The White Wizard
Saruman the White
Below you will find information on the starting set-up for the White Wizard 2950.

1. Armies are hired at no cost.
Hex # 2119 - 800MA
Bold= Capital
2. New men at arms recruits have a training rank of 25.
3. New commanders have a skill rank of 40.
4. Characters may have abonus to challenge rank.
Starting Forces
Hex # 1918 - 400MA
Pop Centers
Italic= Hidden
Name
Hex
Size
Fortifications
Docks
Angrenost
�
Arailt
�
Lag-sharak
�
Lag-thrugrim
�
Nin-in-Eilph
�
Treforn
�
| Name | Command | Agent | Emissary | Mage | Stealth | Challenge | Artifacts |
|---|---|---|---|---|---|---|---|
| Bill Ferny | 10 | 20 | � | � | � | 17 | � |
| Bugrug | 40 | � | � | � | � | 40 | � |
| Durbuhuk | 20 | � | � | 10� | � | 22 | � |
| Grima Wormtongue | � | � | 30 | � | � | 15 | � |
| Lugdush | � | 30 | � | � | � | 22 | � |
| Mauhir | 30 | � | � | � | � | 30 | � |
| Saruman the White | � | � | 70 | 90 | 20 | 128 | 17,30,162 |
| Ugluk | 40 | � | � | � | � | 40 | � |
Map
1813 - 2613
You are number�
This page hosted by
1825 - 2625
� to have visited Saruman since
December 20th, 1997.
![]()
Get your own Free Home Page