//=============================================================================
// SpriteBallExplosion.
//=============================================================================
class SpriteBallExplosion expands AnimSpriteEffect;

#exec TEXTURE IMPORT NAME=ExplosionPal FILE=textures\exppal.pcx GROUP=Effects
#exec OBJ LOAD FILE=textures\MainE.utx PACKAGE=UNREALI

#exec AUDIO IMPORT FILE="sounds\flak\expl2.wav" NAME="Explo1" GROUP="General"

Function PostBeginPlay()
{
	PlaySound (EffectSound1,,3.0);
	Texture = SpriteAnim[int(FRand()*5)];
	CallParent.PostBeginPlay();	
}

