//=============================================================================
// DefaultBurst.
//=============================================================================
class DefaultBurst expands AnimSpriteEffect;

#exec AUDIO IMPORT FILE="sounds\general\exple03.wav" NAME="Exple03" GROUP="General"

#exec TEXTURE IMPORT NAME=ExplosionPal FILE=textures\exppal.pcx GROUP=Effects
#exec OBJ LOAD FILE=textures\dtexpl.utx PACKAGE=UNREALI

Function PostBeginPlay()
{
	PlaySound (EffectSound1,,3.0);
	CallParent.PostBeginPlay();
}

