Points List (Game Players)
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This will not work as a walkthrough! Not all steps listed only the ones you get points for! This list works only on Game Players mode while going down Mission Street, no others!
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Blair Yeany's Pandora Directive Scoresheet |
Day 1 - The Search for Malloy (303) points for Day 1 |
Start Game (1) - 1 |
Examine Fitzpatrick's Card (2) - 3 |
Examine Mac Malden Clipping (2) - 5 |
Look at dog food (5) - 10 |
Get jackknife (2) - 12 |
Examine Electronic's Shop Bill (2) - 14 |
Look at Acme Warehouse (1) - 15 |
Look at Rusty's Funhouse (1) - 16 |
Look at door to Rusty's Funhouse (1) - 17 |
Talk to Chelsee (1) - 18 |
Get date with Chelsee (2) - 20 |
Use orphanage money on mailbox (10) - 30 |
Open box in sewer (1) - 31 |
Get chisel (1) - 32 |
Move box in sewer (1) - 33 |
Get money belt (2) - 35 |
Examine money belt (6) - 41 |
Go to the Brew and Stew (1) - 42 |
Pay Louie $200 (20) - 62 |
Ask Louie about Newspaper photo of Malloy (1) - 63 |
Open door to alley behind Slice O' Heaven (1) - 64 |
Open hidden door in alley to Rook's alley (5) - 69 |
Move box (1) - 70 |
Open box (1) - 71 |
Get scotch (1) - 72 |
Go to Police Station (1) - 73 |
Ask Mac Malden about Rusty's Funhouse (1) - 74 |
Ask Mac Malden about Rusty's Key (1) - 75 |
Use Rusty's key on door to Funhouse (2) - 77 |
Solve cop lock on Rusty's Door (118) - 195 |
Move pedal (1) - 196 |
Get dog droppings (2) - 198 |
Go to the roof of Rusty's Funhouse (2) - 200 |
Go to Rook's Pawnshop (2) - 202 |
Pay Rook (2) - 204 |
Open garbage can near drainpipe in Rook's alley (1) - 205 |
Enter Electronics Shop (1) - 206 |
Pay Zack (2) - 208 |
Look at V.A.A. (1) - 209 |
Look at Robco battery pack (1) - 210 |
Ask Zack about V.A.A. (1) - 211 |
Ask Zack about Robco battery pack (1) - 212 |
Buy V.A.A. (1) - 213 |
Buy Robco battery pack (1) - 214 |
Go to Cocoa Cabana (2) - 216 |
Talk to Crazy Gary (3) - 219 |
Talk to Crazy Gary again (3) - 222 |
Give scotch to Crazy Gary (3) - 225 |
Ask Crazy Gary about Newspaper photo of Malloy (1) - 226 |
Ask Crazy Gary about Malloy's Key (1) - 227 |
Use Malloy's key on warehouse door (1) - 228 |
Enter warehouse (7) - 235 |
Look at Malloy's crate (2) - 237 |
Look at crane (1) - 238 |
Open pirate's chest (1) - 239 |
Get peg leg (1) - 240 |
Open control box (1) - 241 |
Move "on" button (1) - 242 |
Lower crane (1) - 243 |
Use peg leg on crate (1) -244 |
Raise crane (1) - 245 |
Get map of Asia (1) - 246 |
Examine map of Asia (1) - 247 |
Open crate (13) - 260 |
Get tapestry (1) - 261 |
Get photograph of Nazca (1) - 262 |
Examine photograph of Nazca (1) - 263 |
Talk to Nilo (3) - 266 |
Give Nilo his wallet (10) - 276 |
Pay Nilo $2100 (1) - 277 |
Tourist Approach (1) - 278 |
Pay Nilo $100 (1) - 279 |
Ask Nilo about newspaper photo of Malloy (3) - 282 |
Move sandwich in vending machine (2) - 284 |
Examine Nilo's note (3) - 287 |
Look at keypad to Apartment A (1) - 288 |
Talk to Nilo again (1) - 289 |
Ask Nilo about Code for Apartment A (1) - 290 |
Get antenna in alley behind Fuchsia Flamingo (1) - 291 |
Examine antenna (1) - 292 |
Open window to Ritz hallway and go in (5) - 297 |
Enter code for Apartment A (6) - 303 |
