Class Stinger Expands Weapon Intrinsic

EnumDef EStingerAnimationTriggers = _
        StingerAT_None       _
    ,   StingerAT_Fire1      _
    ,   StingerAT_Fire2      _
    ,   StingerAT_Fire3
EnumDef EStingerAnimations = _
        EStingA_None         _
    ,   EStingA_Still        _
    ,   EStingA_Fire1        _
    ,   EStingA_Fire3
Dim Hack1 As EStingerAnimations      ' Hack so EnumDef doesn't disappear in root.h
Dim Hack2 As EStingerAnimationTriggers ' Hack so EnumDef doesn't disappear in root.h
Dim PendingShots(5) As Byte ' Array indicating which directions are pending (see code for details)  
Dim PendingShotCount As Byte ' Count of shots pending in PendingShots
 