code and stuff rambling

the code consists of 6 files
main.c
scene.c
objects.c
vectorMath.c
text.c
includes.h

the other files are data, and should be in the working directory of the program

required libraries:
SDL
on your system:
GL
GLU
maybe something relating to multithreading
possibly something relating to cocoa

these will have to be refrenced by your project settings

also, look in includes.h to see how I attempt to refrence GL GLU and SDL

the troubles may come when attempting to link to the SDL libraries, and refrencing the SDL header files.  Not developing for this platform I cannot give you all the solutions.  



the code is in the code directory
the resources (scenelist.txt, *.trx and *.scene) are in the code/resources
SDL libraries, and development libraries for osx are in the SDL directory
almostBowling.txt is an incomplete user documentation thing


for osx I am concerned about:
going into and out of full screen, will it work right?

in sceneMain() in scene.c there is an #ifndef that excludes windows from this section, similar may need to be done for osx if fullscreen changing doesn't work


the cursor reaching the top of the screen, and I not getting updates on how far it should have moved (you will not be able to throw the ball foreward)

if this is the case the quick fix is to let the user see where the cursor is by uncommenting the refrence to drawCursor in drawScene() in scene.c, and instruct them that they should not let the cursor leave the screen..  (but worded better)

thanks
