Calamity Rules Chart (Double Empires)

Minor Calamity

Level

Calamity Effects

Effects Aggravated by:

Effects Reduced by:

Squandered Wealth

2

Twenty(or all if <20) treasury tokens are returned to stock

None

None

Tempest

3

Victim must return all his ships as well as 10 (or all if <10) treasury token to stock

None

None

City in Flames

4

Two cities are eliminated. This can be avoided by paying 10 treasury tokens per city

None

None

City Riots

5

Victim must reduce two cities and also must move 10

(or all if <10) treasury tokens to stock

None

None

Coastal

Migration

6

The Victim chooses and loses 10 (or all if <10) unit points from costal areas and loses all ships.

None

None

Tribal

Conflict

7

Victim chooses and loses a maximum of 10 tokens from four areas that are adjacent over land. All areas must contain at least one token and must not contain a city

None

None

Minor Uprising

8

Victim removes one unit point per cities owned. Each unit point may be negated by 2 treasury

None

None

Banditry

9

Victim must give commodity card(s) with a total face value of (amount of victim's cities) to the trader. If there was no trader the card(s) are discarded

None

None


Major Calamity/

Level

Beneficiary/

Selector

Calamity Effects

Effects Aggravated by:

Effects Lessened by:

Volcanic Eruptions or Earthquake Level 2

non tradable

Beneficiary: Nil.

Selector: Victim

(Site of most damage.)


Two different places are affected.

If a victim's city touches a volcano it erupts eliminating everything in the touched areas. (The 3 Volcanoes are Mount Etna, Mount Vesuvius and Mount Thera, - touching 5 areas.)

If no volcano is present a city is eliminated via earthquake, with a secondary victim's adjacent city (by land or water) being reduced.

This occurs twice.

Urbanism - If Primary or Secondary Victim of Earthquake and Volcano hold Urbanism but not Engineering a further 4 (or all if <4) units in adjacent areas are removed. Cities are reduced if required to make up this 4 units.

Engineering -: Primary Victim in Earthquake – city reduced not eliminated but with Volcano cities still eliminated.

Engineering nullifies effect of Urbanism


Treachery

Level 2
tradable

Beneficiary: Person trading card.

Selector: Beneficiary

The trader replaces two of the victim's cities with one of his own. (If trader has no cities – city eliminated.) If this card was not traded then two cities are reduced.

Diplomacy: Number of cities lost increased by two.

Nil

Famine

Level 3
non-tradable

Beneficiary: Nil.

Selector: Victim (and Secondary Victims)

Victim losses 20 unit points, assigning 40 unit points to secondary victims, with no more than 16 coming from one player.

Agriculture – Primary Victim - Agriculture effects are temporarily withdrawn this turn

Pottery – Primary and Secondary Victim – 10 less points lost.

Calendar – Secondary Victim – 10 less points lost.

Major Calamity/

Level

Beneficiary/

Selector

Calamity Effects

Effects Aggravated by:

Effects Lessened by:

Superstition

Level 3
tradable

Beneficiary: Nil.

Selector: Victim

Victim reduces 6 cities.

Universal Doctrine – Two extra cities are reduced

Mysticism, Deism and EnlightenmentTwo less cities reduced per card

Civil War

Level 4
non-tradable

Beneficiary: Most cities in stock - (a) with in 8 areas (b) with no units on the board or (c) Victim.

(No effect if Victim is beneficiary.)

Selector: Victim & Beneficiary

First faction is 30 points selected by victim plus 30 points selected by beneficiary.

Victim selects one faction, the beneficiary gets the other.

Military, Naval Warfare, and Advanced Military – 10 unit points per card removed from each faction from areas adjacent to the other faction (if possible). Victim and Beneficiary decide

Music, Drama and Poetry, - Victim selects 10 extra unit points per card.

Democracy - Victim selects 20 extra unit points per card.

Philosophy – First faction 30 points only - regardless of other civilization advance cards held

Victim has most cities in stock – no effect.

Slave Revolt

Level 4
tradable

Beneficiary: Nil

Selector: Victim

30 (all tokens if <30) tokens belonging to the victim may not be used for city support. City support is checked for immediately.

Theocracy and Mining – 10 addition units per card are not used for support

Mythology and Enlightenment - 10 less units per card are not used for support

Floods

Level 5
non-tradable

Beneficiary: Nil.

Selector: Victim and Secondary Victim(s)

Two different places are affected.

If the primary victim has units on a flood plain, a maximum of 17 vulnerable unit points are lost per flood plain. (If victim has units on more than two flood plains, the two plains with the primary victims greater vulnerable units is chosen.)

Secondary victims on same plain lose 10 vulnerable unit points. Black city site cities are safe.

If no units on any flood plains then eliminate two coastal cities.

Nil

Engineering: - Primary and Secondary Victim lose a maximum of 7 points lost per flood plain.

Engineering: - If no flood plain – coastal city reduced.


