//=============================================================================
// Torchflame.
//=============================================================================
class TorchFlame expands Light;

#exec MESH IMPORT MESH=Flame ANIVFILE=MODELS\flame_a.3D DATAFILE=MODELS\flame_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Flame X=0 Y=100 Z=350 YAW=0
#exec MESH SEQUENCE MESH=Flame SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec OBJ LOAD FILE=Textures\fireeffect28.utx PACKAGE=UNREALI
#exec MESHMAP SCALE MESHMAP=Flame X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=Flame NUM=0 TEXTURE=FireEffect28
#exec MESHMAP SETTEXTURE MESHMAP=Flame NUM=1 TEXTURE=FireEffect28a

