imperial, Set
B0, C1, R5, NTR
Engage to produce 1 spice assigned to the Minor Erg. Or, engage to produce 1 spice in the Guild Hoard. If produced in the Guild hoard, reset the CROE.

The Open Bled
Dune Fief, Desert
3, NA, Imperial, Set
B0, C1, R5, NTR
Engage to produce 1 spice assigned to the Open Bled. Or, engage to produce 1 spice in the Guild Hoard. If produced in the Guild hoard, reset the CROE.

Caladan - Atreides Homeworld
Homeworld : Fief
5, Atreides, Imperial, Box
B2, C3, R5, NTR
Engage to produce 5 solaris in your treasury.

Giedi Prime - Harkonnen Homeworld
Homeworld : Fief
5, Harkonnen, Imperial, Box
B1, C2, R6, NTR
Engage to produce 5 solaris in your treasury.

Kaitain - Corrino Homeworld
Homeworld, Fief
5, Corrino  Imperial, Box
B1, C4, R5, NTR
Engage to produce 5 solaris in your treasury.

Wallach IX - Bene Gesserit Haven
Homeworld, Fief
5, Bene Gesserit, Imperial, Box
B1, C3, R6, NTR
Engage to produce 4 solaris in your treasury. Or engage to increase your favor by 3.

Tupile - Sanctuary Planet
Homeworld, Fief
5, Guild, Imperial, Box
B0, C5, R3, NTR
Engage to produce 4 solaris in your treasury. Tupile may not be declared the target of a battle.

Forbidden Zone
Homeworld : Fief
5, Fremen, Imperial, Box
B1, C4, R5, NTR
Engage to produce 3 solaris in your treasury. When deploying Dune, do not subdue Forbidden Zone.
Listed in Errata

Caladanan Exports
Charter, Directorship
2, Atreides, Imperial, Set
A0, C2, R2, NTR
Engage to produce 3 solaris in your treasury.
Listed in Errata

Harkonnen Industries
Charter, Directorship
2, Harkonnen, Imperial, Set
A0, C2, R6, NTR
Engage to produce 3 solaris in your treasury.

Military Appropriations
Charter, Directorship
4, NA, Imperial, Random
A0, C3, R7, NTR
Engage to deploy a battalion at no cost. A subdued target need not be assigned deferment tokens prior to development.

Imperial Revenues
Charter, Directorship
4, Corrino, Imperial, Set
A0, C4, R5, NTR
Each time a holding is deployed by a rival, produce 2 solaris in your treasury.

Sisterhood Covenant
Charter, Directorship
2, Bene Gesserit, Imperial, Set
A0, C2, R6, NTR
When a rival buys favor, produce 1 solari in your treasury for each point of favor purchased.

Trespass Accord
Charter, Dune Contract
2, Fremen, Imperial, Set
A0, C3, R4, NTR
Each time a desert is engaged, produce 2 solaris in your treasury.

Exchange Seat - CHOAM Chairmanship
Charter, Directorship
3, NA, Imperial, Random
A0, C3, R6, NTR
When a rival transfers spice during an exchange operation, produce 1 solari in your house treasury per spice transferred.

Weather Control
Charter, Dune Agreement
3, Guild, Imperial, Set
A0, C2, R7, NTR
Engage to produce X solaris in your treasury. X equals the total number of Dune fiefs deployed by your rivals.

Harvesting Contract
Charter, Dune Contract
4, NA, Imperial, Random
A1, C3, R6, NTR
Engage to produce X solaris in your treasury. X equals the total number of deserts, Spice Harvesters and Carryalls governed by your rivals.

Spotter Control - Harvesting Union
Charter, Dune Contract
2, NA, Imperial, Random
A0, C2, R4, NTR
When spice tokens are produced by a desert holding or Spice Blow event, produce 1 solari per spice in your treasury.

CHOAM Directorship
Charter, Directorship
3, NA, Imperial, Random
A0, C3, R5, NTR
Engage to produce X solaris in your treasury. X equals the current CROE.

Spacing Industries
Charter, Partnership
3, NA, Imperial, Random
A0, C3, R5, NTR
Engage to produce 4 solaris in your treasury.

Imperial Suk School Profits
Charter, Partnership
3, NA, Imperial, Random
A0, C2, R6, NTR
Engage to produce 4 solaris in you treasury.

Bene Tleilax Accord
Charter, Partnership
3, NA, Imperial, Random
A0, C3, R6, NTR
Each time a mentat is deployed by a rival, produce 3 solaris in your treasury.

Machines From Ix
Charter, Partnership
4, NA, Imperial, Random
A0, C3, R6, NTR
Each time a rival deploys an equipment resource, produce 1 solari in your treasury.

Suspensor Technologies
Charter, Partnership
2, NA, Imperial, Random
A0, C2, R6, NTR
Engage to produce 3 solaris in your treasury.

Smuggler Bribes
Charter, Dune Tithe
3, NA, Imperial, Random
A1, C2, R5, NTR
Engage to produce 1 spice in your hoard.

Windtrap Technologies
Charter, Dune Contract
2, NA, Imperial, Random
A0, C3, R5, NTR
Engage to produce X solaris in your treasury. X equals the number of personnel assigned to a target Dune fief.

Duke Leto Atreides
Ally, Noble, Duke
5, Atreides, Imperial, Set
A4 D1, C3, R3, NTR
Initiative (declaration). Engage to add +X to your declared favor. X equals Leto's command rank.

Paul Atreides - Son of Duke Leto
Ally, Noble, Heir
4, Atreides, Imperial, Set
D3 W1 P1, C2, R3, NTR
Engage to examine a target subdued event.

Thufir Hawat - Master of Assassins
Ally, Vassal, Mentat
4, Atreides, Imperial, Random
I5 A1, C2, R3, NTR
When participating in an intrigue rite, Thufir gains +1 resistance.

Duncan Idaho - Atreides Swordmaster
Ally, Vassal, Swordmaster
3, Atreides, Imperial, Random
D3 B1, C2, R3, NTR
Duncan may Counter during any dueling rite targeting an Atreides persona.

Gurney Halleck - Troubador Warrior
Ally, Vassal, Officer
2, Atreides, Imperial, Set
B3 D1, C2, R3, NTR
When participating in a duel or battle in which there are Harkonnen participants, Gurney generates +2 force and gains +1 resistance.

Dr. Wellington Yueh
Ally, Vassal, Suk Physician
2, Atreides, Imperial, Random
I2 W1, C2, R2, NTR 
Engage to discard a target sickness enhancement. 

Baron Vladimir Harkonnen
Ally, Noble, Baron
5, Harkonnen, Imperial, Set
A4 I2, C3, R3, NTR
Initiative tactic (declaration). Engage and pay X solaris to increase or decrease your declared favor by X. X may not exceed the Baron's command rank.

