//=============================================================================
// RifleRound.
//=============================================================================
class RifleRound expands RifleAmmo;

#exec MESH IMPORT MESH=RifleRound ANIVFILE=MODELS\rifles_a.3D DATAFILE=MODELS\rifles_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=RifleRound X=0 Y=-200 Z=0 YAW=0
#exec MESH SEQUENCE MESH=RifleRound SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=RifleR1 FILE=MODELS\rifles.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=RifleRound X=0.02 Y=0.02 Z=0.04
#exec MESHMAP SETTEXTURE MESHMAP=RifleRound NUM=1 TEXTURE=RifleR1

