The Woodmen
Beorn
Below you will find information on the starting set-up for the Woodmen 2950.

1. Characters have a better chance of having stealth.
Hex # 2711 - 100HI, 100LI
Bold= Capital
2. Characters may have a bonus to challenge rank.
3. All scout/recon orders are double in skill rank.
4. Woodmen armies without food gain 1-2 morale points when stationary and loose 1-2 points when moving.
5. Armies force marching loose only 1-2 morale points (2-5 without food.
Starting Forces
Hex # 2508 - 100LI
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Buhr Widufiras
�
Carrock
�
Maethelburg
�
Sairtheod
�
Sarn Lothduin
�
| Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
|---|---|---|---|---|---|---|---|
| Beneoracer | 30 | 10 | � | � | 15 | 31 | � |
| Beoraborn | 40 | 10 | � | 10 | 15 | 44 | � |
| Beorn | 40 | 20 | � | 10� | 15 | 46 | � |
| Bork | 20 | � | 20 | � | 15 | 22 | � |
| Bornbeneor | 30 | � | 20 | � | 15 | 32 | �� |
| Braega | 20 | � | 20 | � | 15 | 22 | � |
| Grimbeorn | 40 | 20 | � | � | 15 | 43 | � |
| Waulfa | 30 | 10 | � | 10 | � | 34 | � |
Map
2405 - 3205
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