//=============================================================================
// ASMDAmmo.
//=============================================================================
class ASMDAmmo expands Ammo;

#exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups"
#exec AUDIO IMPORT FILE="Sounds\general\steam4.WAV" NAME="Steam" GROUP="Pickups"

#exec TEXTURE IMPORT NAME=I_ASMD FILE=TEXTURES\HUD\i_asmd.PCX GROUP="Icons"

#exec MESH IMPORT MESH=AsmdAmmo ANIVFILE=MODELS\asmdam_a.3D DATAFILE=MODELS\asmdam_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=AsmdAmmo X=0 Y=0 Z=0 YAW=0
#exec MESH SEQUENCE MESH=AsmdAmmo SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JAsmdAmmo1 FILE=MODELS\asmdammo.PCX GROUP="Skins"
#exec OBJ LOAD FILE=Textures\fireeffectASMD.utx  PACKAGE=UNREALI
#exec MESHMAP SCALE MESHMAP=AsmdAmmo X=0.045 Y=0.045 Z=0.09
#exec MESHMAP SETTEXTURE MESHMAP=AsmdAmmo NUM=1 TEXTURE=JAsmdammo1
#exec MESHMAP SETTEXTURE MESHMAP=AsmdAmmo NUM=0 TEXTURE=FireEffectASMD
#exec MESHMAP SETTEXTURE MESHMAP=AsmdAmmo NUM=2 TEXTURE=ASMDSMoke

