//=============================================================================
// AsbestosSuit.
//=============================================================================
class AsbestosSuit expands Suits;

#exec AUDIO IMPORT FILE="Sounds\Pickups\SUIT1.WAV" NAME="SuitSnd" GROUP="Pickups"

#exec MESH IMPORT MESH=AsbSuit ANIVFILE=MODELS\bSuit_a.3D DATAFILE=MODELS\bSuit_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=AsbSuit X=0 Y=100 Z=40 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=AsbSuit SEQ=All STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=AAsbSuit1 FILE=MODELS\bAsbSuit.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=AsbSuit X=0.04 Y=0.04 Z=0.08
#exec MESHMAP SETTEXTURE MESHMAP=AsbSuit NUM=1 TEXTURE=AAsbSuit1

