'
' This is a built-in Unreal class and it shouldn't be modified
'
Class BigMan Expands Pawn Intrinsic
EnumDef EBigManAnimationTriggers = _
        BigManAT_None            _
    ,   BigManAT_StillFireLeft   _
    ,   BigManAT_StillFireRight  _
    ,   BigManAT_PistolWhip      _
    ,   BigManAT_GutFire         _
    ,   BigManAT_WalkFireLeft    _
    ,   BigManAT_WalkFireRight   
EnumDef EBigManAnimations =  _
         BigManA_None       _
    ,    BigManA_StillLook  _
    ,    BigManA_StillFire  _
    ,    BigManA_PistolWhip _
    ,    BigManA_Sleep      _
    ,    BigManA_GutShot    _
    ,    BigManA_DieForward _
    ,    BigManA_ShootLeft  _
    ,    BigManA_Walk       _
    ,    BigManA_WalkLeft   _
    ,    BigManA_WalkRight  _
    ,    BigManA_ShootRight _
    ,    BigManA_T1         _
    ,    BigManA_T2         _
    ,    BigManA_T3         _
    ,    BigManA_T4         _
    ,    BigManA_T5         _
    ,    BigManA_TakeHit    _
    ,    BigManA_DieBackward
Dim Hack1 As EBigManAnimationTriggers ' Hack so EnumDef doesn't disappear in root.h
Dim Hack2 As EBigManAnimations        ' Hack so EnumDef doesn't disappear in root.h

' Sounds:
Dim ShootSound    As Editable Sound   ' Sound made when monster shoots
Dim WhipSound     As Editable Sound   ' Sound made during pistol-whip

' Attack damage:
Dim ShootDamage   As Editable Byte    ' Basic damage done by each shot.
Dim WhipDamage    As Editable Byte    ' Basic damage done by pistol-whip.
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