//=============================================================================
// Flag1.
//=============================================================================
class Flag1 expands Decoration;

#exec MESH IMPORT MESH=Flag1 ANIVFILE=MODELS\flag_a.3D DATAFILE=MODELS\flag_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Flag1 X=0 Y=100 Z=0 YAW=128 PITCH=0 ROLL=-64
#exec MESH SEQUENCE MESH=flag1 SEQ=All    STARTFRAME=0  NUMFRAMES=14
#exec MESH SEQUENCE MESH=flag1 SEQ=Wave  STARTFRAME=1  NUMFRAMES=13
#exec TEXTURE IMPORT NAME=JFlag11 FILE=MODELS\flag.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=flag1 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=flag1 NUM=1 TEXTURE=Jflag11



Auto State Waver
{
 
 Begin:
	LoopAnim('Wave',0.7,0.1);
}

