'
' Contains information about the current level. There should be one per 
' level and it should be actor 0. UnrealEd creates each level's 
' LevelDescriptor automatically so you should never have to place one
' manually.
'
Class LevelDescriptor Expands Keypoint

Dim LevelGravity   as Editable Vector     ' Gravity acceleration in level

Dim LevelTitle     as Editable String(64) ' Human-readable name of zone
Dim LevelAuthor    as Editable String(64) ' Dude who built it
Dim LevelMusic     as Editable String(64) ' Currently a filename, will become a resource name

Dim Lightning      as Editable Real       ' Added to all lighting in level
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