//=============================================================================
// SmallSpark2.
//=============================================================================
class SmallSpark2 expands SmallSpark;

#exec MESH IMPORT MESH=SmallSpark2 ANIVFILE=MODELS\Spark2_a.3D DATAFILE=MODELS\Spark2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SmallSpark2 X=0 Y=0 Z=0 PITCH=-64
#exec MESH SEQUENCE MESH=SmallSpark2 SEQ=All       STARTFRAME=0   NUMFRAMES=2
#exec MESH SEQUENCE MESH=SmallSpark2 SEQ=Explosion STARTFRAME=0   NUMFRAMES=2
#exec TEXTURE IMPORT NAME=JSmlSpark1 FILE=MODELS\Spark.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=SmallSpark2 X=0.04 Y=0.04 Z=0.08
#exec MESHMAP SETTEXTURE MESHMAP=SmallSpark2 NUM=1 TEXTURE=JSmlSpark1

