//=============================================================================
// Stomach.
//=============================================================================
class Stomach expands PlayerChunks;

#exec MESH IMPORT MESH=stomach ANIVFILE=MODELS\g_stm_a.3D DATAFILE=MODELS\g_stm_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=stomach X=0 Y=0 Z=0 YAW=64 PITCH=128
#exec MESH SEQUENCE MESH=stomach SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=stomach SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jparts1  FILE=MODELS\g_parts.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=stomach X=0.03 Y=0.03 Z=0.06
#exec MESHMAP SETTEXTURE MESHMAP=stomach NUM=1 TEXTURE=Jparts1