Feyd Rautha - Nephew of the Baron
Ally, Noble, Heir
4, Harkonnen, Imperial, Set
D3 I1, C2, R3, NTR
Feyd gains Surprise when participating in dueling rites.

Piter de Vries - Master of Assassins
Ally, Vassal, Mentat
4, Harkonnen, Imperial, Random
I4 A1, C1, R3, NTR
Intrigue Tactic (engagement). Capture a target persona vanquished during an intrigue in which Piter is a participant.

Glossu Rabban - Count of Lankiveil
Ally, Noble, Count
3, Harkonnen, Imperial, Set
B3, C2, R3, NTR
Rabban may Direct when leading battle rites.

Iakin Nefud - Guard Commander
Ally, Vassal, Officer
2, Harkonnen, Imperial, Random
D1 B1 I1, C2, R2, NTR
Engagement Tactic. Engage to add +2 to the resistance of a target participant you govern during a battle or intrigue rite.

Shaddam IV - Padishah Emperor
Ally, Noble, Emperor
5, Corrino, Imperial, Set
A4 I1, C4, R3, NTR
During petitions targeting holdings, you may increase the bid as if you had an additional 5 solaris in your treasury. If you are the victor and cannot pay the full deployment cost, you may subdue Shaddam IV instead of losing favor.

Count Hasimir Fenring
Ally, Noble, Count
4, Corrino, Imperial, Set
D4 I1, C1, R3, NTR
Kazimierz may counter during duels targeting Corrino personas. When countering Kazimierz gains +1 resistance.

Commander Aramsham
Ally, Vassal, Swordmaster
3, Corrino, Imperial, Set
B3, C2, R3, NTR
Aramsham gains Surprise when leading battle rites.

Doctor Kynes - Imperial Ecologist<
Ally - Vassal - Native
4, Corrino, Imperial, Random
A2 B1, C2, R3, NTR
If you govern Dune, Kynes adopts Fremen allegiance, gaining +2 command and +1 battle rank.

Jareh Benquait - Dune Smuggler
Ally, Vassal, Smuggler, Native
2, Corrino, Imperial, Random
B2 I1, C2, R2, NTR
Jareh may Direct when leading a battle rite targeting a desert. If target desert is vanquished, transfer any assigned spice to your hoard.

Gaius Helen Mohiam
Ally, Vassal, Rev. Mother
5, Bene Gesserit, Imperial, Set
W4 P2, C0, R3, NTR
Initiative Tactic (declaration). Engage to reduce a target rival's declared favor by X. X may not exceed Mohiam's weirding rank.

Lady Jessica - Bound Concubine
Ally - Noble - Sister - Adept
4, Sisterhood, Imperial, Random
W3 I1, C0, R3, NTR
Jessica may counter during any rite except battle. If you govern Leto or Paul Atreides, Jessica adopts Atreides allegiance and gains +2 resistance.

Princess Irulan - Daughter of Shaddam
Ally, Noble, Heir, Sister
4, Bene Gesserit, Imperial, Set
W2 A2, C1, R3, NTR
Irulan gains Surprise during arbitration rites. If you govern Shaddam IV, Irulan gains Corrino allegiance, +1 command and +1 arbitration.

Lady Margot - Breeding Mistress
Ally, Noble, Sister, Adept
3, Bene Gesserit, Imperial, Set
I3 W2, C0, R3, NTR
Capture a target noble vanquished during an intrigue in which Lady Margot is a participant.

Sister Ramallo
Ally, Vassal, Rev. Mother
2, Bene Gesserit, Imperial, Random
W3 P1, C0, R3, NTR
Engage to assign X deferment tokens to a target subdued Dune event. X equals Ramallo's prescience rank. If you govern Dune or the Forbidden Zone, Sister Ramallo gains Fremen allegiance and +1 prescience rank.

Stilgar - Naib of Sietch Tabr
Ally, Vassal, Naib, Native
5, Fremen, Imperial, Set
B3 D1, C3, R3, NTR
Stilgar gains Surprise when leading battle rites.

Chani - Daughter of Liet
Ally, Vassal, Native
4, Fremen, Imperial, Set
D2 I2, C1, R3, NTR
Chani may Counter during duels targeting Fremen personas. When countering, Chain gains +1 resistance.

Korba - Fremen Warrior
Ally, Vassal, Officer, Native
4, Fremen, Imperial, Random
B2 D2, C3, R3, NTR
When leading a battle rite, Korba generates +1 force per additional Fremen participant.

Jamis - Fremen Warrior
Ally, Vassal, Native
3, Fremen, Imperial, Set
D3 B1, C1, R3, NTR
Ignore all effects generated by Counter tactics/operations when Jamis leads a dueling rite.

The Shadout Mapes
Ally, Vassal, Native
2, Fremen, Imperial, Random
I2, C1, R3, NTR
Mapes may counter during intrigue rites. Intrigue Tactic (declaration). Engage to discard a target intrigue venture.

Oberon - Third Stage Navigator
Ally, Vassal, Navigator
5, Guild, Imperial, Set
P4 A2, C3, R3, NTR
Engage to assign X deferment tokens to a target subdued Imperium event. X equals Oberon's prescience rank.

Gauvir Mucca - Lesser Navigator
Ally, Vassal, Mentat, Navigator
4, Guild, Imperial, Set
I3 P2, C2, R3, NTR
Engage to examine up to X subdued events governed by a target rival. X equals Mucca's prescience rank.

Albrecht Nim
Ally, Vassal, Navigator
2, Guild, Imperial, Random
A2 P1, C1, R3, NTR
Nim gains Surprise during arbitration.

Dorvin Saeth - Guild Comptroller
Ally, Vassal, Officer
3, Guild, Imperial, Set
A2 I2, C1, R3, NTR
Saeth may Counter during arbitration and intrigue rites.

Liscia Theirese
Ally, Vassal, Assassin
4, Guild, Imperial, Random
I4 D1, C1, R3, NTR
Discard a target aide vanquished during an intrigue rite in which Liscia is a
participant.


Atreides Propagandist
Aide : Spy
3, Atreides, House, Rare
A1 I1, C1, R2, NTR
Tactic (declaration): Engage to reduce the deployment cost of any persona by 2 solaris. If engaged during a petition, reduce the final deployment cost.

Harkonnen Slavemaster
Aide, Slavemaster
3, Harkonnen, House, Rare
I1, C2, R3, NTR
Engage to discard X deferment tokens from a target subdued persona. X equals the Slavemaster's Intrigue rank.

Leven Breche - Sardaukar Officer
Aide, Sardaukar, Officer
3, Corrino, House, Rare
B2, C2, R2, NTR
Levenbreche may Direct when leading during Battle rites.

Renegade Sister
Aide, Sister, Adept
3, Bene Gesserit, House, Rare
W2 I1, C1, R2, NTR
Engage to engage a target a persona.

Fremen Naib - Sietch Leader
Aide : Naib : Native
3, Fremen, House, Rare
B2, C2, R3, NTR
Naib may direct when leading Battle rites.

