//=============================================================================
// Tracer.
//=============================================================================
class Tracer expands Projectile;

#exec MESH IMPORT MESH=Tracer ANIVFILE=MODELS\tracer_a.3D DATAFILE=MODELS\tracer_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Tracer X=0 Y=0 Z=-0 YAW=64
#exec MESH SEQUENCE MESH=Tracer SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Tracer SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmisc2 FILE=MODELS\misc2.PCX
#exec MESHMAP SCALE MESHMAP=Tracer X=0.07 Y=0.2 Z=0.14
#exec MESHMAP SETTEXTURE MESHMAP=Tracer NUM=1 TEXTURE=Jmisc2

	function PreBeginPlay()
	{
		CallParent.PreBeginPlay();
		Velocity = Vector(Rotation) * speed;
	}

	function ProcessTouch (Actor Other, Vector HitLocation)
	{
		if (Other != instigator)
			Destroy();
	}

