//=============================================================================
// Pottery0.
//=============================================================================
class Pottery0 expands Vase;

#exec MESH IMPORT MESH=Pottery0 ANIVFILE=MODELS\pot0_a.3D DATAFILE=MODELS\pot0_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Pottery0 X=0 Y=0 Z=80 YAW=64
#exec MESH SEQUENCE MESH=Pottery0 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Pottery0 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JPottery01 FILE=MODELS\pot0.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=Pottery0 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=Pottery0 NUM=1 TEXTURE=JPottery01