Day 2 - Ladies in Waiting (167) points for Day 2 |
Examine Untranslated letter (1) - 304 |
Examine photo of Regan (2) - 306 |
Examine photo of Malloy and Llama (2) - 308 |
Examine "Airport of the Gods" (2) - 310 |
Examine Malloy's letter (1) - 311 |
Get scarf (2) - 313 |
Examine scarf (1) - 314 |
Examine prize letter from crossword puzzle (50) - 364 |
Go to cabin (1) - 365 |
Get crumpled paper (1) - 366 |
Examine crumpled paper (1) - 367 |
Get CD (1) - 368 |
Look at keypad (1) - 369 |
Use CD from cabin in Tex's computer (1) - 370 |
Solve puzzle (1) - 371 |
Enter code in cabin keypad (2) - 373 |
Turn on movie projector (20) - 393 |
Move papers and floorboard (2) - 395 |
Go to the Brew & Stew (1) - 396 |
Ask Louie about Scarf (1) - 397 |
Ask Louie about Young blonde woman (7) - 404 |
Offer Louie untranslated letter (1) - 405 |
Offer Cint untranslated letter (6) - 411 |
Ask Clint about Emily (1) - 412 |
Ask Clint about Gus Leach (1) - 413 |
Ask Clint about Gus Leach's key (1) - 414 |
Ask Rook about Yucatec Language (1) - 415 |
Buy "Yucatec Made Easy" (1) - 416 |
Combine "Yucatec Made Easy" with untranslated letter (1) - 417 |
Examine translated Yucatec letter (21) - 438 |
Offer pawn shop receipt to Rook and buy item (21) - 459 |
Use Leach's key on back door to the Fuchsia Flamingo (1) - 460 |
Open back door to the Fuchsia Flamingo (6) - 466 |
Go into Fuchsia Flamingo (1) - 467 |
Go to Chelsee's Apartment (2) - 468 |
Don't take Chelsee to the Fuchsia Flamingo (1) - 470 |
Day 3 - The Black Arrow Killer (495) points for Day 3 |
Examine Emily's note scraps (1) - 471 |
Solve Emily's note scraps (121) - 592 |
Go to the Police Station (1) - 593 |
Ask Mac Malden about Emily's note (3) - 596 |
Go to the Brew & Stew (1) - 597 |
Ask Louie about the Black Arrow Killer (1) - 598 |
Ask Louie about the Bay City Mirror (1) - 599 |
Get newspaper (1) - 600 |
Examine BAK article (1) - 601 |
Go to Rook's Pawnshop (1) - 602 |
Ask Rook about Lucia Pernell (1) - 603 |
Examine Pernell's business card (1) - 604 |
Phone and get a meeting with Pernell (2) - 606 |
Go to the Brew & Stew (14) - 620 |
Go to the Police Station (1) - 621 |
Ask Mac Malden about Roof of funhouse (1) - 622 |
Get jacket on roof of the funhouse (1) - 623 |
Examine jacket (1) - 624 |
Examine cufflink (2) - 626 |
Examine photo and solve (114) - 740 |
Combine assembled photo with VAA (1) - 741 |
Examine VAA and photo (2) - 743 |
Zoom in on all quadrants (16) - 759 |
Go to Autotech (3) - 762 |
Phone Pernell (2) - 764 |
Ask Pernell about Sandra Collins (2) - 766 |
Go to Sandra Collin's house (2) - 768 |
Go to Sandra Collin's room (4) - 772 |
Examine resume (2) - 774 |
Get Autotech security card (1) - 775 |
Go to Autotech (27) - 802 |
Get hair brush (1) - 803 |
Get cord (1) - 804 |
Get visitor's pass (1) - 805 |
Examine visitor's pass (1) - 806 |
Move glass panel (1) - 807 |
Look at clipboard (1) - 808 |
Combine cord with brush (1) - 809 |
Use brush with cord on clipboard (1) - 810 |
Look at security panel (1) - 811 |
Examine clipboard (1) - 812 |
Use visitors pass on security panel and enter code (13) - 825 |
Get rid of security guard (50) - 875 |
Look at door to evidence room (1) - 876 |
Go into Dag Horton's office (1) - 877 |
Get Meister padlock key (1) - 878 |
