//=============================================================================
// Thigh.
//=============================================================================
class Thigh expands PlayerChunks;

#exec MESH IMPORT MESH=Thigh ANIVFILE=MODELS\g_pleg_a.3D DATAFILE=MODELS\g_pleg_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Thigh X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=Thigh SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Thigh SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jparts1  FILE=MODELS\g_parts.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=Thigh X=0.03 Y=0.03 Z=0.06
#exec MESHMAP SETTEXTURE MESHMAP=Thigh NUM=1 TEXTURE=Jparts1
