Welcome to the lands of...

Southern Gondor

Celdrahil

Below you will find information on the starting set-up for Southern Gondor 1650.

Special Abilities

1.New recruits start with a training rank of 20.
2.Armies without food lose 1-2 morale points when moving (2-5
points when force marching)
3.Fortifications are built at 50% of the listed timber cost.
4.New mages can start with a skill rank of 40.


Starting Forces

Hex # 2626 - 300HI, 900LI
Hex # 2628 - 300HC, 300LC, 600HI, 600LI
Hex # 2527 - 300HI, 600AR, 300MA 10W, 5T
Hex # 2227 - 600HI, 1800LI 20W, 10T
Hex # 2227 - 300HC, 600LC, 600HI, 300LI 20W, 10T


Pop Centers

Bold= Capital
Italic= Hidden
Name Hex Size Fortifications Docks
Calembel 2424 Town Tower
Cirith Dunrandir 2327 Town Tower
Dol Amroth 2227 City Fort Port
Endil 2328 Town Tower Harbor
Ethring 2425 Town
Fanuilond 2628 Town Tower Harbor
Glanhir 2324 Town Tower
Linhir 2527 Major Town Fort Harbor
Minas Brethil 2626 Town Tower
Morthondost 2223 Major Town Fort
Nan Requian 2426 Town
Rendul 2225 Town
Sarlond 2427 Town Tower

Characters

Name Command Agent Emissary Mage Stealth Challenge Artifacts
Argirion 50 50
Baranor 30 30 114
Belechael 30 20 �� 32
Camlin 50 50
Celdrahil 60 10 61 85
Dunsul 50 10 51
Marahil 10 10 20 14 4
Saerol 10 40 41

Map

2023 - 2823
2035 - 2835


You are number�� to have visited Celdrahil since
may 27, 1998.

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