Special Ability |
Description: |
Negative Attributes: |
Immune |
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Diaspora |
Player may either build a city in, or populate up to the population limit, any two completely empty areas on the map, provided a path (however long) can be traced from one of the players areas to the destination area (either by sea or land). Astronomy must be held in order to trace over open sea areas. Player may not trace over land areas containing enemy units. |
Total number of commodity cards that can be carried over each turn lowered by one.
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Fundamentalism |
Player may destroy the occupants of any two areas adjacent by land to an area containing his own units by replacing the units in that area with his own tokens and cities. |
Aggravates effects of Regression. (Move back one more space). |
Barbarians Pirates Players holding Fundamentalism or Philosophy. |
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Monotheism |
Player may convert the occupants of any two areas adjacent by land to an area containing his own units by replacing the units in that area with his own units If not enough units held in stock then the player cannot convert area. |
Aggravates Iconoclasm and Heresy. (Reduce one more city). |
Barbarians Pirates Players holding Monotheism or Theology. |
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Politics |
Player may annex all occupants of two areas adjacent by land or sea by replacing the units with treasury tokens. A city may be annexed by replacing the city with one from stock while transferring five treasury tokens to stock. If insufficient tokens in treasury or cities in stock to replace all the units in a target area, then area may not be annexed. Instead of annexing areas, 10 tokens from stock can be transferred to treasury instead. |
Nil. |
Barbarians Pirates Players holding Politics or Cultural Ascendancy. |
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Provincial Empire |
Player may collect one Commodity card with a face value of at least two (opponent’s choice) from each empire with which he shares a land or coastal border. (Maximum of five cards per round).
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Aggravates Barbarian Hordes. (5 extra Barbarians) and Tyranny (5 extra points annexed). |
Players holding Provincial Empire or Public Works. |
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Trade Empire |
Player may use one commodity card of the same value to increase the value of a set of commodity cards. e.g. The player may use one fish card to increase the value of his salt set. |
Aggravates the effects of Epidemic (lose 5 extra points) and Cyclone (one more city lost). |
Players holding Trade Empire or Wonder of the World |
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Universal Doctrine |
Player may convert 10 unit points of barbarian tokens or pirate cities provided a path (however long) can be traced from one of the players areas to the destination area (either by sea or land). Player must hold Astronomy in order to trace over open sea areas and may not trace over land areas containing enemy units. If insufficient stock the player may convert some but not all units. |
Aggravates the effects of Superstition (One more city lost). |
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