//=============================================================================
// Blood.
//=============================================================================
class Blood expands Effects;

#exec OBJ LOAD FILE=textures\blood.utx PACKAGE=UNREALI

#exec MESH IMPORT MESH=BloodCross ANIVFILE=MODELS\cross6_a.3D DATAFILE=MODELS\cross6_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=BloodCross X=0 Y=0 Z=0 YAW=64 ROLL=64 
#exec MESH SEQUENCE MESH=BloodCross SEQ=All  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=BloodCross X=0.04 Y=0.04 Z=0.08 YAW=128
#exec MESHMAP SETTEXTURE MESHMAP=BloodCross NUM=0 TEXTURE=Bld_a00

