Stupid RPG: Disc Two.


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Alright. If you haven't played Stupid RPG before, I suggest you go do
so, or play Stupid RPG: Silver Silcion Cartridge Edition, which is the
remake. In Stupid RPG: Disc Two, you play as a mercenary named Nitwit,
a friend of the hero, jed jederson, of the original stupid rpg. disc
two is basically the second chapter of the saga of stupid rpg. i made
two versions of disc two before; the first one was horrible, and let
some people done, so i didn't release it. this one is disc two. well,
there isn't really much more to say. if you have trouble, or wish to
send me complaints, comments, suggestions, etc., send an e-mail to
zztknightt@home.com. Thanks, and have fun.

Game Size: 202 kb.

Filename: srpgtw2.zzt.

Beta Testers: kevin carter, lemmer, tseng, jawatrader, fishfood, herc,
tucan, chuck, blazer.

Music: Masamune

Battle Systems From the First Stupid RPG: Masamune

Type: ... a stupid rpg.

Sex: Male

Age: 15

Location: New Jersey.

Occupation: Professional Idiot.

Games in Making: Search For The Floating Isle Remake, Stupid RPG: Part
Three, Stupid RPG Plus (the second and final remake of Stupid RPG: File 
One).

Company: Skulsoft.

Prez: Skullie.

Members: Knightt, Atom, Alias, Skullie, Lemmer.

Reason To Continue the Annoying Information Thingy You're Reading Right 
Now: None

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Some of the beta testers complained that they couldn't find certain
gems in the castle. so, if you're willing to spoil some jokes in the
game, and cant find the gems, here's a little faq-type thing. it
doesn't give the direct answers, but it helps. k? k.

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Gem #1: Kick the troll's ass, and it's all yours. You'll meet the troll
by finding a weak wall on the prison board. (touch the normal wall 
below the top-left cell.)

Gems #2 and #3: Treasure boxes after defeating the troll.

Gem #4: The Inversed Smiley Statue. On the board below your return to
the prison. just touch it.

Gem #5: on the armory board (the one with the AMMOS), there are hidden
walls. take a look at the walls, and compare them to the other hiroth 
boards. i'm sure you'll catch on. after that, just answer knightt's 
question correctly. there aren't any penalities for a wrong answer.

Gem #6: touch the girl on the board south of the hall with the 
statues (not meant in an obscene way). you know. the pink smiley. 
after that, talk to the boy she was walking around and you'll be 
rewarded with a gem.

Gems #7 and #8: two boards east of the girl and the boy, you'll find
a computer. unscramble the password (it's pretty easy) and it will
reward you with a gem. there is no penalty for an incorrect answer,
except you'll have to start over the puzzle. after solving it, walk
14 blocks east and 3 blocks south, as the computer hints. touch the
wall, and you'll find another gem, which is only accessible after you 
solve the puzzle.

Gems #9, #10, and #11: on the 1st dungeon board (one board north of the
computer and down the stairs), touch each cross-decorated grave and
answer each question. each one gives you a gem. don't forget to pick up
the can of BEANSSS before you go on to the next board. each wrong
answer results in a loss of ten health.

Gems #12, #13, and #14: on the board proceeding the first dungeon
board, there are three gems. one you'll find by touching the secretary's
computer, one by guessing the answer to the question one of the guards
asks, and the other one by giving the other guard the can of beeeeanss.
if you give a wrong answer to the guard that asks you the question,
it's minus forty health.

Gem #15: you'll have to move your ass a bit to get this one. after
giving the lemmerbot the can of BEANSSEWNIIPHWPIHFR, you'll find a
hidden passage by going through the green solid in the small room behind
him, which is part of a vine (and near two green dots which attempt to
hint a secret). through the passage, you'll receive a blow-up doll
(heueheuheuh). go back to the board with the girl that was walking around
the boy, and give the doll to the yellow smiley (voighdt). you'll 
receive the 15th and final gem. give that to the green smiley blocking 
the way out of the room with the two guards and the secretary, and your
quest for hiroth's gems is over. now you may go with the rest of the game.
fwee.

- darkius knightt