Guild Navigator
Aide : Navigator
3, Guild, House, Rare
P1 I1, C1, R2, NTR
Engage to generate X spice in the Guild Hoard. X equals the Navigator's prescience rank.

House Mentat
Aide, Mentat
4, NA, House, Uncommon
I3, C2, R2, NTR
Increase your hand size by 1.

House Swordmaster
Aide, Swordmaster
4, NA, House, Uncommon
D3, C0, R3, NTR
Swordmaster may Counter during Dueling rites.

House Physician
Aide, Physician
2, NA, House, Common
I1, C1, R3, NTR
Engage to assign X deferment tokens to a target subdued persona you govern. X equals the Physician's Intrigue rank.

House Assassin
Aide, Assassin
4, NA, House, Uncommon
I3, C1, R2, NTR
House Assassin gains Surprise when leading Intrigue rites.

House Agent
Aide, Spy
2, NA, House, Common
I2, C1, R2, NTR
House Agent may Counter during Intrigue rites.

CHOAM Delegate
Aide, Delegate
2, NA, Aide, House, Common
A2, C1, R2, NTR
CHOAM Delegate may Counter during Arbitration rites.

Landsraad Emissary
Aide, Delegate
4, NA, House, Uncommon
A3, C2, R2, NTR
Increase your assembly limit by 1.

Dune Smuggler
Aide, Smuggler, Native
2, NA, House, Common
B2, C1, R2, NTR
Dune smuggler gains Surprise when participating in a Battle in which a desert is also a participant.

Guard Commander
Aide, Officer
2, NA, House, Common
B2, C1, R2, NTR
Guard Commander may Counter during battle rites.



Sandworm
Event, Dune
X, NA, House, Common
NT, NC, NR, NTR
Distribute X "Sandworm" force among one or more target spice tokens, Spice Harvesters, and non-Fremen personnel assigned to a target desert. Spice tokens each have a resistance of 1. Discard all targets vanquished by Sandworm force.

Coriolis Storm - Desert Sandstorm
Event, Dune
X, NA, House, Common
NT, NC, NR, NTR
Distribute X "Storm" force tokens among one or more target bastion, transport or personnel resources assigned to a target desert. Subdue all targets whose Resistance is reduce to 0 by Storm force.

Spice Blow
Event, Dune
X, NA, House, Common
NT, NC, NR, NTR
Produce X spice tokens and assign them to a target desert. X may not exceed 3.

Smuggler Activity
Event, Dune
X, NA, House, Uncommon
NT, NC, NR, NTR
Transfer up to X spice tokens assigned to a target desert to the Guild Hoard.

Dune Charter Renewal
Event, Dune
X, NA, House, Rare
NT, NC, NR, NTR
The current governor of Dune must pay X solaris to the imperial treasury or else subdue Dune. X equals the CROE.

Production Bonus
Event, Dune
X, NA, House, Rare
NT, NC, NR, NTR
The current governor of Dune may transfer X spice from the Guild hoard to their own. X equals (6-CROE). Reset the CROE after transferring all spice.

Spice Mining Inspection
Event, Dune
3, NA, House, Rare
NT, NC, NR, NTR
The current governor of Dune must pay 1 spice per desert they govern to the Guild hoard. If the governor cannot pay the full amount, they must reduce their favor by an amount equal to the CROE.

Water Riot
Event, Dune
X, NA, House, Rare
NT, NC, NR, NTR
Distribute X "Riot" force among one or more target bastion, transport or personnel resources assigned to a target city. Subdue all resources vanquished by Riot force.

Imperial Favor
Event, Dune
X, NA,  House, Common
NT, NC, NR, NTR
The current governor of Dune may immediately increase his or her favor by X. X equals (6-CROE).

Imperial Reprimand
Event, Dune
X, NA,  House, Common
NT, NC, NR, NTR
The current governor of Dune must immediately decrease their favor by X. X equals (CROE-1).

Guild Stockpiling
Event, Imperium
X, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect.. No house may buy spice. X equals (6-CROE).

CHOAM Dividends
Event, Imperium
2, NA, House, Common
NT, NC, NR, NTR
Each player may produce 1 solari per charter they govern in their treasury.

CHOAM Restructuring
Event, Imperium
X, NA, House, Uncommon
NT, NC, NR, NTR
Discard X spice from the Guild Hoard, or produce X Spice in the Guild Hoard. X may be no greater than 5. Reset the CROE after discarding or producing the Spice.

Guild Surplus
Event, Imperium
X, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may spell spice. X equals the CROE.

Petitioning Delays
Event, Imperium
1, NA, House, Common
NT, NC, NR, NTR
Duration Effect. No house may petition to deploy a holding.

Hoarding Tithe
Event, Imperium
2, NA, House, Uncommon
NT, NC, NR, NTR
Each house must pay X solaris to the Imperial treasury. X equals the CROE. If a house cannot pay the full amount, it must reduce its favor by 1 per unpaid solari.

Emperor's Outrage
Event, Imperium
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may buy favor.

Military Transport
Event, Imperium
2, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Double the deployment cost of all troops, blades, projectiles, and aides possessing the Battle talent.

CHOAM Recess
Event, Imperium
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may initiate an arbitration rite.

Landsraad Summit
Event, Imperium
1, NA, House, Rare
NT, NC, NR, NTR
Each house must discard one card from its assembly.

Holding Tithes
Event, Imperium
2, NA, House, Common
NT, NC, NR, NTR
Each house must pay 1 solari per holding they govern to the Imperial treasury. If a house cannot pay the full amount, it must reduce its favor by 1 per unpaid solari.

Alliance Negotiations
Event, Imperium
1, NA  House, Common
NT, NC, NR, NTR
Duration Effect. No house may petition to deploy an ally.

CHOAM Insolvency
Event - Imperium
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. No house may engage  a fief to produce solaris.

Philanthropy Drive
Event - Imperial
2, NA, House, Rare
NT, NC, NR, NTR
Each house may pay X solaris to the imperial treasury to immediately increase their favor by X. X may not exceed 5.

Assembly of Lords
Event, Imperium
1, NA, House, Rare
NT, NC, NR, NTR
Each house may remove one card from their imperial discard and place it in their Imperial deck. All players must then shuffle their Imperial decks.

Armistice Treaty
Event, Imperium
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may initiate a Battle rite.

Landsraad Inquest
Event, Imperium
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may initiate an Intrigue rite.

Irulan's Peace
Event, Imperium
1, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. No house may initiate a Dueling rite.

Imperial Fete
Event - Imperium
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. No house may request admission to the High Council.

House Turmoil
Event - Imperium
X, NA, House, Rare
NT, NC, NR, NTR
Each house must discard X cards from its hand. X may not exceed 3.



Recruitment Drive
Venture, Deployment
0, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Reduce the deployment cost of all allies and personnel you deploy from your hand by 1 solari each.

