//=============================================================================
// Tree6.
//=============================================================================
class Tree6 expands Tree;


#exec MESH IMPORT MESH=Tree6 ANIVFILE=MODELS\Tree12_a.3D DATAFILE=MODELS\Tree12_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Tree6 X=-50 Y=320 Z=0 YAW=64 ROLL=-64
#exec MESH SEQUENCE MESH=Tree6 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Tree6 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JTree61 FILE=MODELS\Tree12.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Tree6 X=0.3 Y=0.3 Z=0.6
#exec MESHMAP SETTEXTURE MESHMAP=Tree6 NUM=1 TEXTURE=JTree61

