//=============================================================================
// SpriteLightning.
//=============================================================================
class SpriteLightning expands AnimSpriteEffect;

#exec OBJ LOAD FILE=Textures\fireeffect17.utx PACKAGE=UNREALI

#exec AUDIO IMPORT FILE="Sounds\general\thundr2.WAV" NAME="Lightning" GROUP="General"

var rotation NormUp;
var() float Damage;
var() float radius;
var() float MomentumTransfer;

function PostBeginPlay()
{
	AnimTime=0.0;	
	PlaySound (EffectSound1);
	MakeNoise(1.0);	
	CallParent.PostBeginPlay();
}

