//=============================================================================
// Tree10.
//=============================================================================
class Tree10 expands Tree;


#exec MESH IMPORT MESH=Tree10 ANIVFILE=MODELS\Tree16_a.3D DATAFILE=MODELS\Tree16_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Tree10 X=0 Y=320 Z=0 YAW=64 ROLL=-64
#exec MESH SEQUENCE MESH=Tree10 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Tree10 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JTree101 FILE=MODELS\Tree16.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Tree10 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=Tree10 NUM=1 TEXTURE=JTree101