Move book (1) - 879 |
Get sticky notes (1) - 880 |
Examine sticky notes (2) - 882 |
Examine necklace (5) - 887 |
Get file cabinet key (1) - 888 |
Use key on file cabinet (1) - 889 |
Open file cabinet drawer (1) - 890 |
Get cigarette tin (1) - 891 |
Examine cigarette tin (1) - 892 |
Examine photos of girls (11) - 903 |
Go to the Brew & Stew (1) - 904 |
Ask Louie about Gary Lee (1) - 905 |
Ask Crazy Gary about Dag Horton (1) - 906 |
Go to water tower (1) - 907 |
Turn on viewer (43) - 950 |
Go to Rook's Pawnshop (1) - 951 |
Go to roof of funhouse (1) - 952 |
Get behind cooling unit (1) - 953 |
Catch Black Arrow Killer (12) - 965 |
Day 4 - Out of the Past (321) points for Day 4 |
Go to the Fuchsia Flamingo (1) - 966 |
Ask Emily about box stolen from Emily (2) - 968 |
Ask Emily about brown paper wrapper (1) - 969 |
Ask Gus about brown paper wrapper (1) - 970 |
Go to alley behind the Ritz (1) - 971 |
Look at the brown paper wrapper (1) - 972 |
Use extended antenna on brown paper wrapper (13) - 985 |
Examine brown paper wrapper (1) - 986 |
Combine brown paper wrapper with VAA (1) - 987 |
Examine VAA with wrapper and zoom in on the lower left corner (15) - 1002 |
Go to funhouse roof (1) - 1003 |
Get tracking device (1) - 1004 |
Examine tracking device (1) - 1005 |
Go to sewer (2) - 1007 |
Turn on tracking device (1) - 1008 |
Move brick (1) - 1009 |
Use chisel on brick (2) - 1011 |
Deactivate mine (124) - 1135 |
Get box (21) - 1156 |
Go to Tex's office and go with the NSA (1) - 1157 |
State the obvious (1) - 1158 |
Narrow it down (1) - 1159 |
A little tax humor (1) - 1160 |
Apologize quickly and completely (1) - 1161 |
Make a good guess and an excuse (1) - 1162 |
Tell part of the story (1) - 1163 |
Pretend you've come clean (1) - 1164 |
Let him in on the box (1) - 1165 |
Bargain (1) - 1166 |
Hand over the box (11) - 1177 |
Survive NSA interrogation and Meet Regan Madsen (1) - 1178 |
Examine Regan's note (2) - 1180 |
Go to Police Station (1) - 1181 |
Ask Mac about PB Meter 3887412 (1) - 1182 |
Go to the Post Office (1) - 1183 |
Go to the Garden House (1) - 1184 |
Get past landlady (2) - 1186 |
Get puzzle book (1) - 1187 |
Examine puzzle book (1) - 1188 |
Open roll top desk (1) - 1189 |
Examine "Cosmic Connection" magazine (2) - 1191 |
Get ETS business card (1) - 1192 |
Examine ETS business card (1) - 1193 |
Get envelope (1) - 1194 |
Examine envelope (2) - 1196 |
Examine Malloy's Disc (1) - 1197 |
Open closet door (1) - 1198 |
Use Malloy's disc on Tex's computer (2) - 1200 |
Go to Garden House (1) - 1201 |
Get jeans (1) - 1202 |
Examine jeans (1) - 1203 |
Examine rental receipt (1) - 1204 |
Go to Waterfront Warehouse (82) - 1286 |
Day 5 - The Pandora Device (537) points for Day 5 |
Get fax (1) - 1287 |
Examine fax (1) - 1288 |
Get postal receipt in Waterfront Warehouse (1) - 1289 |
Examine postal receipt (3) - 1292 |
Get flight schedule (1) - 1293 |
Examine fight schedule (1) - 1294 |
Get Item # 186 scrap (1) - 1295 |
Examine Item # 186 scrap (1) - 1296 |
Move crates (1) - 1297 |
Look at safe and enter combination (39) - 1336 |
Get small key (1) - 1337 |
Go to the Garden House (1) - 1338 |
Use small key on closet (15) - 1353 |
Get "There Are Messages From Outer Space" (2) - 1355 |
Examine "There Are Messages From Outer Space" (2) - 1357 |
