//=============================================================================
// Plant1.
//=============================================================================
class Plant1 expands Decoration;

#exec MESH IMPORT MESH=Plant1 ANIVFILE=MODELS\plant1_a.3D DATAFILE=MODELS\plant1_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Plant1 X=0 Y=100 Z=-10 YAW=64

#exec MESH SEQUENCE MESH=plant1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=plant1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1


#exec TEXTURE IMPORT NAME=JPlant11 FILE=MODELS\plant1.PCX GROUP=Skins FLAGS=2

#exec MESHMAP SCALE MESHMAP=plant1 X=0.05 Y=0.05 Z=0.1

#exec MESHMAP SETTEXTURE MESHMAP=plant1 NUM=1 TEXTURE=Jplant11
