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The Woodmen

Beoraborn

Below you will find information on the starting set-up for the Woodmen 1650.

Special Abilities

1.Characters have a better chance of having stealth.
2.Characters may have bonuses to challenge rank.
3.All Scout/Recon orders are doubled in skill level.
4.Woodmen armies without food gain 1-2 morale points when
stationary and lose 1-2 morale points when moving.
5.Woodmen armies force marching only lose 1-2 morale points
(2-5 points without food).


Starting Forces

Hex # 2711 - 600LI 600AR
Hex # 2711 - 600AR 600MA
Hex # 2508 - 1200LI 900AR


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Buhr Fram 2405 Town
Buhr Widufiras 2711 Major Town Tower
Carrock 2609 Town
Eorcan 2411 Camp
Maethelburg 2508 Major Town Tower
Sairtheod 2712 Camp
Sarn Lothduin 2613 Village
Vidus 2615 Camp
Waetan's Lodge 2605 Camp

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Beneoracer 30 10 15 31
Beoraborn 40 10 10 15 44
Bornbeneor 30 10 15 21
Chilperic 20 10 12
Guntram 10 20 17
Odagus 10 10 10 13
Osric 40 40
Waulfa 30 10 10 34

Map

2405 - 3205
2417 - 3217

You are number�� to have visited Beoraborn since
May 27, 1998.

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