No flood plain and no coastal cities – no effect

Barbarian Hordes

Level 5
tradable

Beneficiary: Nil.

Selector: Person who traded card

30 barbarian tokens, controlled by the trader, invade on or bordering a map edge, zero population area or area with barbarian tokens. The target area must contain one of the primary victim's cities (preferred) or tokens . If no such area exist the remaining barbarian tokens are eliminated.

In each attacked area the trader must resolve combat, leave tokens up to the population limit, and repeat the above process with any remaining barbarians.

Politics and Provincial Empire - an additional 10 barbarian tokens per card are added

Monarchy - 10 less barbarian tokens are placed


No area bordering a map edge, zero population area or area with barbarian tokens that are adjacent to to victim's units – no effect.


Major Calamity/

Level

Beneficiary/

Selector

Calamity Effects

Effects Aggravated by:

Effects Lessened by:

Cyclones

Level 6
non-tradable

Beneficiary: Nil.

Selector: Victim and Secondary Victims

This occurs on two open sea areas.

The two open sea areas bordering to the most of the primary victim's cities is selected. In bordering areas the primary victim reduces 3 cities, all secondary victims reduce 2 cities each, and all their ships are destroyed.

Trade Empire - Primary and Secondary Victims must reduce one additional city per open sea area.

Masonry - Primary and Secondary Victims - reduce one less city per open sea area.

Calendar - Primary and Secondary Victims - reduce two less cites per open sea area and keep four ships in total.

If no cities border an open sea area - no effect

Epidemic Level 6
tradable

Beneficiary: Nil (Person trading card – immune.)

Selector: Victim

Primary victim losses 32 unit points, assigning 50 unit points to secondary victims, with no more than 20 coming from one player. No areas may be left empty, so cities are replaced by a unit token (5 – 1 = 4 unit points.)

Trader immune

Roadbuilding and Trade Empire - Primary and Secondary Victim - lose an additional 10 unit points per card

Primary Victim - Medicine and Anatomy - 16 less unit points are lost per card.

Secondary Victim - Medicine and Anatomy - 10 less unit points are lost per card.

Corruption

  1. Level 7
    non-tradable

Beneficiary: Nil

Selector: Victim

Victim must discard (his choice) 10 (or all if <10) points (face value, not set value) of commodity cards from his hand.


1. Coinage - ten extra points of commodity cards are discarded


1. Law - ten less points of commodity cards are discarded.

Civil

Disorder

Level 7
tradable

Beneficiary: Nil.

Selector:

Victim

All but 6 of the victim's cities are reduced.

Military, Naval Warfare, Roadbuilding and Advanced Military - two more cities reduced per card held

Music, Drama and Poetry, Law and Democracy – two less cities reduced per card held

Tyranny

Level 8
non-tradable

Beneficiary:

Players that share a land border with the Primary Victim with the most cities in stock. (Primary Victim decides between the tied players.)

Selector: Beneficiary

The beneficiary selects (2x amount of victim's cities) unit points from adjacent (land or water) areas and replace them with his own. One area is done at a time until all points are used.

Cities require 5 unit points and can't be reduced for partial takeover.

If beneficiary doesn’t have enough unit points for further annexations the calamity is over.

Monarchy and Provincial Empire - 10 additional unit points are annexed per card

Sculpture - 10 less unit points are annexed.


Victim has no land borders with other players – No effect

Major Calamity/

Level

Beneficiary/

Selector

Calamity Effects

Effects Aggravated by:

Effects Lessened by:

Iconoclasm

& Heresy

Level 8
tradable

Beneficiary: Nil. (Trader-Immune.)

Selector: Victim and Secondary Victims

Primary victim reduces 8 cities, assigning 4 cities to (a) secondary victim(s). (Maximum of 2 per secondary victim) Trader immune.

Monotheism - Primary Victim must reduce two more cities

Theocracy – Primary Victim may sacrifice 4 commodity cards held to stop the Iconoclasm and Heresy from happening.

Philosophy - Primary or Secondary Victim must reduce two less cities.

Theology - Primary or Secondary Victim must reduce six less cities

Regression

Level 9
non-tradable

Beneficiary: Nil.

Selector:

Nil.

The victim must move his A.S.T. marker back one space. This does not affect normal A.S.T. movement at end of turn.


Fundamentalism – Number of squares moved backwards increased by one.



Library - Number of squares moved backwards is decreased by one.


Piracy

Level 9
tradable

Beneficiary: Nil.

(Trader-Immune.)

Selector: Trader/ (Primary Victim

The trader replaces 4 of the primary victim's coastal cities with pirate cities. The primary victim selects four coastal city from secondary victims and does the same. (Maximum of 2 per secondary victim). Trader immune.

If this card was not traded the

primary victim selects the cities.

Cartography - Primary or Secondary Victim – number of cities is increased by two

Naval Warfare - Primary or Secondary Victim – number if cities is decreased by two.


No coastal cities – No effect






Counter

Hosted by www.Geocities.ws

1