//=============================================================================
// MakeNaliFriendly
//  makes all fearful Nali friendly again.
// Use this when player "helps" nali, to make up for earlier killing one
// "accidentally"
//=============================================================================
class MakeNaliFriendly expands Keypoint;

	function Trigger(actor Other, pawn EventInstigator)
	{
		local Pawn aPawn;

		if ( EventInstigator.bIsPlayer ) 
		{
			aPawn = Level.PawnList;
			while ( aPawn != None )
			{
				if ( aPawn.IsA('Nali') )
					aPawn.AttitudeToPlayer = ATTITUDE_Friendly;
				aPawn = aPawn.NextPawn;
			}
		}
	}