Water Rationing
Venture, Deployment
0, NA, House, Common
NT, NC, NR, NTR
Duration Effect. If you govern Dune, reduce the deployment cost of all troops by 1 solari each.

Policy of Oppression
Venture, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Discard 1 favor to disengage a target holding you govern.

Salvaging Operation
Venture, Draw
3, NA, House, Rare
NT, NC, NR, NTR
Draw up to X cards from the top of your house discard and reshuffle them into your house deck. X equals the assigned persona's command rank.

Silo Destruction
Venture, Discard
1, NA, House, Rare
NT, NC, NR, NTR
Discard 1 spice from a target rival's hoard.

Exchange Proxy
Venture, Exchange
3, NA, House, Common
NT, NC, NR, NTR
Conduct an additional CHOAM Exchange operation.

Return to the Floor
Venture, Petition
1, NA, House, Common
NT, NC, NR, NTR
Initiate a petition to deploy a card in your assembly regardless of whether you've lost a petition during the current interval.

Unprecedented Intercession
Venture, Petition
3, NA, House, Rare
NT, NC, NR, NTR
Initiate a petition to deploy a target holding in a rival's assembly as the petitioner. If declared the victor, deploy the target in your domain. Otherwise, turn the card face down in its current location.

Informal Induction
Venture, Petition
1, NA, House, Uncommon
NT, NC, NR, NTR
Transfer a target ally from your assembly to your domain and assign 1 deferment token to it.

Stranglehold - House Coup (listed as Stanglehold)
Venture, Petition
1, NA, House, Uncommon
NT, NC, NR, NTR
Transfer a target holding from your assembly to your domain and assign 1 deferment token to it.

Formal Discharge
Venture, Transfer
3, NA House, Common
NT, NC, NR, NTR
Transfer a target subdued ally to it's governor's assembly.

Usurp Holding
Venture, Transfer
3, NA, House, Common
NT, NC, NR, NTR
Transfer a target subdued holding to its governor's assembly.
Listed in Errata

Arclight Assault
Venture, Battle
1, NA, House, Common
NT, NC, NR, B1
Initiate a battle rite. The assigned persona must lead the rite. The venture does not count against your house interval limit.

Pogrom
Venture, Battle
2, NA, House, Common
NT, NC, NR, B2
Apply X force to a target fief, except Dune. If applied force exceeds the target's resistance, subdue the target. X equals the assigned persona's battle rank.
Listed in Errata

Surgical Strike
Venture, Battle
2, NA, House, Uncommon
NT, NC, NR, B2
Subdue a target bastion.

Sand Scrub - Harvesting Raid
Venture, Battle
2, NA, House, Uncommon
NT, NC, NR, B1
Discard up to X spice assigned to target desert. X equals assigned persona's battle rank.

Expeditionary Invasion
Venture, Battle
4, NA, House, Rare
NT, NC, NR, B3
Capture a target subdued fief, except a home world or Dune.

House Atomics
Venture - Battle
0, NA, House, Rare
NT, NC, NR, B3
Reduce your favor by X to discard any target subdued fief, except a home world or Dune. X equals the target's deployment cost.

Forbidden Match
Venture, Dueling
1, NA, House, Common
NT, NC, NR, D1
Initiate a dueling rite. The assigned persona must lead the rite. This venture does not count against your house interval limit.

Best Blade
Venture, Dueling
2, NA, House, Common
NT, NC, NR, D2
Apply X force to a target ally. If applied force exceeds the target's resistance, subdue the target. X equals the assigned persona's dueling rank.
Listed in Errata

Act of Cowardice
Venture, Dueling
2, NA, House, Uncommon
NT, NC, NR, D1
Reduce a rival's favor by X. X equals the assigned persona's dueling talent.

Compel Surrender
Venture, Dueling
3, NA, House, Rare
NT, NC, NR, D3
Capture a target subdued ally.

Vendetta - Inevitable Meeting
Venture, Dueling
3, NA, House, Rare
NT, NC, NR, D3
Discard a target subdued persona.

Coins Under The Table
Venture, Arbitration
1, NA, House, Common
NT, NC, NR, A1
Initiate an arbitration rite. The assigned persona must lead the rite. This venture does not count against your house interval limit.

Proces Verbal - Allegation of Treason
Venture, Arbitration
2, NA, House, Uncommon
NT, NC, NR, A1
Reduce a target's rival's favor by X. X equals the assigned persona's arbitration rank.

Provoke Insurgency
Venture, Arbitration
2, NA, House, Common
NT, NC, NR, A2
Apply X force to a target charter, except Dune. If applied force exceeds the target's resistance, subdue the target. X equals the assigned persona's arbitration rank.
Listed in Errata

Subvert Arrangement
Venture, Arbitration
1, NA, House, Uncommon
NT, NC, NR, A2
Subdue a target compact.

Historic Acquisition
Venture - Arbitration
3, NA, House, Rare
NT, NC, NR, A3
Capture a target subdued charter, except Dune.

Liquidation Measures
Venture - Arbitration
3, NA, House, Rare
NT, NC, NR, A3
Discard a  target subdued charter.

Twilight Assault
Venture, Intrigue
1, NA, House, Common
NT, NC, NR, I1
Initiate an intrigue rite. The assigned persona must lead the rite. This venture does not count against your house interval limit.

Terrorism - Material Destruction
Venture, Intrigue
1, NA, House, Uncommon
NT, NC, NR, I1
Target rival must discard X solaris from their treasury. X equals the intrigue rank of the assigned persona.

Implicate Traitor
Venture, Intrigue
2, NA, House, Common
NT, NC, NR, I2
Apply X force to a target aide. If applied force exceeds the target's resistance, subdue the target. X equals the assigned persona's intrigue rank.
Listed in Errata

Industrial Sabotage
Venture, Intrigue
1, NA, House, Uncommon
NT, NC, NR, I2
Subdue a target transport.

Betrayal - Activate Traitor
Venture, Intrigue
2, NA, House, Rare
NT, NC, NR, I3
Capture a target subdued aide.

Chaumurky - Poisoned Drink
Venture, Intrigue
3, NA, House, Rare
NT, NC, NR, I3
Poison Effect. Discard a target subdued persona.

Waking Dream - Premonition
Venture, Prescience
0, NA, House, Uncommon
NT, NC, NR, P1
Prescience Effect. Examine up to X target cards in a rival's assembly or hand. X equals the assigned persona's prescience rank.

Spice Trance - The Inward Eye
Venture, Prescience
0, NA, House, Uncommon
NT, NC, NR, P2
Prescience Effect. Examine up to X target subdued events governed by a rival. X equals the assigned persona's prescience rank.

Prescience Trance
Venture, Prescience
0, NA, House, Uncommon
NT, NC, NR, P3
Prescience Effect. Assign or discard up to X deferment tokens to or from a target subdued event. X equals the assigned persona's prescience rank.

