Special Abilities Quick Chart

Special Ability

Description:

Negative Attributes:

Immune

Diaspora

Player may either build a city in, or populate up to the population limit, any completely empty area on the map, provided a path (however long) can be traced from one of the players areas to the destination area (either by sea or land). Astronomy must be held in order to trace over open sea areas. Player may not trace over land areas containing enemy units.

Total number of commodity cards that can be carried over each turn lowered by one.



Fundamentalism

Player may destroy the occupants of any one area adjacent by land to an area containing his own units by replacing the units in that area with his own tokens and cities.

Aggravates effects of Regression. (Move back one more space).

Barbarians

Pirates

Players holding Fundamentalism or Philosophy.

Monotheism

Player may convert the occupants of any one area adjacent by land to an area containing his own units by replacing the units in that area with his own units

If not enough units held in stock then the player cannot convert area.

Aggravates Iconoclasm and Heresy. (Reduce one more city).

Barbarians

Pirates

Players holding Monotheism or Theology.

Politics

Player may annex all occupants of one area adjacent by land or sea by replacing the units with treasury tokens. A city may be annexed by replacing the city with one from stock while transferring five treasury tokens to stock. If insufficient tokens in treasury or cities in stock to replace all the units in a target area, then area may not be annexed. Instead of annexing area, 5 tokens from stock can be transferred to treasury instead.

Nil.

Barbarians

Pirates

Players holding Politics or

Cultural Ascendancy.

Provincial Empire

Player may collect one Commodity card with a face value of at least two (opponent’s choice) from each empire with which he shares a land or coastal border. (Maximum of five cards per round).

Aggravates Barbarian Hordes. (5 extra Barbarians) and Tyranny (5 extra points annexed).

Players holding Provincial Empire or Public Works.

Trade Empire

Player may pick any opponent and ask for a specific commodity card. If the player does not have this commodity the player may repeat the above step twice more. Once the commodity card is acquired or after he has asked three players he may not use this ability again this turn.

Aggravates the effects of Epidemic (lose 5 extra points) and Cyclone (one more city lost).

Players holding Trade Empire or Wonder of the World

Universal Doctrine

Player may convert five unit points of barbarian tokens or pirate cities provided a path (however long) can be traced from one of the players areas to the destination area (either by sea or land). Player must hold Astronomy in order to trace over open sea areas and may not trace over land areas containing enemy units. If insufficient stock the player may convert some but not all units.

Aggravates the effects of Superstition (One more city lost).






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