//=============================================================================
// Tree11.
//=============================================================================
class Tree11 expands Tree;


#exec MESH IMPORT MESH=Tree11 ANIVFILE=MODELS\Tree17_a.3D DATAFILE=MODELS\Tree17_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Tree11 X=0 Y=220 Z=0 YAW=64 ROLL=-64
#exec MESH SEQUENCE MESH=Tree11 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Tree11 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JTree111 FILE=MODELS\Tree17.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Tree11 X=0.2 Y=0.2 Z=0.4
#exec MESHMAP SETTEXTURE MESHMAP=Tree11 NUM=1 TEXTURE=JTree111