Get briefcase (3) - 1360 |
Examine briefcase (3) - 1363 |
Examine "Gate of the Sun" photo (1) - 1364 |
Examine Malloy's notebook (2) - 1366 |
Call Regan (2) - 1368 |
Go to the Imperial Lounge (3) - 1371 |
Listen to Pernell's message, and ask Pernell about Anagrams (5) - 1376 |
Talk to Regan on the vid-phone (2) - 1378 |
Examine Regan's puzzle box (1) - 1379 |
Combine Regan's puzzle box with tapestry (1) - 1380 |
Solve Regan's puzzle box (142) - 1522 |
Examine unlocked puzzle box (1) - 1523 |
Go to Police Station (1) - 1524 |
Ask Mac about Dag Horton/NSA connection (1) - 1525 |
Go to Morgue (1) - 1526 |
Look at drawer G-I (1) - 1527 |
Get scalpel (1) - 1528 |
Use scalpel on drawer (1) - 1529 |
Open drawer G-I (1) - 1530 |
Get wallet (1) - 1531 |
Examine wallet (1) - 1532 |
Examine security card (1) - 1533 |
Get Horton's key (1) - 1534 |
Use key on file cabinet (1) - 1535 |
Open drawer (1) - 1536 |
Get manila envelope (1) - 1537 |
Examine manila envelope (1) - 1538 |
Examine NSA key (1) - 1539 |
Examine papers from envelope (1) - 1540 |
Examine BAK Memorandum (5) - 1545 |
Examine papers with numbers (1) - 1546 |
Use security card on panel and enter code (24) - 1570 |
Go into evidence room (1) - 1571 |
Open locker "B15" (1) - 1572 |
Get cash (1) - 1573 |
Use NSA key on locker "B17" (1) - 1574 |
Get Emily's puzzle box (1) - 1575 |
Use Pernell's key on locker "E36" (1) - 1576 |
Open locker "E36" (1) - 1577 |
Get Operation Euphoria Disk (1) - 1578 |
Open degausser (2) - 1580 |
Use Operation Euphoria Disk on deguasser (1) - 1581 |
Enter code (1) - 1582 |
Get demagnetized disk (12) - 1594 |
Use Emily's puzzle box on degausser (1) - 1595 |
Enter code (1) - 1596 |
Get demagnetized puzzle box (44) - 1640 |
Use cash from locker on degausser (1) - 1641 |
Enter code (1) - 1642 |
Get cash (6) - 1648 |
Move open button (1) - 1649 |
Combine flight schedule with Map of Asia (1) - 1650 |
Examine filled map and flight schedule (1) - 1651 |
Combine pegs with demagnetized puzzle box (1) - 1652 |
Combine box and pegs with map and schedule (2) - 1654 |
Solve Emily's puzzle box (142) - 1796 |
Examine unlocked puzzle box (1) - 1797 |
Examine slide (1) 1798 |
Phone Fitzpatrick and ask about initials (2) - 1800 |
Phone Archie Ellis and correctly answer his questions (2) - 1802 |
Go to Cosmic Connection (14) - 1816 |
Ask Archie about "Item 186" (3) - 1819 |
Ask Archie about Roswell (1) - 1820 |
Call Fitzpatrick, ask about Roswell and Roswell security clearance (2) - 1822 |
Locate base (1) - 1823, automatic |
Day 6 - South by Southeast (312) points for Day 6 |
Go to Evidence room at Autotech (1) - 1824 |
Open locker "E13" (1) - 1825 |
Get NSA ID badge (1) - 1826 |
Travel to Roswell (2) - 1828 |
Go to Cosmic Connection (50) - 1878 |
Open right locker (1) - 1879 |
Get Roswell padlock key (1) - 1880 |
Look at door to Emergency Bunker (1) - 1881 |
Get laserfield diagram (1) - 1882 |
Examine laserfield diagram (1) - 1883 |
Get matches (1) - 1884 |
Open drawer to nightstand (1) - 1885 |
Get Roswell security card (1) - 1886 |
Get Emergency Procedures book (1) - 1887 |
Examine Emergency Procedures book (1) - 1888 |
Solve hole punches (100) - 1988 |
Go outside (1) - 1989 |
Look at power switch (1) - 1990 |
Get shovel (1) - 1991 |
