//=============================================================================
// Fan2.
//=============================================================================
class Fan2 expands Decoration;

#exec MESH IMPORT MESH=Fan2 ANIVFILE=MODELS\fan2_a.3D DATAFILE=MODELS\fan2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Fan2 X=0 Y=-300 Z=0 YAW=64

#exec MESH SEQUENCE MESH=fan2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=fan2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1


#exec TEXTURE IMPORT NAME=JFan21 FILE=MODELS\fan2.PCX GROUP=Skins FLAGS=2

#exec MESHMAP SCALE MESHMAP=Fan2 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=fan2 NUM=1 TEXTURE=Jfan21


auto state active
{
	function Damage( int NDamage, Pawn instigatedBy, Vector hitlocation, 
						Vector momentum, name damageType)
	{
		skinnedFrag(class'Fragment1',texture'JFan21', Momentum,2.0, 9);
		Instigator = InstigatedBy;
	}

Begin:
}
