//=============================================================================
// Clip.
//=============================================================================
class Clip expands ShellBox;

#exec TEXTURE IMPORT NAME=I_ClipAmmo FILE=TEXTURES\HUD\i_clip.PCX GROUP="Icons"

#exec MESH IMPORT MESH=Clip ANIVFILE=MODELS\aniv35.3D DATAFILE=MODELS\data35.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Clip X=0 Y=100 Z=50 YAW=0
#exec MESH SEQUENCE MESH=Clip SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jclip1 FILE=MODELS\clip.PCX GROUP="Skins" FLAGS=2
#exec MESHMAP SCALE MESHMAP=Clip X=0.02 Y=0.02 Z=0.04
#exec MESHMAP SETTEXTURE MESHMAP=Clip NUM=2 TEXTURE=Jclip1

