//=============================================================================
// Leg1.
//=============================================================================
class Leg1 expands PlayerChunks;


#exec MESH IMPORT MESH=leg1 ANIVFILE=MODELS\g_leg1_a.3D DATAFILE=MODELS\g_leg1_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=leg1 X=0 Y=0 Z=-160 YAW=64
#exec MESH SEQUENCE MESH=leg1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=leg1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jleg11  FILE=MODELS\g_leg.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=leg1 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=leg1 NUM=1 TEXTURE=Jleg11
