//=============================================================================
// FemaleBody.
//=============================================================================
class FemaleBody expands HumanCarcass;

#exec MESH IMPORT MESH=Fem1Body ANIVFILE=MODELS\F1Dead_a.3D DATAFILE=MODELS\Female_d.3D ZEROTEX=1
#exec MESH ORIGIN MESH=Fem1Body X=-30 Y=-75 Z=20 YAW=64 ROLL=-64

#exec MESH SEQUENCE MESH=Fem1Body SEQ=All     STARTFRAME=0  NUMFRAMES=12
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Slump1  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Slump2  STARTFRAME=1  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Hang1   STARTFRAME=2  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Hang2   STARTFRAME=3  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Drape1  STARTFRAME=4  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Drape2  STARTFRAME=5  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Twist1  STARTFRAME=6  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Fold1   STARTFRAME=7  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Twist2  STARTFRAME=8  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Half1   STARTFRAME=9  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Hole1   STARTFRAME=10  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Fem1Body SEQ=Drape3  STARTFRAME=11  NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=Fem1Body X=0.056 Y=0.056 Z=0.112
#exec TEXTURE IMPORT NAME=JFemale1 FILE=MODELS\Female.PCX GROUP=Skins 
#exec MESHMAP SETTEXTURE MESHMAP=Fem1Body NUM=0 TEXTURE=JFemale1

#exec AUDIO IMPORT FILE="Sounds\Female\convulse.WAV" NAME="ConvulseFem" GROUP="Female"

function Convulse()
{
	PlaySound(sound'ConvulseFem',SLOT_Interact);
}

