Rules for Unmodifiable Calamities
Formal Rules
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Second Level Calamities
U28.21 Total War (unmodifiable, non-tradable)
U28.211 The Primary Victim loses number of units equal to the number of cities he owns. This Player then chooses a direct neighbour (by land or water � but not open seas) to lose a number of units - one less than the Primary Victim�s loss or equal to the number of cities the neighbour owns � whichever is less.
U28.212 This Secondary Victim in turn chooses a directs neighbour (by land or water) to lose a number of units � two less than the Primary Victim�s loss (i.e. the initial loss minus two) or equal to the number of cities owned by this Tertiary Victim � which ever is less.
U28.213 This Tertiary victim then chooses a direct neighbour (by land or water) to lose units � three less that the Primary Victim (i.e. the initial loss minus three) etc. � and so forth.
U 28.214 No player may be the victim twice.
U 28.215 The Total War continues until there are no new unaffected neighbours, or until the loss equals zero. (Cities = 5 unit points.)
U28.216 Example: Egypt has 5 cities and so loses 5 units. Egypt is neighbours to Sada, Nubia and Africa.
Egypt chooses Africa as the next victim. Africa has 2 cities so loses 2 units not 4 (5 � 1 = 4) units.
Africa is neighbour to Nubia and Iberia and chooses Nubia. Iberia has 8 cities � so loses 3 units (5 - 2 = 3).
Nubia�s only neighbours are Egypt and Africa � both who have been victims.
Should Nubia have had another neighbour, then that neighbour would have lost 2 (5 � 3 = 2) units � assuming that the neighbour had 2 or more cities.
Third Level Calamities
U28.31 Avalanche
(unmodifiable, non-tradable)
U28.311 If the Primary Victim has 2 adjacent cities they are reduced. If no adjacent cities then only one city is reduced.
Fourth Level Calamities
U28.41 Tsunami
(unmodifiable, non-tradable)
U28.411 One coastal city of the Primary Victim is eliminated. In the two surrounding areas cities are reduced and/or population eliminated.
U28.412 If there is a choice the Victim must select the area that results in the most damage.
U28.413 If the victim has no coastal cities then the calamity has no effect.
Fifth Level Calamities
U28.51 Rebels
(unmodifiable, non-tradable)
U28.511 The Primary Victim loses two non-coastal cities to Barbarians cities. If Primary Victim has less than two non- coastal cities then substitute coastal cities.
U28.512 Two other players each have one non -coastal city replaced by Barbarian cities chosen by the Primary Victim.
U28.513 If the Secondary Victim has only coastal cities, then the calamity has no effect.
Sixth Level Calamities
U28.61 Drought
(unmodifiable, non-tradable)
U28.611 All areas containing units belonging to the Primary Victim, except those on flood plains, are affected by the drought. Drought has no effect if players with 3 or less cities before Calamity Phase.
U28.612 Each area affected has its population support number temporarily reduced to one less than the number printed on the map (minimum zero). Note that the use of the number printed on the map means that Agriculture is temporarily ineffective. (With regard to Public Works, Units on City are not affected).
U28.613 Any units in excess of the population number are eliminated. If units of two players are present then eliminate a unit belonging to the player with the largest number of units in that area, then the second-largest number, etc... Resolve ties by eliminating both units.
U28.614 Drought only applies to the end of the Calamity Phase, and does not apply to the Special Abilities Phase or the Check for City Support.
Seventh Level Calamities
U28.71 Pestilence
(unmodifiable, non-tradable)
U28.711 The Primary Victim must lose 10 unit points. Cities are immune.
U28.712 Starting in a non city territory close to the starting area of the Empire, all units are eliminated. All surrounding areas belonging to the Primary Victim have their population reduced to one.
U28.713 Including the initial starting area, if these surrounding areas cannot lose enough population to make up the 10 unit points, then further surrounding areas have their population reduced to one until the player loses 10 unit points.
Eighth Level Calamities
U28.81 Revival of Past Empire
(unmodifiable, non-tradable)
U28.811 The Beneficiary is the player with the most units in stock. If the Primary Victim has the most units in stock then the calamity has no effect.
U28.812 The Beneficiary selects territories of the Primary Victim and replaces cities and population with his own stock.
U28.813 If Victim owns 7 or less cities then 2 areas are replaced � if 8 cities then 3 areas are replaced and if 9 cities then 4 areas. All Territories must be in contact.
U28.814 If Victim has most units in stock � No effect.
Ninth Level Calamities
U28.91 Raiders
(major, non-tradable)
U28.911 The victim transfers four tokens from treasury to stock for every city he has on the board.
U28.912 If the victim does not have enough treasury to cover this, then population from the board must be removed and be replaced by a barbarian tile. i.e. The Raiders can be bribed and go away otherwise they will kill the population and stay. Cities are worth 4 units and more than half the units removed must be population.
U28.913A Agriculture is not effective on any area on the board containing a Raider token. Remove excess Raider tokens.
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