//=============================================================================
// Shells.
//=============================================================================
class Shells expands Ammo;

#exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd"       GROUP="Pickups"

#exec MESH IMPORT MESH=Shells ANIVFILE=MODELS\aniv34.3D DATAFILE=MODELS\data34.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Shells X=0 Y=0 Z=-30 YAW=0
#exec MESH SEQUENCE MESH=Shells SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jshells1 FILE=MODELS\shells.PCX GROUP="Skins" FLAGS=2
#exec MESHMAP SCALE MESHMAP=Shells X=0.015 Y=0.015 Z=0.03
#exec MESHMAP SETTEXTURE MESHMAP=Shells NUM=4 TEXTURE=Jshells1
