//=============================================================================
// Lamp1.
//=============================================================================
class Lamp1 expands Decoration;

#exec MESH IMPORT MESH=Lamp1 ANIVFILE=MODELS\lamp1_a.3D DATAFILE=MODELS\lamp1_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Lamp1 X=0 Y=0 Z=0 YAW=64

#exec MESH SEQUENCE MESH=lamp1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=lamp1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JLamp11 FILE=MODELS\lamp1.PCX GROUP=Skins FLAGS=2

#exec MESHMAP SCALE MESHMAP=lamp1 X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=lamp1 NUM=1 TEXTURE=Jlamp11
