//=============================================================================
// RingExplosion4.
//=============================================================================
class RingExplosion4 expands RingExplosion;

#exec OBJ LOAD FILE=Textures\fireeffect57.utx PACKAGE=UNREALI

var vector MoveAmount;
var int NumPuffs;
var RingExplosion4 r;

simulated function Tick( float DeltaTime )
{
	ScaleGlow = (Lifespan/Default.Lifespan)*1.2;

}


auto state Explode
{	

Begin:
	PlayAnim  ( 'Explosion', 0.1 );
	Sleep(0.07);
	if (NumPuffs>0)
	{
		r = Spawn(class'RingExplosion4',, '', Location+MoveAmount);
		r.NumPuffs = NumPuffs -1;
		r.MoveAmount = MoveAmount;
	}
}

