BUILDINGS OF WARCRAFT
There are several buildings in Warcraft that allow you to create units, defend, and upgrade your town with. To build these buildings and make units three minerals are required.
Gold-
found in goldmines throughout the map. Allows you to buy units and buildings.
Peasants/peons mine gold. Gold can be scarse so use it wisely.![]()
Trees- Found in forests scattered around the map. Allows you to build buildings,
ships, balistas/catapults etc. Harvested by peasants/peons.![]()
Oil-
Found in the water in the map. Oil tankers build oil platform and mine the oil.
Oil can be scarse so use it wisely. Can be used to build ships and upgrade ship
weapon and armour.![]()
Human Buildings
| Basic Buildings | Building Stats |
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Name: Townhall Hit Points: 1200 Cost: 1200 gold 800 wood Units Produced: Peasant The Townhall is the heart of the Human settlement. They produce the worker units that mine gold and wood and also build and repair buildings and serve as a last defense. |
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Name: Chicken Farm Hit Points: 400 Cost: 500 gold 250 wood Supply: 4 units The farm provides food for the settlement. Units require these farms before they can trained. |
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Name: Barracks Hit Points: 800 Cost: 700 gold 450 wood Requires: Townhall Units Produced: Footman, Archer/Ranger, Ballista and Knight/Paladin The Barracks produces the footman and other ground units that require other buildings. It also allows the Townhall to upgrade to Keep. |
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Name: Elven Lumber Mill Hit Points: 600 Cost: 600 gold 450 wood Requires: Townhall Upgrades: Upgrade arrows x2, Ranger Training, Long Bow, Markmanship The Elven Lumber Mill allows for training of Archers/Rangers. Also has upgrades to weapons, armour, sight and range to archers. It allows for other buildings to be built. Also adds +25 wood per Peasant. |
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Name: Blacksmith Hit Points: 775 Cost: 800 gold 450 wood 100 oil Requires: Townhall Upgrades: Upgrade weapons x2, upgrade armour x2, upgrade ballistas The Blacksmith allows for building of Ballistas and supplies upgrades for melee weapons and armour and damage for Ballistas. |
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Name: Scout Tower Hit Points: 100 Cost: 550 gold 150 wood Requires: Townhall The Scout Tower provides a wide range of sight allowing you to see an attack before they surprise you. They can be upgraded to an Arrow tower or Cannon tower.
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Name: Guard Tower Hit Points: 100 Cost: 550 gold 150 wood Requires: Scout Tower and Lumber Mill The Guard tower shoots arrows at any target that is within range. They can attack land, sea and ground.
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Name: Cannon Tower Hit Points: 100 Cost: 550 gold 150 wood Requires: Blacksmith The cannon tower is the most powerful of tower attacks, however it can only attack ground and sea units. It also has splash damage that can harm friendly units. Take care when using these buildings.
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| Advanced Buildings | Building Stats |
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Name: Shipyard Hit Points: 1100 Cost: 800 gold 450 wood Requires: Lumber Mill Units Produced: Oil Tanker, Elven Destroyer, Gnomish Submarine, Battleship The Shipyard produces the Oil Tanker that gathers your oil and also produces the Elven Destroyer and other sea units that require other buildings.
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Name: Oil Rig Hit Points: 650 Cost: 700 gold 450 wood Requires: Shipyard The Oil Rig is built on top of an oil patch and Oil tankers can gather oil and then deliver it to your shipyard.
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Name: Oil Refinery Hit Points: 600 Cost: 800 gold 350 wood 200 oil Requires: Shipyard The oil also allows tankers to deliver oil to it instead of your shipyard, leaving space for sea units to built. It is cheaper to build and does the job of making oil collection faster. It also adds +25 per tanker load of oil.
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Name: Foundry Hit Points: 750 Cost: 700 gold 400 wood 400 oil Requires: Shipyard Upgrades: upgrade cannons x2, upgrade ship armour x2 The Foundry upgrades weapons, armour for all sea units and allows for production of Battleships and Transports.
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Name: Keep Hit Points: 1400 Cost: 2000 gold 1000 wood 100 oil Requires: Townhall and Barracks Units Produced: Peasants The Keep allows for the constuction of the stables and gnomish inventor. It also increases the gold production to +10 per peasant load.
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Name: Stables Hit Points: 500 Cost: 1000 gold 300 wood Requires: Keep The Stables allows for production of Knights. Also required for building the Castle.
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Name: Gnomish Inventor Hit Points: 500 Cost: 1000 gold 400 wood Requires: Keep Unit Produced: Flying Machine, Dwarven Demolition Squad The Gnomish Inventor allows for the production of Gnomish Submarines and produces Flying Machine and Demolition squads.
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Name: Castle Hit Points: 1600 Cost: 2500 gold 1200 wood 500 oil Requires: Barracks, Blacksmith, Lumber Mill and Stables Unit Produced: Peasants The Castle allows for the construction of the Gryphon Aviary, Church and Mage Tower. The Castle increases gold production to +25 per peasant load.
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Name: Gryphon Aviary Hit Points: 500 Cost: 1000 gold 400 wood Requires: Castle Unit Produced: Gryphon Riders Produces Gryphon Riders
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Name: Mage Tower Hit Points: 500 Cost: 1000 gold 200 wood Requires: Castle Spells Learned: Fireball, Slow, Polymorph, Invisibility, Flame Shield, Blizzard Unit Produced: Mages The Mage Tower allows for production of Mages and six spells for them to learn.