Get fuse (1) - 1992 |
Look at upper cable (2) - 1994 |
Move box (1) - 1995 |
Look at shed with padlock on it (1) - 1996 |
Use Roswell padlock key on shed (1) - 1997 |
Get toolbox (1) - 1998 |
Examine toolbox (1) - 1999 |
Combine flashlight with batteries (5) - 2004 |
Look at door to laserfield (1) - 2005 |
Look at security panel and enter code (50) - 2055 |
Look at security panel again (1) - 2056 |
Look at door (1) - 2057 |
Look at laserfield control panel (1) - 2058 |
Turn on panel and deactivate laserfield (1) - 2059 |
Get through laserfield (3) - 2062 |
Get power cable (1) - 2063 |
Combine power cable with wire strippers (1) - 2064 |
Try to open door (1) - 2065 |
Use stripped wire on broken cable (1) - 2066 |
Flip switch (12) - 2078 |
Open door to Emergency Bunker (6) - 2084 |
Open floor panel (1) - 2085 |
Get box (1) - 2086 |
Examine dynamite box (1) - 2087 |
Combine dynamite with fuse (1) - 2088 |
Combine matches with dynamite and fuse (1) - 2089 |
Use dynamite on door (1) - 2090 |
Survive explosion (13) - 2103 |
Open door (11) - 2114 |
Go into complex (21) - 2135 |
Day 7 Shadows in the Dark (431) points for Day 7 |
Look at door to Dorms (1) - 2136 |
Use shovel on door (1) - 2137 |
Go inside Dorm (1) - 2138 |
Get CD (1) - 2139 |
Get CD player (1) - 2140 |
Get containment unit (1) - 2141 |
Combine disc player with CD (1) - 2142 |
Examine disc player with CD (1) - 2143 |
Combine containment chamber with containment scrap (1) - 2144 |
Open door to Mess Hall (1) - 2145 |
Open cupboard (1) - 2146 |
Get pot (1) - 2147 |
Open freezer (1) - 2148 |
Get ice pick (1) - 2149 |
Open "Storage 104" door (1) - 2150 |
Use ice pick on fuel drum (1) - 2151 |
Use pot on fuel (1) - 2152 |
Use pot on stove (1) - 2153 |
Turn on stove (1) - 2154 |
Get pot (1) - 2155 |
Turn off stove (5) - 2160 |
Open "Storage 102" door (1) - 2161 |
Get spark plugs (1) - 2162 |
Open door to Generator room (1) - 2163 |
Look at generator (1) - 2164 |
Open left panel (1) - 2165 |
Open right panel (1) - 2166 |
Open fuel hole (1) - 2167 |
Move green button (1) - 2168 |
Use spark plug on left panel (1) - 2169 |
Use pot of fuel in fuel hole (1) - 2170 |
Move lever 3 times (1) - 2171 |
Move green button again (33) - 2204 |
Wait in hallway until the generator shuts off (1) - 2205 |
Use containment unit on alien entity (22) - 2227 |
Get wire cutters (1) - 2228 |
Get oxygen tank (1) - 2229 |
Get plastic case (1) - 2230 |
Examine plastic case (1) - 2231 |
Get acetylene torch handle (1) - 2232 |
Get duct tape in Dorms (1) - 2233 |
Examine ID (1) - 2234 |
Get alien abductor in Rec Hall (1) - 2235 |
Get dart (1) - 2236 |
Get pool cue (1) - 2237 |
Get free weight bar (1) - 2238 |
Open unlabeled door (1) - 2239 |
Look at fan (1) - 2240 |
Combine dart with pool cue (1) - 2241 |
Combine duct tape with dart and pool cue (1) - 2242 |
Use makeshift spear on ID Badge (1) - 2243 |
Open elevator (1) - 2244 |
Move level 2 button (1) - 2245 |
Look at door to War room (1) - 2246 |
Use ID badge on scanner (11) - 2257 |
Examine top secret documents (5) - 2262 |
Examine alien photographs (5) - 2267 |
Get alien abductor remote (1) - 2268 |
Look at elevator (1) - 2269 |
Combine alien abductor with battery pack (1) - 2270 |
Combine live alien abductor with remote (1) - 2271 |
