//=============================================================================
// TinyBurst.
//=============================================================================
class TinyBurst expands Effects;

#exec MESH IMPORT MESH=TBurst ANIVFILE=MODELS\TBurst_a.3D DATAFILE=MODELS\TBurst_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=TBurst X=0 Y=0 Z=-0 YAW=0 PITCH=-64
#exec MESH SEQUENCE MESH=TBurst SEQ=All        STARTFRAME=0   NUMFRAMES=2
#exec MESH SEQUENCE MESH=TBurst SEQ=Explosion  STARTFRAME=0   NUMFRAMES=2
#exec TEXTURE IMPORT NAME=Jflakshel1 FILE=MODELS\FlakShel.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=TBurst X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=TBurst NUM=1 TEXTURE=Jflakshel1

auto state Explode
{
Begin:
	PlayAnim   ( 'Explosion', 0.3 );
	PlaySound (EffectSound1);	
	MakeNoise  (0.5);
	FinishAnim ();
  	Destroy();
}