Traverse Fold-Space
Venture, Prescience
0, NA, House, Rare
NT, NC, NR, P4
Prescience Effect. Search through your imperial or house deck and draw a target card into your assembly or hand. Reshuffle the deck after drawing the target.

Prophetic Vision
Venture, Prescience
0, NA, House, Rare
NT, NC, NR, P5
Prescience Effect. Capture a target subdued event.

Weirding Way
Venture, Weirding
0, NA, House, Uncommon
NT, NC, NR, W1
Duration Effect. IF assigned Persona is engaged to participate in a Rite, it generates +X force. X equals the current Weirding rank of target.
Listed in Errata

Litany Against Fear
Venture, Weirding
0, NA, House, Uncommon
NT, NC, NR, W1
Duration Effect. If assigned Persona is engaged to participate in a Rite, it gains +X Resistance. X equals the current Weirding rank of target.
Listed in Errata

Sharing of Inner Lives
Venture, Weirding
1, NA, House, Rare
NT, NC, NR, W2
Transfer a target skill or title enhancement from a target Sisterhood persona to the assigned persona.

Voice Command
Venture, Weirding
3, NA, House, Uncommon
NT, NC, NR, W2
Duration Effect (Voice). Capture target persona whose weirding rank is lower than the assigned persona's. Replace target when Voice Command is discarded. Target retains its status when replaced.

Truth Saying
Venture - Weirding
3, NA, House, Rare
NT, NC, NR, W3
Reduce the favor of a target by 3.



Knife Tip Shatters
Tactic, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Subdue a target blade.

Weapon Misfire
Tactic, Engagement
0, NA House, Common
NT, NC, NR, NTR
Subdue a target projectile.

Shield Failure
Tactic, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Subdue a target Shield.
Listed in Errata

Device Malfunction
Tactic, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Subdue a target Device.

Inert Poison
Tactic - Declaration
1, NA, House, Rare
NT, NC, NR, NTR
Subdue a target card generating a Poison effect.

Priority Matter
Tactic, Declaration
2, NA  House, Common
NT, NC, NR, NTR
Engage a target ally.

False Diversion
Tactic, Declaration
1, NA, House, Common
NT, NC, NR, NTR
Engage a target aide.

Security Sweep
Tactic, Declaration
2, NA, House, Common
NT, NC, NR, NTR
Engage a target fief.

Production Setbacks
Tactic, Declaration
2, NA, House, Common
NT, NC, NR, NTR
Engage a target charter.

Storm Hazard
Tactic, Declaration
1, NA, House, Common
NT, NC, NR, NTR
Engage a target transport.

Predawn Ritual
Tactic, Declaration
0, NA, House, Common
NT, NC, NR, NTR
Engage a target personnel.

Rachag Stimulants
Tactic, Declaration
2, NA, House, Common
NT, NC, NR, NTR
Disengage a target persona you govern.

Fold-Space Complications
Tactic, Declaration
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target rival's homeworld. All aides and personnel deployed by the target must be placed in the engaged position. Discard Fold-Space Complications at the end of the current interval.

Supply Tampering
Tactic, Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target rival's homeworld. All equipment deployed by target must be placed in the engaged position. Discard Supply Tampering at the end of the current interval.

Covert Venture
Tactic - Declaration
3, NA, House, Rare
NT, NC, NR, NTR
Deploy a venture from your hand as if it were your house interval. You must immediately attempt to initiate and resolve the venture. Duration effect ventures must be discarded at the end of the current house interval.

Aborted Raid
Tactic, Declaration
0, NA  House, Uncommon
 NT, NC, NR, NTR
Discard a target battle venture.

Vanish Without Trace
Tactic, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Discard a target dueling venture.

Pre-Emptive Strike
Tactic, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Discard a target intrigue venture.

Imperial Recess
Tactic, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Discard a target arbitration venture.

Long, Cold Night
Tactic, Declaration
X, NA, House, Uncommon
NT, NC, NR, NTR
Discard X deferment tokens assigned to one or more target non-event cards. X may not exceed 5.

Exchange Suspension
Tactic, Exchange, Declaration
3, NA, House, Rare
NT, NC, NR, NTR
Target rival may not buy spice during their CHOAM Exchange operation.

Quality Inspection
Tactic, Exchange, Declaration
3, NA, House, Rare
NT, NC, NR, NTR
Target rival may not sell spice during their CHOAM Exchange operation.

Exchange Violation
Tactic, Exchange, Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Increase or decrease the CROE by 1 for the duration of the Exchange operation. The CROE must still be reset after each spice transfer.

Claim Initiative
Tactic, Initiative, Declaration
0, NA, House, Common
NT, NC, NR, NTR
Discard a target card from your hand to increase your declared favor by an amount equal to the target's deployment cost. Targets having an X deployment cost increase the declared favor by 5.

Hidden Reserves
Tactic, Initiative, Declaration
1, NA House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to your homeworld. Once rankings have been assigned, discard Hidden Reserves to draw a target card from your house discard. The target must be a card you discarded during the initiative phase.

False Allegations
Tactic, Initiative, Declaration
0, NA, House, Common
NT, NC, NR, NTR
Discard a target card from your hand to decrease a rival's declared favor by an amount equal to the target's deployment cost. Targets having an X deployment cost decrease the declared favor by 5.

Powerful Ally
Tactic, Initiative, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an ally you govern to increase your declared favor by an amount equal to the ally's command rank.

Invocation of Caste
Tactic. Initiative, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an ally you govern to decrease the declared favor of a target house by an amount equal to the ally's command rank.

Magnanimous Appeal
Tactic, Petition, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to a target ally you govern. If you are the victor, engage the target to reduce the final deployment cost by X. X equals the target's command rank.

Collusion
Tactic, Petition, Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target rival's homeworld. Target must pass during its next option phase.

Venomous Faith
Tactic, Petition, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Discard 1 Favor to immediately end the petition. Turn the target face-down. Ignore all bids and discard any deployed petitioning tactics. The petitioner may not attempt to deploy the petition again this interval.

Scuttled Negotiation
Tactic, Petition, Declaration
0, NA House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to the petition target. If you are the victor of the petition, you may pay X additional solaris to discard the target. X equals the target's deployment cost.

Early Procurement
Tactic - Petition - Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Make your declaration and then discard Early Procurement to resolve the petition.

Petitioning Savvy
Tactic - Petition - Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Discard a target petition tactic.

Petitioning Tithe
Tactic, Petition, Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to the petition target. The victor must pay the final deployment cost to you instead of the Imperial treasury. Once deployed, no other house may deploy Petitioning Tithe.
Listed in Errata

Ambitious Enterprise
Tactic, Arbitration, Engagement
1, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Assign to your leader. The leader generates +1 force per additional participant.

Financial Reward
Tactic, Arbitration, Engagement
0, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to your rival's leader. Produce X solaris in your treasury if the leader is vanquished. X equals the leader's deployment cost.