Use free weight bar on fan (1) - 2272 |
Examine live alien abductor with remote (1) - 2273 |
Use live alien abductor with remote on fan (24) - 2297 |
Go down to "Level 2" (3) - 2300 |
Go into Computer Lab (J2-12) (1) - 2301 |
Get screwdriver (1) - 2302 |
Go into Metallurgy Lab (J2-8) (1) - 2303 |
Get hoses (1) - 2304 |
Go into Linguistics Lab (J2-3) (1) - 2305 |
Get red passcard (1) -2306 |
Use red passcard on the second floor elevator scanner (1) - 2307 |
Look at wires (1) - 2308 |
Use screwdriver on panel (1) - 2309 |
Open panel (1) - 2310 |
Use wire cutters on wires (1) - 2311 |
Get bomb (1) - 2312 |
Open toxic waste bin (1) - 2313 |
Use bomb on toxic waste bin (12) - 2325 |
Move button to "Level 3" (12) - 2337 |
Look at door to "Storage 101 - 200" (1) - 2338 |
Get striker in miscellaneous storage (1) - 2339 |
Get acetylene tank (1) - 2340 |
Combine oxygen tank with hoses (1) - 2341 |
Combine oxygen tank, hose with acetylene tank (1) - 2342 |
Combine acetylene torch handle with acetylene cutting tip (1) - 2343 |
Combine tanks and hoses with acetylene torch (1) - 2344 |
Combine acetylene tank with striker (1) - 2345 |
Use lit acetylene tank on door to "Storage 101-102" (22) - 2367 |
Look at computer in "Storage 101-200" (1) - 2368 |
Turn on computer and solve (104) - 2472 |
Use vial of acid on door to conveyor (50) - 2522 |
Open doors (1) - 2523 |
Get power cell (Item 186) (43) - 2566 |
Day 8 Message from the Dead (623) points for Day 8 |
Listen to Pernell's Message (1) - 2567 |
Phone Pernell (1) - 2568 |
Get fax (1) - 2569 |
Examine list of anagrams (1) - 2570 |
Enter security code on Malloy's disc (44) - 2614 |
Look at call tracer in Electronics Shop (1) - 2615 |
Ask Zack about call tracer (1) - 2616 |
Buy call tracer (1) - 2617 |
Use call tracer on vidphone, Call Elijah Witt & use path BABCCCC (3) - 2620 |
Go to Elijah Witt's apartment (22) - 2642 |
Look at security alarm panel (1) - 2643 |
Move mask (1) - 2644 |
Move purple button (1) - 2645 |
Move green button (1) - 2646 |
Look at red button (1) - 2647 |
Get bamboo pole (2) - 2649 |
Use bamboo pole on red button (1) - 2650 |
Move plant on top floor (3) - 2653 |
Move blue button (12) - 2665 |
Look at number chart (1) - 2666 |
Get culture book (1) - 2667 |
Examine culture book (1) - 2668 |
Get calendar book (1) - 2669 |
Examine calendar book (1) - 2670 |
Get Witt's notes (1) - 2671 |
Examine Witt's notes (1) - 2672 |
Get tweezers (1) - 2673 |
Get scrapbook (1) - 2674 |
Examine scrapbook (1) - 2675 |
Examine photo of Witt's statue (1) - 2676 |
Use bamboo pole on plaque above door (1) - 2677 |
Examine plaque (1) - 2678 |
Look at statue (1) - 2679 |
Look at statue's belly (1) - 2680 |
Move plant by fireplace (1) - 2681 |
Move button (1) - 2682 |
Use tweezers on foil packet (1) - 2683 |
Examine foil packet (1) - 2684 |
Use copper key on statue and solve (122) - 2806 |
Get Witt's puzzle box (12) - 2818 |
Examine and solve Witt's box (143) - 2961 |
Examine Witt's unlocked puzzle box (2) - 2963 |
Get package at Garden House (1) - 2964 |
Examine package (1) - 2965 |
Examine translated letter from Sak Pakal Hotel (10) - 2975 |
Examine Garden House puzzle box (1) - 2976 |
Combine onyx pieces with Garden House puzzle box (1) - 2977 |
Solve box (141) - 3118 |
