'
' This is a built-in Unreal class and it shouldn't be modified
'
Class Skaarj Expands Pawn Intrinsic
EnumDef ESkaarjAnimationTriggers = _
        SkaarjAT_None       _
    ,   SkaarjAT_Lunge      _
    ,   SkaarjAT_Spin       _
    ,   SkaarjAT_Fire       _
    ,   SkaarjAT_ClawLeft   _
    ,   SkaarjAT_ClawRight
EnumDef ESkaarjAnimations = _
        SkaarjA_None        _
    ,   SkaarjA_Squat       _
    ,   SkaarjA_Blade       _
    ,   SkaarjA_TwoClaw     _
    ,   SkaarjA_Death       _
    ,   SkaarjA_Fighter     _
    ,   SkaarjA_HeadUp      _
    ,   SkaarjA_Firing      _
    ,   SkaarjA_Looking     _
    ,   SkaarjA_Jog         _
    ,   SkaarjA_Lunge       _
    ,   SkaarjA_Spin        _
    ,   SkaarjA_T1          _
    ,   SkaarjA_T2          _
    ,   SkaarjA_T3          _
    ,   SkaarjA_T4          _
    ,   SkaarjA_T5          _
    ,   SkaarjA_T6          _
    ,   SkaarjA_TakeHit     
Dim Hack1 As ESkaarjAnimationTriggers ' Hack so EnumDef doesn't disappear in root.h
Dim Hack2 As ESkaarjAnimations        ' Hack so EnumDef doesn't disappear in root.h

' Sounds:
Dim LungeSound    As Editable Sound   ' Sound made when Skaarj lunges
Dim SpinSound     As Editable Sound   ' Sound made when Skaarj does spin
Dim ClawSound     As Editable Sound   ' Sound made when Skaarj claws
Dim ShootSound    As Editable Sound   ' Sound made when Skaarj shoots

' Attack damage:
Dim LungeDamage   As Editable Byte    ' Basic damage done by lunge
Dim SpinDamage    As Editable Byte    ' Basic damage done by spin
Dim ClawDamage    As Editable Byte    ' Basic damage done by each claw
Dim ShootDamage   As Editable Byte    ' Basic damage caused by shooting
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