Class Gasbag Expands Pawn Intrinsic
EnumDef EGasBagAnimationTriggers = _
        GasBagAT_None            _
    ,   GasBagAT_PunchLeft       _
    ,   GasBagAT_PunchRight      _
    ,   GasBagAT_Pound           _
    ,   GasBagAT_Belch       
EnumDef EGasBagAnimations =  _
        GasBagA_None             _
    ,   GasBagA_TwoPunch         _
    ,   GasBagA_Belch            _
    ,   GasBagA_Deflate          _
    ,   GasBagA_Fiddle           _
    ,   GasBagA_Fighter          _
    ,   GasBagA_Float            _
    ,   GasBagA_Grab             _
    ,   GasBagA_Pound            _
    ,   GasBagA_T1               _
    ,   GasBagA_T2               _
    ,   GasBagA_T3               _
    ,   GasBagA_T4               _
    ,   GasBagA_TakeHit
Dim Hack1 As EGasBagAnimationTriggers ' Hack so EnumDef doesn't disappear in root.h
Dim Hack2 As EGasBagAnimations        ' Hack so EnumDef doesn't disappear in root.h

' Sounds:
Dim BelchSound    As Editable Sound   ' Sound made when monster belches
Dim PunchSound    As Editable Sound   ' Sound made during each punch
Dim PoundSound    As Editable Sound   ' Sound made during pound 

' Attack damage:
Dim BelchDamage   As Editable Byte    ' Basic damage done by belch
Dim PunchDamage   As Editable Byte    ' Basic damage done by each punch.
Dim PoundDamage   As Editable Byte    ' Basic damage done by pound.
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