Well-Placed Bribes
Tactic, Arbitration, Engagement
1, NA, House, Common
NT, NC, NR, NTR
Engage a target persona or personnel.
Listed in Errata

Sterling Reputation
Tactic, Arbitration, Declaration
2, NA, House, Uncommon
NT, NC, NR, NTR
Your leader may Direct.

Public Defamation
Tactic, Arbitration, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Discard a target arbitration tactic.

Diplomatic Initiative
Tactic, Arbitration, Engagement
2, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to a target participant. Target gains Surprise.

Interests of Detante
Tactic, Arbitration, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target non-charter participant. Discard the target if vanquished.

Buyout Agreement
Tactic, Arbitration, Engagement
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target participant governed by your rival. Capture the target if vanquished.

Brilliant Rhetoric
Tactic, Arbitration, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an eligible target to Counter.
Listed in Errata

Imperial Codex
Tactic, Arbitration, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to your leader. Force assigned to your leader has no effect.

Feigned Unreadiness
Tactic, Battle, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Discard a target battle tactic.

Battle Fatalities
Tactic, Battle, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target non-fief participant. Discard the target if vanquished.

Marshalling of the Troop
Tactic, Battle, Declaration
2, NA, House, Uncommon
NT, NC, NR, NTR
Your leader may Direct.

Perilous Terrain
Tactic, Battle, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an eligible target to Counter.
Listed in Errata

Low Morale
Tactic, Battle, Declaration
1, NA, House, Common
NT, NC, NR, NTR
Engage a target persona or personnel.

Famous Battle Account
Tactic, Battle, Engagement
0, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to your rival's leader. Produce X favor if the leader is vanquished. X equals the leader's deployment cost.

Fanaticism
Tactic, Battle, Engagement
1, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Assign to your leader. The leader generates +1 force per additional participant.

Battle Captive
Tactic, Battle, Engagement
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target non-fief participant governed by your rival. Capture the target if vanquished.

Surprise Assault
Tactic, Battle, Engagement
2, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to a target participant. Target gains surprise.

Terrain Advantage
Tactic, Battle, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to your leader. Force assigned to your leader has no effect.

Knife Switch
Tactic, Duel, Engagement
2, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to a target participant. Target gains Surprise.

Slow Attack
Tactic, Duel, Engagement
1, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Assign to your leader. The leader generates a +3 force if a rival participant assigned a deployment shield.

Poisoned Blade
Tactic, Duel, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect (Poison). Assign to target participant. Discard the target if vanquished..

Moonlit Fray
Tactic, Duel, Declaration
2, NA, House, Uncommon
NT, NC, NR, NTR
Your leader may Direct.

Imperial Intervention
Tactic, Duel, Declaration
1, NA, House, Common
NT, NC, NR, NTR
Engage a target persona.

Blade Parry
Tactic, Duel, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to your leader. Force assigned to your leader has no effect.

Dueling Honors
Tactic, Duel, Engagement
0, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to your rival's leader. Produce X favor if the leader is vanquished. X equals the leader's deployment cost.

Secund-Elect - Dueling Alternate
Tactic, Duel, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an eligible target to Counter.
Listed in Errata

Formal Impressment
Tactic - Duel - Engagement
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target participant governed by your rival. Capture the target if vanquished.

Blinding Defense
Tactic, Duel, Engagement
0, NA, House, Common
NT, NC, NR, NTR
Discard a target duel tactic.

Focused Gambit
Tactic, Intrigue, Engagement
1, NA, House, Common
NT, NC, NR, NTR
Duration Effect. Assign to your leader. The leader generates +1 force per additional participant.

Unforseen Difficulties
Tactic, Intrigue, Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Engage an eligible target to Counter
Listed in Errata

Intelligence - Espionage
Tactic, Intrigue, Engagement
NA, House, Common
NT, NC, NR, NTR
Discard a target intrigue tactic.

Witness Testimonial
0, Tactic, Intrigue, Engagement
NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to your rival's leader. You rival must discard X favor if the leader is vanquished. X equals the leader's deployment cost.

Column of Smoke
Tactic, Intrigue, Declaration
1, NA, House, Common
NT, NC, NR, NTR
Engage a target persona or personnel.

Mentat Precision
Tactic, Intrigue, Declaration
2, NA, House, Uncommon
NT, NC, NR, NTR
Your leader may Direct.

Tiger Cunning
Tactic, Intrigue, Engagement
2, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect. Assign to a target participant. Target gains Surprise.

Back to the Wall
Tactic, Intrigue, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to your leader. Force assigned to your leader generates no effect.

Bodies in the Well
Tactic, Intrigue, Engagement
3, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target participant. Discard the target if vanquished.

Hostage Option
Tactic, Intrigue, Engagement
2, NA, House, Rare
NT, NC, NR, NTR
Duration Effect. Assign to a target participant governed by your rival. Capture the target if vanquished.



Engineering Corps
Personnel, Corps, Division
0, NA, House, Rare
I0, NC, R1, NTR
Assign to a target persona or fief. Engage to assign 1 deferment token to a target bastion or non-desert fief you govern.

Assassin Cohort
Personnel, Corps, Cohort
2, NA, House, Common
I2, NC, R2, I1
Assign to a target persona.
Intrigue Tactic (engagement). If target participates in an intrigue rite, engage to include as a participant. 

Imperial Courtiers
Personnel, Corps, Legation
1, NA, House, Rare
A1, NC, R1, NTR
Assign to your homeworld or Dune.
Initiative Tactic (declaration). Engage to add +1 to your declared favor.

CHOAM League
Personnel, Corps, Legation
2, NA, House, Common
A2, NC, R2, A1
Assign to a target persona or charter.
Arbitration Tactic (engagement). If target participates in an arbitration rite, engage to include as a participant. 

Landsraad Coalition
Personnel, Corps, Legation
1, NA, House, Common
A1, NC, R2, NTR
Assign to a target persona or charter.
Arbitration Tactic (engagement): If target participates in an arbitration rite, engage to include as a participant.

Guild Entourage
Personnel, Corps, Legation
3, Guild, House, Uncommon
A2, NC, R3, NTR
Assign to a target persona or charter.
Arbitration Tactic (engagement). If target participates in a arbitration rite, engage to include as a participant.

Missionaria Protectiva (listed as Missionaira Protectiva)
Personnel, Corps, Legation
3, Bene Gesserit, House, Uncommon
I2, NC, R3, NTR
Assign to a target persona or charter.
Intrigue/Arbitration Tactic (engagement). If target participates in an intrigue or arbitration rite, engage to include as a participant.

Atreides Battalion
Personnel, Troop, Battalion
2, Atreides, House, Uncommon
B2, NC, R2, NTR
Assign to a target persona or fief.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Fremen Battalion
Personnel, Troop, Battalion
5, Fremen, House, Uncommon
B3, NC, R4, NTR
Assign to a persona or fief.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Harkonnen Battalion
Personnel, Troop, Battalion
3, Harkonnen, House, Uncommon
B3, NC, R2, NTR
Assign to a target persona or fief.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

Sardaukar Battalion
Personnel, Troop, Battalion
4, Corrino, House, Uncommon
B3, NC, R3, NTR
Assign to a target persona or fief.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.

