//=============================================================================
// NaliStatue.
//=============================================================================
class NaliStatue expands MonkStatue;

#exec  MESH IMPORT MESH=NaliStatue ANIVFILE=MODELS\statue_a.3D DATAFILE=MODELS\statue_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=NaliStatue X=0 Y=0 Z=0 YAW=0
#exec MESH SEQUENCE MESH=NaliStatue SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=NaliStatue SEQ=Still STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JNaliStatue1 FILE=MODELS\nstatue.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=NaliStatue X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=NaliStatue NUM=1 TEXTURE=JNaliStatue1


function Shatter()
{
	local actor A;

	if ( Event != '')
		foreach AllActors( class 'Actor', A, Event )
			A.Trigger( Instigator, Instigator );
	skinnedFrag(class'Fragment1',texture'JNaliStatue1', VRand()*50000,DrawScale*1.3,25);
}

