//=============================================================================
// Flag2.
//=============================================================================
class Flag2 expands Decoration;

#exec MESH IMPORT MESH=Flag2 ANIVFILE=MODELS\flag2_a.3D DATAFILE=MODELS\flag2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Flag2 X=0 Y=100 Z=-120 YAW=64

#exec MESH SEQUENCE MESH=flag2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=flag2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1


#exec TEXTURE IMPORT NAME=JFlag21 FILE=MODELS\flag2.PCX GROUP=Skins FLAGS=2

#exec MESHMAP SCALE MESHMAP=flag1 X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=flag2 NUM=1 TEXTURE=Jflag21
