//=============================================================================
// Candle.
//=============================================================================
class Candle expands Decoration;

#alwaysexec MESH IMPORT MESH=Candle ANIVFILE=MODELS\candle_a.3D DATAFILE=MODELS\candle_d.3D X=0 Y=0 Z=0
#alwaysexec MESH ORIGIN MESH=Candle X=0 Y=0 Z=-50 YAW=64
#alwaysexec MESH SEQUENCE MESH=candle SEQ=All    STARTFRAME=0   NUMFRAMES=1
#alwaysexec MESH SEQUENCE MESH=candle SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#alwaysexec TEXTURE IMPORT NAME=JCandle1 FILE=MODELS\candle.PCX GROUP=Skins 
#alwaysexec OBJ LOAD FILE=textures\cflame.utx PACKAGE=UNREALI
#alwaysexec MESHMAP SCALE MESHMAP=candle X=0.03 Y=0.03 Z=0.06
#alwaysexec MESHMAP SETTEXTURE MESHMAP=candle NUM=1 TEXTURE=Jcandle1
#alwaysexec MESHMAP SETTEXTURE MESHMAP=candle NUM=0 TEXTURE=cflame

