Vector      (X=<float>,Y=<float>,Z=<float>)
Color       (R=<byte>,G=<byte>,B=<byte>,A=<byte>)
Rotator     (Pitch=<int>,Yaw=<int>,Roll=<int>)
Scale       (Scale=(X=<float>,Y=<float>,Z=<float>),SheerRate=<float>,SheerAxis=<byte>)
PointRegion (Zone=<object>,iLeaf=<int>,ZoneNumber=<byte>)
Coords      (Origin=(X=<float>,Y=<float>,Z=<float>),XAxis=(X=<float>,Y=<float>,Z=<float>),YAxis=(X=<float>,Y=<float>,Z=<float>),ZAxis=(X=<float>,Y=<float>,Z=<float>))
Quat        (W=<float>,X=<float>,Y=<float>,Z=<float>)