//=============================================================================
// BloodSpurt.
//=============================================================================
class BloodSpurt expands Effects;

#exec MESH IMPORT MESH=blood ANIVFILE=MODELS\blood_a.3D DATAFILE=MODELS\blood_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=blood X=0 Y=0 Z=0 YAW=-64
#exec MESH SEQUENCE MESH=blood SEQ=All       STARTFRAME=0   NUMFRAMES=11
#exec MESH SEQUENCE MESH=blood SEQ=Spurt     STARTFRAME=0   NUMFRAMES=11
#exec TEXTURE IMPORT NAME=Jmisc1 FILE=MODELS\misc.PCX GROUP=Skins FLAGS=2
#exec OBJ LOAD FILE=Textures\Bloodeffect1.utx PACKAGE=UNREALI
#exec MESHMAP SCALE MESHMAP=blood X=0.07 Y=0.07 Z=0.14 YAW=128
#exec MESHMAP SETTEXTURE MESHMAP=blood NUM=1 TEXTURE=BloodEffect1

auto state Explode
{
Begin:
	PlayAnim  ( 'Spurt', 0.8 );
	FinishAnim();
  	Destroy   ();
}

