Welcome to the realm of...

The Woodmen

Beorn

Below you will find information on the starting set-up for the Woodmen 2950.


Special Abilities

1. Characters have a better chance of having stealth.
2. Characters may have a bonus to challenge rank.
3. All scout/recon orders are double in skill rank.
4. Woodmen armies without food gain 1-2 morale points when stationary and loose 1-2 points when moving.
5. Armies force marching loose only 1-2 morale points (2-5 without food.


Starting Forces

Hex # 2711 - 100HI, 100LI
Hex # 2508 - 100LI


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Buhr Widufiras 2711 MT Fort
Carrock 2609 Village
Maethelburg 2508 MT fort
Sairtheod 2712 camp
Sarn Lothduin 2613 Camp

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Beneoracer 30 10 15 31
Beoraborn 40 10 10 15 44
Beorn 40 20 10� 15 46
Bork 20 20 15 22
Bornbeneor 30 20 15 32 ��
Braega 20 20 15 22
Grimbeorn 40 20 15 43
Waulfa 30 10 10 34


Map

2405 - 3205
2417 - 3217


You are number�� to have visited Beorn since
December 20th, 1997.

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