Examine unlocked puzzle box (1) - 3119 |
Combine piece #4 with piece #3 (16) - 3135 |
Combine it with piece "1" and "2" (1) - 3136 |
Combine Pandora Device with powercell (Item #186) (1) - 3137 |
Examine Pandora Device with powercell (1) - 3138 |
(The next step is the hardest step in the game for me to do) |
Go to Tex's office and Refuse Regan (51) - 3189 |
Day 9 - A Black Sun Ascending (841) points for Day 9 |
Get papyrus roll (1) - 3190 |
Look at altar (1) - 3191 |
Get all the map pieces (1) - 3192 |
Use any map piece on altar and solve (113) - 3305 |
Exit through Black Sun door (1) - 3306 |
Get charcoal (1) - 3307 |
Look at dead Mayan warrior (1) - 3308 |
Get shield (2) - 3310 |
Combine charcoal with papyrus (1) - 3311 |
Examine papyrus drawing (3) - 3314 |
Get stone bowl (1) - 3315 |
Get white dagger (1) - 3316 |
Look at Oliver Edsen (2) - 3318 |
Get glasses (1) - 3319 |
Examine glasses (1) - 3320 |
Get lantern (1) - 3321 |
Examine lantern (1) - 3322 |
Get gun (1) - 3323 |
Examine gun (1) - 3324 |
Examine bullets (1) - 3325 |
Get handkerchief (1) - 3326 |
Combine bullets with jackknife (1) - 3327 |
Examine bullets with jackknife (1) - 3328 |
Combine gunpowder with small bowl (1) - 3329 |
Combine handkerchief with lantern fuel (1) - 3330 |
Use broken lens on hemp cord (1) - 3331 |
Get hemp cord (1) - 3332 |
Get spear (1) - 3333 |
Combine spear with oily handkerchief (1) - 3334 |
Combine lantern fuel with hemp cord (1) - 3335 |
Combine primitive fuse with primitive explosive (1) - 3336 |
Go to Snake Chamber (2) - 3338 |
Get blunt hatchet (1) - 3339 |
Get silver dagger (1) - 3340 |
Go to Bird Chamber (1) - 3341 |
Look at wall (1) - 3342 |
Look at altar (1) - 3343 |
Use blunt hatchet on altar and solve (122) - 3465 |
Get through Fireball Chamber (50) - 3515 |
Get gold dagger (1) - 3516 |
Go into Wasp Chamber (1) - 3517 |
Look at wasp nest (1) - 3518 |
Combine matches with spear and oily handkerchief (1) - 3519 |
Use fiery spear on nest (22) - 3541 |
Get king tiles (1) - 3542 |
Look at wall (1) - 3543 |
Look at altar (1) - 3544 |
Use king tiles on altar and solve (112) - 3656 |
Get red dagger (1) - 3657 |
Enter dagger chamber (1) - 3658 |
Look at totem pole on wall (1) - 3659 |
Look at altar (1) - 3660 |
Use any dagger on altar and solve (122) - 3782 |
Enter Pentagon Chamber (1) - 3783 |
Move all symbols correctly (91) - 3874 |
Get Regan's backpack (1) - 3875 |
Examine Regan's backpack (1) - 3876 |
Use rope on statue (1) - 3877 |
Move statue (1) - 3878 |
Look at statue (1) - 3879 |
Combine primitive explosive with matches (1) - 3880 |
Use lit primitive explosive on statue (1) - 3881 |
Get one statue arm (1) - 3882 |
Get other statue arm (1) - 3883 |
Use any statue arm on any pedestal (1) - 3884 |
Use the other statue arm on any pedestal (41) - 3925 |
Launch alien space craft (105) - 4030 |
Final score: 4030 points |
What each thing means
Example: Use containment unit on alien entity (22) - 2227
The first thing is the action: Use containment unit on alien entity
Next, in brackets, there is the maximum amount of points you will receive for that action: (22)
This is followed by what your current score should be if you have followed this points walkthrough to the letter up until this point: 2227