| NORG Pod/NORG | |||||||||
| NORG Pod/Norg: Location: Balamb Garden Level B1 Scan Info: NORG Pod - A defense shelter protecting Master NORG. The shelter must be destoyed in order to attack NORG, who is inside the shelter. Left Orb - NORG's support system with auto-recover functions that restore any damage. Uses attack magic. Right Orb - NORG's support system with auto-recover functions that restore any damage. Uses status-changing attacks. NORG - Master of Balamb Garden. Opposes Headmaster Cid in trying to control Balamb Garden. HP: NORG Pod - 2000 Orbs - 57-2865 NORG - 4400-12200 Very weak against: None Weak against: Orbs - None NORG Pod - Poison (weird!) NORG - Wind Strong against: None Very strong against: None Has no effect: NORG - Poison NORG Pod - Thunder Orbs - All elements (Fire, Ice, Thunder, Earth, Poison, Wind, Water and Holy) Absorbs: None Draw Possibilities: NORG Pod - Cure/a/aga Left Orb - Thunder/ara/aga, Life, Bio Right Orb - Haste, Slow, Esuna, Dispel NORG - Shell, Protect, Esuna, Leviathan (GF) AP Gained: 20 AP Items Gained: Wizard Stone (8) My tips: Cast Bio on the NORG Pod to poison it. For some reason, this thing can withstand Thunder, but not Poison...? Meh, it's an advantage, anyway. Make sure to attack his Orbs (that's the things on the side of the Pod, you dirty-minded person!) to stop him from using poweful magic. The Orbs change from Blue to Yellow to Red. As long as they are both Blue, his attacks will be limited. One of them is Psycho Blast - a powerful physical attack. Use Reflect to bounce his attacks right back at him. If you need to heal yourself when Reflected, use Potions and the like. Summon Diablos and cast Demi on NORG to lower his HP. Use Limit Breaks to help you along. The Left Orb has Life, so Stock a lot of that. Also, be sure to Draw Leviathan. It has some very cool abilities. |
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