//=============================================================================
// FlameExplosion.
//=============================================================================
class FlameExplosion expands AnimSpriteEffect;

#exec TEXTURE IMPORT NAME=ExplosionPal2 FILE=textures\exppal.pcx GROUP=Effects
#exec OBJ LOAD FILE=textures\Flameexp.utx PACKAGE=UNREALI

#exec AUDIO IMPORT FILE="sounds\general\expl04.wav" NAME="Expl04" GROUP="General"

Auto state Flying
{
Begin:
	Spawn(class'ShortSmokeGen');	
	PlaySound (EffectSound1,,3.0);	
}

