//=============================================================================
// Bandages.
//=============================================================================
class Bandages expands Health;

#exec MESH IMPORT MESH=bandages ANIVFILE=MODELS\band_a.3D DATAFILE=MODELS\band_d.3D X=0 Y=0 Z=0
#exec  MESH ORIGIN MESH=bandages X=0 Y=0 Z=0 ROLL=0
#exec  MESH SEQUENCE MESH=bandages SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec  TEXTURE IMPORT NAME=Jband1 FILE=MODELS\bandages.PCX GROUP="Skins" 
#exec  MESHMAP SCALE MESHMAP=bandages X=0.03 Y=0.03 Z=0.06
#exec  MESHMAP SETTEXTURE MESHMAP=bandages NUM=1 TEXTURE=Jband1

