//=============================================================================
// SacredCowCarcass.
//=============================================================================
class SacredCowCarcass expands CowCarcass;

var byte Team;

function CreateReplacement()
{
	local SacredCowHead carc;

	CallParent.CreateReplacement();

	carc = Spawn(class 'SacredCowHead',,, Location + ZOffset[0] * CollisionHeight * vect(0,0,1)); 
	if (carc != None)
	{
		carc.TrailSize = Trails[0];
		carc.Initfor(self);
		carc.Velocity = velocity; //no rand
		carc.Team = team;
	}
}

