'
' A Trigger senses things happening in its proximity and generates 
' sends Trigger/UnTrigger to actors whose names match 'EventName'.
'
' This is a built-in Unreal class and it shouldn't be modified.
'
Class Trigger Expands Triggers Intrinsic

EnumDef ETriggerType = TT_Proximity,TT_Use,TT_Shoot

Dim TriggerType as ETriggerType
Dim ClassesToDetect as Editable Class
Dim Message as Editable String(80)
Dim bShowMessage as Editable Boolean
Dim bTriggerOnceOnly as Editable Boolean
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