House Battalion
Personnel, Troop, Battalion
1, NA, House, Common
B1, NC, R2, B0
Assign to a target persona or fief.
Battle Tactic (engagement). If target participates in a battle rite, engage to include as a participant.



Sabotage Device
Equipment, Device
1, NA, House, Uncommon
NT, NC, NR, I2
Assign to a target Persona. Engage target and discard Sabotage Device to subdue a target transport governed by a rival.

Thumpers
Equipment, Device
1, Fremen, House Rare
NT, NC, NR, NTR
Assign to a target persona. Engage target and discard Thumper to remove a Sandworm event from your house discard and place it in your hand. 

Oil Lense Binoculars
Equipment, Device, Sensor
2, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target persona. Target is immune to Surprise effects generated during battle and intrigue rites. 

Poison Snooper
Equipment, Device, Sensor
3, NA, Common
NT, NC, NR, NTR
Limit 1. Assign to a target persona. Target is immune to all Poison effects.

Seismic Probes - Vibration Sensor
Equipment, Device, Sensor
1, NA, Rare
NT, NC, NR, NTR
Limit 1. Assign to a target Spice Harvester. 
Declaration Tactic: Discard Seismic Probes to make the assigned Harvester immune to force applied by a target deployed Sandworm event. 

Baliset - Stringed Instrument
Equipment, Device
3, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target persona. Engage target to disengage a target persona or personnel card you govern.

Personal Shield - Force Field Projector
Equipment, Device, Shield
3, NA, House, Common
NT, NC, NR, D2
Limit 1. Assign to a target persona. Target gains +3 resistance during dueling rites and +1 resistance during intrigue and battle rites.

Symbol of Authority
Equipment, Device, Emblem
3, NA, House, Rare
NT, NC, NR, NTR
Assign to a target noble you govern. Increase your assembly by 1.

Crysknife - Blade Weapon
Equipment, Weapon, Blade
2, Fremen, House, Rare
NT, NC, NR, NTR
Limit 1. Assign to a target persona not currently assigned a blade. Target generates +1 force and gains +1 resistance during dueling rites. 

Kindjal - Blade Weapon
Equipment, Weapon, Blade
1, NA, House, Common
NT, NC, NR, D1
Limit 1. Assign to a target persona not currently assigned a blade. Target generates +1 force during a duel. 

Slip-Tip - Second Blade Weapon
Equipment, Weapon, Blade
1, NA, House, Uncommon
NT, NC, NR, D2
Limit 1. Assign to a target persona. Target may be assigned an additional blade. Target generates +1 force during dueling rites.

Hunter Seeker - Assassination Device
Equipment, Device, Weapon
3, NA, House, Uncommon
NT, NC, NR, I2
Limit 1. Assign to a target persona. Target generates +3 force during an intrigue. 

Flip Dart - Concealed Needle
Equipment, Weapon, Needle
2, NA, House, Rare
NT, NC, NR, I1 
Limit 1. Assign to a target persona. Target generates +2 force during intrigue rites.

Gom Jabbar - The Little Death
Equipment, Weapon, Needle
3, NA, Bene Gesserit, House, Rare
NT, NC, NR, NTR 
Limit 1. Assign to a target Reverend Mother. When target participates in intrigue rites, discard a target persona vanquished during the intrigue. 

Maula Pistol
Equipment, Weapon, Projectile
1, NA, House, Common
NT, NC, NR, B1
Limit 1. Assign to a target persona or troop not currently assigned a projectile. Target generates +1 force during battle rites. 

House Shield Generator
Equipment, Device, Shield
5, NA, House, Rare
NT, NC, NR, NTR 
Limit 1. Assign to a target city. The assigned target may not be declared the target of a battle. 

Stunner - Slow-Pellet Projectile
Equipment, Weapon, Projectile
2, NA, House, Uncommon
NT, NC, NR, B1
Limit 1. Assign to a target persona or troop not currently assigned a projectile. Target generates +2 force during battle rites.

Lasgun Rifle - High-Energy Projectile
Equipment, Weapon, Projectile
3, NA, House, Rare
NT, NC, NR, B2 
Limit 1. Assign to a target persona or troop not currently assigned a projectile. Target generates +3 force during a battle.

Spice Harvester- Spice Mining Factory
Equipment, Transport
3, NA, House, Common
NT, NC, R2, NTR
Assign to a target desert. Engage and pay 1 solari to transfer 1 spice from assigned target to your Hoard. 

Carryall - Harvester Transport
Equipment, Transport
2, NA, House, Common
NT, NC, R1, NTR
Assign to a target Spice Harvester.
Declaration Tactic: Engage to transfer the Harvester and Carryall to a target Dune fief you govern. The Harvester maintains its current status when transferred. 

Guild Heighliner
Equipment, Transport
5, Guild, House, Rare
NT, NC, R5, NTR
Assign to your homeworld. When deploying a target ally from your assembly, engage to place the target in the disengaged position. 

Maker Hooks - Sandrider Tools
Equipment, Transport
3, Fremen, House, Rare
NT, NC, R1, NTR 
Assign to a target persona. Engage to transfer a target ally from your assembly to your domain, placing it in the subdued position. 

Desert-Rigged Ornithopter
Equipment, Transport
3, NA, House, Common
NT, NC, R2, NTR
Assign to a target Dune fief you govern. Engage to transfer Ornithopter and up to 3 personnel assigned to the same fief to a target Dune fief you govern. Personnel retain their current status when transferred. 

Windtrap - Dew Precipitator
Equipment, Bastion
2, NA, House, Common
NT, NC, NR, NTR
Limit 3. Assign to a target Dune fief. Reduce the deployment cost of all subdued personnel assigned to the target by 1 solari each. 



Garrison - Ground Patrol
Enhancement, Bastion
1, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target city. Target generates +1 force and gains +2 resistance during battles. 

Shigawire Bonds
Enhancement, Bonds
4, NA, House, Rare
NT, NC, NR, NTR
Assign to a target subdued persona. The target may not be assigned deferment tokens while Shigawire is assigned. 

Ecological Testing Site
Enhancement, Bastion
1, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target desert. Target gains +1 command and +2 resistance.

Formidable Patron
Enhancement, Compact
1, NA, House, Common
NT, NC, NR, NTR
Assign to target charter. Target gains +1 command and +2 resistance.

Imperial Seal - Emperor's Decree
Enhancement, Compact
5, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target charter. The assigned charter may not be declared the target of an arbitration.

Hereditary Claim (listed as Heriditary Claim)
Enhancement, Compact
3, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target charter. 
Arbitration Tactic (enhancement): If target participates in an arbitration rite, engage a target noble to participate in the arbitration.

