//=============================================================================
// Spot.
//=============================================================================
class Spot expands Effects;

#exec MESH IMPORT MESH=Spot ANIVFILE=MODELS\spot_a.3D DATAFILE=MODELS\spot_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Spot X=0 Y=0 Z=0 PITCH=-64
#exec MESH SEQUENCE MESH=Spot SEQ=All       STARTFRAME=0   NUMFRAMES=2
#exec MESH SEQUENCE MESH=Spot SEQ=Explo     STARTFRAME=0   NUMFRAMES=2
#exec MESHMAP SCALE MESHMAP=Spot X=0.3 Y=0.3 Z=0.6
#exec OBJ LOAD FILE=Textures\fireeffect17.utx PACKAGE=UNREALI
#exec MESHMAP SETTEXTURE MESHMAP=Spot NUM=1 TEXTURE=FireEffect17

#exec TEXTURE IMPORT NAME=ExplosionPal3 FILE=textures\expal2.pcx GROUP=Effects

function PostBeginPlay()
{
	PlayAnim  ( 'Explo', 0.03 );
	CallParent.PostBeginPlay();
}

function AnimEnd()
{
	Destroy();
}

