//=============================================================================
// FlakBox.
//=============================================================================
class FlakBox expands Ammo;

#exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd"       GROUP="Pickups"

#exec TEXTURE IMPORT NAME=I_FlakAmmo FILE=TEXTURES\HUD\i_flak.PCX GROUP="Icons"

#exec MESH IMPORT MESH=flakboxMesh ANIVFILE=MODELS\flakb_a.3D DATAFILE=MODELS\flakb_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=flakboxMesh X=0 Y=0 Z=0 YAW=0 ROLL=128
#exec MESH SEQUENCE MESH=flakboxMesh SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JPickup1 FILE=MODELS\pickup.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=flakboxMesh X=0.045 Y=0.045 Z=0.09
#exec MESHMAP SETTEXTURE MESHMAP=flakboxMesh NUM=1 TEXTURE=JPickup1

