//=============================================================================
// FireSlithProjectile.
//=============================================================================
class FireSlithProjectile expands SlithProjectile;

#exec OBJ LOAD FILE=Textures\fireeffect6.utx PACKAGE=UNREALI

function Explode(vector HitLocation, vector HitNormal)
{
	local FlameBall f;

  	HurtRadius(damage * DrawScale, DrawScale * 200, 'burned', MomentumTransfer, HitLocation);
 	f = spawn(class'FlameBall',,,HitLocation + vect(0,0,1)*16,rotation(vect(0,0,1)));
 	if (f != None)
	 	f.DrawScale = DrawScale*1.5;
	Destroy();	
}

