//=============================================================================
// Lantern2.
//=============================================================================
class Lantern2 expands Decoration;


#exec MESH IMPORT MESH=Lantern2 ANIVFILE=MODELS\Lantr2_a.3D DATAFILE=MODELS\Lantr2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Lantern2 X=0 Y=0 Z=0 ROLL=-64
#exec MESH SEQUENCE MESH=Lantern2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Lantern2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JLantern1 FILE=MODELS\LNTR.pcx GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Lantern2 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=Lantern2 NUM=1 TEXTURE=JLantern1

