Class Tentacle Expands Pawn Intrinsic
EnumDef ETentacleAnimationTriggers = _
        TentacleAT_None       _
    ,   TentacleAT_Shoot      
EnumDef ETentacleAnimations =  _
         TentacleA_None       _
    ,    TentacleA_Waver      _
    ,    TentacleA_Shoot      _
    ,    TentacleA_Mebax      _
    ,    TentacleA_Death
Dim Hack1 As ETentacleAnimationTriggers ' Hack so EnumDef doesn't disappear in root.h
Dim Hack2 As ETentacleAnimations        ' Hack so EnumDef doesn't disappear in root.h

' Sounds:
Dim ShootSound    As Editable Sound   ' Sound made when monster shoots
Dim MebaxSound    As Editable Sound   ' Sound made during mebax

' Attack damage:
Dim Projectile    As Editable Class   ' The projectile used
Dim WhipDamage    As Editable Byte    ' Damage done by whipping action.
 