//=============================================================================
// Sludge.
//=============================================================================
class Sludge expands Ammo;

#exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd"       GROUP="Pickups"

#exec TEXTURE IMPORT NAME=I_SludgeAmmo FILE=TEXTURES\HUD\i_sludge.PCX GROUP="Icons"

#exec MESH IMPORT MESH=sludgemesh ANIVFILE=MODELS\sludge_a.3D DATAFILE=MODELS\sludge_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=sludgemesh X=0 Y=0 Z=0 YAW=0
#exec MESH SEQUENCE MESH=sludgemesh SEQ=All    STARTFRAME=0  NUMFRAMES=11
#exec MESH SEQUENCE MESH=sludgemesh SEQ=Swirl    STARTFRAME=0  NUMFRAMES=11
#exec TEXTURE IMPORT NAME=Jsludge1 FILE=MODELS\pickup.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=sludgemesh X=0.04 Y=0.04 Z=0.08
#exec MESHMAP SETTEXTURE MESHMAP=sludgemesh NUM=1 TEXTURE=Jsludge1

auto state Init
{
Begin:
	BecomePickup();
	LoopAnim('Swirl',0.3);
	GoToState('Pickup');
}