Palace Keep - House Fortress
Enhancement, Bastion
4, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target homeworld or Siridar fief except Forbidden Zone. Target gains +2 command, +2 battle rank, and +2 resistance. Target gains City subtype. 

Sietch Community
Enhancement, Bastion
4, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to the Forbidden Zone or to a target desert. Target gains +2 command, +1 battle rank, and +3 resistance. Target gains City subtype. 

'Thopter Outpost
Enhancement, Bastion
2, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target fief. Target generates +2 force and gains +2 resistance during battles.

Command Center
Enhancement, Bastion
3, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to target fief. Target gains +1 command. Engage to transfer up to 3 personnel assigned to a target persona you govern to one or more eligible targets. Personnel retain their current status when transferred. 

Arms Training
Enhancement, Skill
1, NA, House, Common
NT, NC, NR, NTR
Assign to target persona. Target gains +1 dueling rank. 

Diplomacy
Enhancement, Skill
1, NA, House, Common
NT, NC, NR, NTR
Assign to target persona. Target gains +1 arbitration rank.

Mentat Analysis - Mental Discipline
Enhancement, Skill
2, NA, House, Uncommon
NT, NC, NR, I2
Assign to a target mentat. 
Declaration Tactic: Engage target to examine up to 3 cards in a rival's assembly. 

Prescience - Power of Prophecy
Enhancement, Skill
2, NA, House, Uncommon
NT, NC, NR, NTR
Assign to a target persona. Target gains +1 prescience rank.

Shield Fighting
Enhancement, Skill
3, NA, House, Uncommon
NT, NC, NR, D2
Assign to a target persona. If target is assigned a deployed Shield, it gains +X resistance during dueling rites. X equals the target's dueling rank. 

Subterfuge
Enhancement, Skill
1, NA, House, Common
NT, NC, NR, NTR
Assign to a target persona. Target gains +1 intrigue rank.

Valor
Enhancement, Skill
1, NA, House, Common
NT, NC, NR, NTR
Assign to a target persona. Target gains +1 battle rank.

Weirding Combat
Enhancement, Skill
3, NA, House, Uncommon
NT, NC, NR, W1
Limit 1. Assign to a target persona. 
Target generates +X force or gains +X resistance during dueling rites. X equals the target's weirding rank. Declare 'force' or 'resistance' when engaging target as a participant.

Weirding Talent
Enhancement, Skill
2, NA, House, Uncommon
NT, NC, NR, NTR
Assign to a target persona. Target gains +1 weirding rank.

Badge of the Lion
Enhancement, Title
3, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target noble. Target gets +1 command. Target may Direct when leading arbitration rites. 

Heir Designate
Enhancement, Title
3, NA, House, Rare
NT, NC, NR, NTR
Limit 1. Assign to a target Heir. Target gains +1 command and +1 arbitration ranks. Target is immune to discard effects. 

High Steersman
Enhancement, Title
5, NA, House, Rare
NT, NC, NR, P3
Limit 1. Assign to a target Navigator. Target gains +1 command and +1 prescience. Target may not be declared the target of dueling or intrigue rites. 

Master of Assassins
Enhancement, Title
3, NA, House, Uncommon
NT, NC, NR, I3
Limit 1. Assign to a target mentat. Target gains +1 command. Target may Direct when leading intrigue rites. 

Naib's Countenance
Enhancement, Compact
1, NA, House, Rare
NT, NC, NR, NTR
Limit 1. Assign to a target persona. If assigned person is the target of a duel, you may engage an eligible Fremen persona to Counter.

Order of the Sword
Enhancement, Title
3, NA, House, Uncommon
NT, NC, NR, B3
Limit 1. Assign to a target persona. Target gains +1 command. Target may Direct when leading battle rites.

Peer of the Realm
Enhancement, Title
2, NA, House, Uncommon
NT, NC, NR, A1
Limit 1. Assign to a target vassal or aide. Target gains the subtype Noble and +1 command.

Full Reverend Mother
Enhancement - Title
4, NA, House, Rare
NT, NC, NR, W3
Limit 1. Assign to a target persona. Target gains Reverend Mother subtype, +1 weirding rank, and +1 prescience rank. Target is immune to Poison effects.

Accomplished Blademaster
Enhancement, Title
3, NA, House, Uncommon
NT, NC, NR, D3
Limit 1. Assign to a target persona. Target gains +1 command. Target gains Surprise when leading dueling rites.

Truth Sayer
Enhancement, Title
5, NA, House, Rare
NT, NC, NR, P3
Limit 1. Assign to a target Reverend Mother. Engage target to reduce a rival's favor by X. X equals the target's prescience rank. 

Hand of God - Divine Fortune
Enhancement, Condition
2, NA, House, Common
NT, NC, NR, NTR
Assign to a target persona. Target gains +1 resistance.

Heat Sickness - Chronic Heat Fatigue
Enhancement, Sickness
1, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target Dune fief. Double the deployment cost of all subdued non-Fremen personnel assigned to the target. 

Imperial Conditioning
Enhancement, Condition
3, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target physician. Target gains Suk subtype and is immune to Capture effects. Engage to discard a target Sickness enhancement assigned to a card you govern

Juice of Sapho - Mentat Drug
Enhancement, Condition
1, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target mentat. Target generates +1 force and gains +1 resistance during intrigue and arbitration rites. 

Prescience Shielding
Enhancement, Condition
3, NA, House, Rare
NT, NC, NR, P2
Limit 1. Assign to a target persona. Target is immune to Prescience effects. 
Declaration Tactic. Engage target to discard a target Prescience venture or tactic.

Secret Allegiance
Enhancement, Condition
2, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target persona. Target gains an additional allegiance of your choice. You must declare the allegiance when assigning Secret Allegiance. 
Listed in Errata

Spice Addiction
Enhancement, Sickness
3, NA, House, Rare
NT, NC, NR, NTR
Assign to a persona. If target is subdued, do not subdue Spice Addiction. When subdued, target may not be assigned more than 1 deferment token. 

Timed Drug - Sleeping Narcotic
Enhancement, Sickness
3, NA, House, Rare
NT, NC, NR, NTR
Assign to a target persona. If target becomes subdued, do not subdue Timed Drug. When subdued, target may not be deployed until it has been assigned a number of deferment tokens equal to its deployment cost. 

Poison Gas Tooth
Enhancement - Condition
X, NA, House, Rare
NT, NC, NR, NTR
Assign to a target persona you govern, assigning X breath tokens to Tooth. Poison Effect. Discard the assigned persona to apply 1 force per assigned token to a target persona. If target is vanquished, discard the target.

Residual Poison 
Enhancement, Sickness
X, NA, House, Rare
NT, NC, NR, NTR
Poison Effect. Assign to a target persona. X equals the target's resistance. If the target is transferred from its current domain, discard the target.
 

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