//=============================================================================
// Armor powerup.
//=============================================================================
class Armor expands Pickup;

#exec AUDIO IMPORT FILE="Sounds\Pickups\ARMOUR2.WAV" NAME="ArmorSnd" GROUP="Pickups"

#exec TEXTURE IMPORT NAME=I_Armor FILE=TEXTURES\HUD\i_armor.PCX GROUP="Icons"

#exec MESH IMPORT MESH=Armor ANIVFILE=MODELS\aniv36.3D DATAFILE=MODELS\data36.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Armor X=0 Y=0 Z=0 YAW=0
#exec MESH SEQUENCE MESH=Armor SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jarmor1 FILE=MODELS\armor.PCX GROUP="Skins" FLAGS=2
#exec MESHMAP SCALE MESHMAP=Armor X=0.035 Y=0.035 Z=0.07
#exec MESHMAP SETTEXTURE MESHMAP=Armor NUM=7 TEXTURE=Jarmor1

