//=============================================================================
// RingExplosion.
//=============================================================================
class RingExplosion expands Effects;

#exec MESH IMPORT MESH=Ringex ANIVFILE=MODELS\Ringex_a.3D DATAFILE=MODELS\Ringex_d.3D X=0 Y=0 Z=0 ZEROTEX=1
#exec MESH ORIGIN MESH=Ringex X=0 Y=0 Z=0 YAW=0 PITCH=64
#exec MESH SEQUENCE MESH=Ringex SEQ=All       STARTFRAME=0   NUMFRAMES=6
#exec MESH SEQUENCE MESH=Ringex SEQ=Explosion STARTFRAME=0   NUMFRAMES=6
#exec OBJ LOAD FILE=Textures\fireeffect50.utx PACKAGE=UNREALI
#exec MESHMAP SCALE MESHMAP=Ringex X=0.4 Y=0.4 Z=0.8 YAW=128
#exec MESHMAP SETTEXTURE MESHMAP=Ringex NUM=0 TEXTURE=FireEffect50


simulated function Tick( float DeltaTime )
{
	ScaleGlow = (Lifespan/Default.Lifespan);
}


auto state Explode
{	

Begin:
	PlayAnim  ( 'Explosion', 0.25 );	
}

