//=============================================================================
// HugeCannon.
//=============================================================================
class HugeCannon expands Cannon;

#exec MESH IMPORT MESH=HugeCannon ANIVFILE=MODELS\Cannon_a.3D DATAFILE=MODELS\Cannon_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=HugeCannon X=0 Y=270 Z=0 YAW=-64 ROLL=-64
#exec MESH SEQUENCE MESH=HugeCannon SEQ=All  STARTFRAME=0  NUMFRAMES=20
#exec MESH SEQUENCE MESH=HugeCannon SEQ=Activate STARTFRAME=0   NUMFRAMES=10
#exec MESH SEQUENCE MESH=HugeCannon SEQ=Angle0  STARTFRAME=10  NUMFRAMES=1
#exec MESH SEQUENCE MESH=HugeCannon SEQ=Angle1  STARTFRAME=11  NUMFRAMES=1
#exec MESH SEQUENCE MESH=HugeCannon SEQ=Angle2  STARTFRAME=12  NUMFRAMES=1
#exec MESH SEQUENCE MESH=HugeCannon SEQ=Angle3  STARTFRAME=13  NUMFRAMES=1
#exec MESH SEQUENCE MESH=HugeCannon SEQ=Angle4  STARTFRAME=14  NUMFRAMES=1
#exec MESH SEQUENCE MESH=HugeCannon SEQ=FAngle0  STARTFRAME=15  NUMFRAMES=1
#exec MESH SEQUENCE MESH=HugeCannon SEQ=FAngle1  STARTFRAME=16  NUMFRAMES=1
#exec MESH SEQUENCE MESH=HugeCannon SEQ=FAngle2  STARTFRAME=17  NUMFRAMES=1
#exec MESH SEQUENCE MESH=HugeCannon SEQ=FAngle3  STARTFRAME=18  NUMFRAMES=1
#exec MESH SEQUENCE MESH=HugeCannon SEQ=FAngle4 STARTFRAME=19  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JCannon1 FILE=MODELS\Cannon.PCX GROUP=Skins
#exec OBJ LOAD FILE=Textures\fireeffect13.utx PACKAGE=UNREALI
#exec MESHMAP SCALE MESHMAP=HugeCannon X=0.6 Y=0.6 Z=1.2
#exec MESHMAP SETTEXTURE MESHMAP=HugeCannon NUM=0 TEXTURE=FireEffect13
#exec MESHMAP SETTEXTURE MESHMAP=HugeCannon NUM=1 TEXTURE=JCannon1

