//=============================================================================
// Tree12.
//=============================================================================
class Tree12 expands Tree;


#exec MESH IMPORT MESH=Tree12 ANIVFILE=MODELS\Tree18_a.3D DATAFILE=MODELS\Tree18_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Tree12 X=0 Y=320 Z=0 YAW=64 ROLL=-64
#exec MESH SEQUENCE MESH=Tree12 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Tree12 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JTree121 FILE=MODELS\Tree18.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Tree12 X=0.2 Y=0.2 Z=0.4
#exec MESHMAP SETTEXTURE MESHMAP=Tree12 NUM=1 TEXTURE=JTree121

