//=============================================================================
// Flame.
//=============================================================================
class Flame expands Effects;

#exec MESH IMPORT MESH=Flame ANIVFILE=MODELS\Flame_a.3D DATAFILE=MODELS\Flame_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Flame X=0 Y=0 Z=0 YAW=-64
#exec MESH SEQUENCE MESH=Flame SEQ=All       STARTFRAME=0   NUMFRAMES=1

#exec MESHMAP SCALE MESHMAP=Flame X=0.3 Y=0.3 Z=0.6 YAW=128
#exec OBJ LOAD FILE=Textures\fireeffect28.utx PACKAGE=UNREALI
#exec MESHMAP SETTEXTURE MESHMAP=Flame NUM=0 TEXTURE=FireEffect28
#exec MESHMAP SETTEXTURE MESHMAP=Flame NUM=1 TEXTURE=FireEffect28a