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Name: Church Hit Points: 700 Cost: 900 gold 500 wood Requires: Castle Upgrades: Paladin Spells Learned: Healing, Exorcism The Church allows Kights to upgrade to Paladins and provides them with two extra spells to learn. |
Orc Buildings
| Basic Buildings | Building Stats |
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Name: Great Hall Hit Points: 1200 Cost: 1200 gold 800 wood Unit Produced: Peon The Great Hall is heart of the Orc Settlement as it produces the worker units that mine gold and wood, build and repair buildings and can also serve as a last defense.
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Name: Pig Farm Hit Points: 400 Cost: 500 gold 250 wood Supply: 4 units The Pig Farm supplies the Horde with food for its warriors and they require these farms to be trained.
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Name: Barracks Hit Points: 800 Cost: 700 gold 450 wood Requires: Great Hall Units Produced: Grunt, Troll Axe Thrower/Berserker, Catapult and Ogre/Ogre-Mage The Barracks allows for training of Grunts and ground units requiring other buildings.
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Name: Troll Lumber Mill Hit Points: 600 Cost: 600 gold 450 wood Requires: Townhall Upgrades: upgrade throwing axe x2, Troll Berserker Training, Scouting, Lighter Axes, Troll Regeneration Allows for production of Troll Axe Throwers and upgrades for weapons for the Troll Axe Thrower Berserker. It also adds +25 per peon.
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Name: Blacksmith Hit Points: 775 Cost: 800 gold 450 wood 100 oil Requires: Great Hall Upgrades: upgrade weapons x2, upgrade armour x2, upgrade catapults Allows for production of Catapults and provides upgrades for ground melee weapons and armour and Catapult weapons.
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Name: Watch Tower Hit Points: 100 Cost: 550 gold 150 wood Requires: Great Hall The watch tower gives you a better sight range allowing you to see attacks earlier. It can be upgraded to a guard tower or a cannon tower.
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Name: Guard Tower Hit Points: 100 Cost: 550 gold 150 wood Requires: Lumber Mill Watch Tower The Guard Tower shoots arrows at all units (land, sea and air).
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Name: Cannon Tower Hit Points: 100 Cost: 550 gold 150 wood Requires: Watch Tower Blacksmith The Cannon is the strongest in Tower attacks, however it can only attack ground and sea units. It also does splash damage and can harm friendly units. Take care when using these towers.
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| Advanced Buildings | Building Stats |
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Name: Shipyard Hit Points: 1100 Cost: 800 gold 450 wood Requires: Troll Lumber Mill Units Produced: Oil Tanker, Troll Destroyer, Turtle, Juggernaught The Shipyard produces Oil Tankers used to mine oil and deliver it to the Shipyard.
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Name: Oil Rig Hit Points: 650 Cost: 700 gold 450 wood Requires: Shipyard Is the building used to mine oil for your settlement. Oil tankers can build them.
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Name: Oil refinery Hit Points: 600 Cost: 800 gold 350 wood 200 oil Requires: Shipyard The Refinery is a faster method of collecting oil as it is cheaper to build than a shipyard and can be built close to oil patches. It also adds +25 per tanker load.
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Name: Foundry Hit Points: 750 Cost: 700 gold 400 wood 400 oil Requires: Shipyard Upgrades: upgrade weapons x2, upgrade ship armour x2 The Foundry allows for production of Juggernaughts and Transports. It also has weapon and armour upgrades for all sea units.
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Name: Stronghold Hit Points: 1400 Cost: 2000 gold 1000 wood 200 oil Requires: Barracks Unit Produced: Peon The Keep allows for the construction of the Ogre Mound and the Goblin Alchemist. It also adds +10 gold per peon load.
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Name: Ogre Mound Hit Points: 500 Cost: 1000 gold 300 wood Requires: Stronghold The Ogre Mound allows for the training of Ogres at the Barracks. It also is required for a Fortress.
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Name: Goblin Alchemist Hit Points: 500 Cost: 1000 gold 400 wood Requires: Stronghold Units Produced: Goblin Zeppelin, Goblins Sappers The Goblin Alchemist allows for production of Turtles at the Shipyard and the production of Zeppelins and Sappers.
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Name: Fortress Hit Points: 1600 Cost: 2500 gold 1200 wood 500 oil Requires: Barracks, Lumber Mill, Ogre Mound Unit Produced: Peon The Fortress allows for construction of the Dragon Roost, Temple of the Damned and Altar of Storms. It also adds +25 gold per peon load.
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Name: Dragon Roost Hit Points: 500 Cost: 1000 gold 400 wood Requires: Fortress Unit Produced: Dragon The Dragon Roost produces Dragons.
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Name: Temple of the Damned Hit Points: 500 Cost: 1000 gold 200 wood Requires: Fortress Spells: Haste, Death Coil, Whirlwind, Raise the Dead, Unholy Armour, Death and Decay Units Produced: Deathknight Produces the Deathknight and has 6 spells for them.
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Name: Altar of Storms Hit Points: 700 Cost: 900 gold 500 wood Requires: Fortress Upgrades: Ogre-Mage Spells: Blood Rush, Runes The Ogre Mounds allows the Ogres to upgrade to Orge-Mages and allows them 2 spells.
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