Here is a list of inventory objects from
For help understanding the list go to the bottom of the page
Tex's Office
- PI Rule book
- Tape Measure
- Raymond, Toy Mouse
- Letter from Colonel
- Parcheesi
- All AID faxes*
- Fax: a friend*
- Letter from Sonny*
Eve Clements
- Plastic tag*
Sylvia Linsky
- Manila Envelope*(Small key, key, suicide note, wallet)
Carl Linsky's House
Living Room and Bedroom
- Blackjack and
dominoes note
- Dominoes
- DHS case
- bananas
- Dear Jane note
- Address book
- Publishers letter
Attic
- Blaine Werner
letter
- Lease
- Sylvia's credit
report
Carl Linsky's Warehouse
- Curcuit conductor kit
- Letter from Wanda Peck
- Deposit Slips
- Newspaper article
- HIP S.O.B. note
- Fax: SF
- Carl's Project notes
- Heal Aid tin (Passcard pieces)
- Carl's passcard reader
- Insurance policy
- Sleeping Pills
Sonny Fletcher
- Bishop (passcard piece)
- Note*
- Passcard F*
Passcard Pieces Puzzle
- Passcard E
Fresno Office
- Day Planner
- Bill
- Linsky photo
- UPEX package* (Braille Alphabet, Greg Call - Tex Murphy note)
Anasazi Ruins
Outer Area and Hallway
- Anasazi Bricks
(1-8)
- Box
- Pot
- Pipe
- Long poles
- Short poles
- Vine on a stick
- Yucca Rope
Hallway 2
- Leather strips
- Dime
- Pocket Watch (Spring)
- Sunglasses (Tape)
Bosworth Clark's Lab
- Magnet
- Note
- Smoke Detector (Disc)
- Passcard reader
- Disc Player
- Ashtray (Matches)
- Passcard G
Val Davis' Lab
- 10 foot pole
- Sticky Note
- Metal box (Passcard A)
- Peppy, Toy Mouse
- Passcard Reader
Big Surf Lodge
- Key
- Wallet (Lottery card, Note)
- Clothes (Key)
- Chart
- Mickeys
- Bible
- Slade's Jacket (Hand cuff key)
- Briefcase
Briefcase Puzzle
- Grille
- Bible verses
Mill Valley Post Office
- Coded orders to Slade
- Law and Order passcard
Law and Order Headquarters
Lobby
- Keys {After guard has fallen asleep}
- Law and Order Passcard {After guard has
fallen asleep}
Men's Room
- Law and Order credo
- Pamphlet
- Index Card*
Robert Knott's Office
- Photo
- Locker key
- John Klaus files
- Mystery Address note
- Disc to Wanda Peck
Reception Hall*
- Chopsticks
- Music Stand (Extended music stand)
John Klaus' Lab*
- Photo
- Robert Knott's extension note
- Crusade for Genetic Purity note
- Cat picture (passcard pieces, picture frame)
- Klaus' Memorandum
Passcard Pieces Puzzle*
- Passcard C
Robert Knott's Cabin
- Wrench
- Log
- Lighter
- Metal Pipe
- Blow-up doll
- Metal Box (Law and Order card)
- Key {After Robert's dead}
- Clothes {After Robert's dead}
Greg Call's Lab
- Implant notes
- Passcard
- Syringe
- Newspaper article
- Passcard reader
- Passcard D
- Saline solution
Larry Hammond
- Envelope (Chess moves note, letter to Hammond)
- Passcard B
San Tomas Mission
- Penknife
- Rock
John Klaus
- Passcard H
J. Saint Gideon's House
Gideon's bedroom
- Metal bar
- Chess pieces
- Gallery floor note
Gideon's gallery
- Railing #1
- Railing #2
Gideon's Hallway
- Disc
Gideon's Study
- Key
- Metal cross
- Bible {If you didn't get one at the Big Surf
Lodge}
- Passcard
Gideon's Game Room
- Pool Balls {Eight of them}
- Puzzle pieces
Gideon's Control Room
- Disc
Alcatraz
Cells
- Brick
- Metal chain
- Tape
- Laser torch
Cell Block A
- Barbed Wire (Unrolled wire)
- Key
Cell Block B
- Gas mask
- Passcard
Cell Block C
- Key
- Gas canister
-
Long Metal Bar
Cell Block D
- Timer and Detonator
Dungeon
- Garbage Bag (Dirty Air Filter)
- Filter Opener
- Screwdriver
- Hair Brush (Gideon's hair)
How this list works:
- All objects or locations wwith a star* beside them are not available the
first time visiting that location so be sure to go back to that location later in
the game.
- All objects in brackets ( ) are found by examining that object
- Any writing in these brackkets { } tells you that you can get that object
without leaving the location but you
must wait for the event that it says before it is possible to get that object
- Any inventory objects in red writing hhave no real function (points/puzzle,
etc.)